Tempter's Gravel

  • Is there any point in leveling Tempter's Gravel to tier 2 or 3? The description for the invincibility for tier 1 and 2 are the same but tier 3 says it gives Exalted in a radius instead of a protective wall. Does that mean for tier 1 and 2, the effect only lasts while you're close to the Sanctum Stone while tier 3, you can move away after getting the buff?


    Also, does the tier 2 deal any significant damage?

  • No difference for the buff in tier 1/2/3 u get buff for 5 sec what ever you do


    t2 does near no damage (im actually testing all damaging akasha cards and its the worst even worst than the wolf card)


    but t3 stuns ennemies so you can let it at rank 1 or max it as you want

  • Tempter's Gravel at:


    T1: Only exalted buff.

    T2: Exalted buff plus a bit of damage to those that enters the circle. The damage is negligible.

    T3: Exalted buff plus a paralysis effect.


    In this card, it doesn't matter what tier you use. You're as good with any of them because what you want is the exalted buff and that thing doesn't change a single bit between stages. But, needless to say, T3 is way better than the rest due to a bit more of utility against trash mobs.


    Rora-Mohan what about blacktop God aka the tanker? besides the tanker duration, is there any changes to the dmg he do in t1,t2,t3 or hidden vs normal?


    The damage is negligible between tiers. The only difference is the duration and that Asphalt Golem is more active with its attacks in later levels. Asphalt attacks a bit more and better and its AI is faster/better overall. The same case as Grutin Army. Asphalt also obtains some attacks at later tiers that increases a bit its mobility within the battlefield. Since the AI is smarter, it will spam the stomp charge more often if there is no mobs in the vicinity as an example. Hidden version is even smarter than normal. The normal version will stay more often watching the sunset doing nothing between attacks while the hidden version will have that cool time decreased.


    But the thing is, after you steal a mob from it, the golem won't take the aggro back anyway so even the T1 is good already. Just pop it in, wait for the mobs to make a trashball and then unleash hell. That's pretty much it.

    Edited once, last by Rossweisse ().

  • Why would it matter if enemies are frozen when you are exalted anyway? Unless the freeze area is massive or the freeze lasts a long time?

  • useless because it doesnt affect elite and bosses