Skill "Renewal"

  • So, in the latest maintenance post (Tomorrow's) there is this line:

    Skill renewal: latest skill balance for all characters has been applied.

    For someone who doesn't know, nor doesn't want, what is happening in the KR version and so doesn't know the upcoming changes, is it going to be released a list of things that are actually happening? Or does anybody of the players know already what is going to be changed and is willing to explain it to people like me? Cause i see a lot of good things (some i even was thinking of proposing in the useless suggestion section) but if there is no info whatsoever on what is happening even after the maintenance is actuaally live, well then there is another thing that you do wrong here but not in other games.

    Just this: Can someone give details?

  • This is what I know, from oldest changes at the top, youngest at the bottom:


    Lily's Skill "Death Guillotine" bug fixes based on the Client.

    At Lilly Advancement:


    ▼ Death Guillotine

    ・ Skill motion shortened

    ・ Camera production changed



              ▼ Cruel Slash

    ・ Skill range extended

    ・ SG consumption decreased (45→35)



              ▼ Evil Trinity

    ・ Added attack determination to the air *(means it can now properly hit monsters in aerial state)*

    ・ SG consumption decreased (60→55)



              ▼ Death Scythe

    ・ SG consumption decreased (40→30)



              ▼ Special Ability Mastery

    ・ Charge function is removed

    ※ The state of maximum charge time prior change will now be activated immediately



              ▼ Characteristic「Wide Area」 of Death Tornado

    ・ Damage multiplier decreased

    Before change: The tornado will move towards the front.

    After change: The tornado’s range will increase and will bestow strengthening effects to surrounding allies. The bestowed strengthening effects will increase attack speed and movement speed.

    Basically Die-Phoon will get back its old characteristics where is expands and scales with attackspeed. You should still never pick the red one, but if you are Haru player in Lilly's body, go for it.



    Erwin advancement changes:

    (Erwin change)

    ▼ Focus Shot

    ・ Damage increased.

    Lv1: 59% → 70%

    Lv2: 62% → 73%

    Lv3: 69% → 82%

    Lv4: 76% → 90%

    Lv5: 88% → 105%

    ・ SA destruction increased.

    Lv1: 34% → 40%

    Lv2: 36% → 42%

    Lv3: 40% → 47%

    Lv4: 44% → 52%

    Lv5: 51% → 60%



                   ▼ Guided Shot Characteristic 「Defense Penetration」

    ・ Strengthening effect for the enemy defense penetration value (just penetration, for short) decreased.

    Lv1: 20% → 10%

    Lv2: 40% → 20%

    Lv3: 80% → 40%

    ・ Damage increase effect added.

    Lv1: 548%

    Lv2: 575%

    Lv3: 643%

    ・ SA destruction increase effect added.

    Lv1: 1338%

    Lv2: 1405%

    Lv3: 1572%



    During Loli advancement:


    ▼ Change in Ability of 「Haru Estia」’s Skills

              ■ Sword Fall

    ・ Damage increased

    ・ SA destruction increased



              ■ Slashing Warfare

    ・ Damage increased

    ・ SA destruction increased

    ・ Buff Effect (Damage Reduction)

    ・ Debuff Effect (Bleed)



              ■ Spin Cutter Characteristic

    ・ Damage increased

    ・ SA destruction increased



              ■ Flash Step Characteristic

    ・ Damage increased

    ・ SA destruction decreased

    ・ Debuff Effect (Stun)

    Lion Games didn't want to admit how much they buffed Haru here. As far as I know, our version started with Haru already having these buffs.


    Some normal attacks of 「Haru Estia」, 「Lily Bloomerchen」, and 「Erwin Arclight」 have been revised upwards.

    No idea. Possibly better advancement basic attacks.



    Lilly megabuff patch:


    ■ Lily Bloomerchen



                        ▼ Evil Slash

    ・ Attack Animation is considerably shortened

    ・ Damage

    Lv1: 182% → 270%

    Lv2: 191% → 297%

    Lv3: 214% → 333%

    Lv4: 237% → 380%

    Lv5: 273% → 448%

    ・ Chain-sickle Characteristic

    - Damage

    Lv1: 384% → 540%

    Lv2: 423% → 589%

    Lv3: 498% → 677%



                        ▼ Scythe Cutter

    ・ Attack Range is approximately increased by 15%

    ・ Charge time is reduced by 30%



                        ▼ Grim Countdown

    ・ Damage

    Lv1: No change

    Lv2: 376% → 394%

    Lv3: 421% → 442%

    Lv4: 465% → 503%

    Lv5: 537% → 594%

    ・ SA Destruction

    Lv1: No change

    Lv2: 211% → 222%

    Lv3: 237% → 248%

    Lv4: 262% → 283%

    Lv5: 302% → 334%

    ・ Lifesteal Characteristic

    - Damage

    Lv1~3: 267% → 594%

    - SA Destruction

    Lv1~3: 151% → 334%



                        ▼ Death Grinder

    ・ Summon Grim Reaper Characteristic

    - Damage

    Lv1: 20% → 39% per hit

    Lv2: 23% → 43% per hit

    Lv3: 29% → 51% per hit

    ・ Whirlwind Characteristic

    - Additional Damage

    Lv1: 4% → 39% per hit

    Lv2: 8% → 43% per hit

    Lv3: 16% → 51% per hit

    - Additional SA Destruction

    Lv1: 0% → 108% per hit

    Lv2: 8% → 118% per hit

    Lv3: 25% → 135% per hit



                        ▼ Death Scythe

    ・ Attack Animation is considerably shortened

    ・ The time between summoning the Grim Reaper to moving for the next additional attack is considerable shortened

    ・ Afterimage Characteristic

    - Additional SA Destruction

    Lv1: 1068% → 2136%

    Lv2: 1198% → 2394%

    Lv3: 1484% → 2968%



                        ▼ Cruel Slash

    ・ Attack Range is increased by 15%

    ・ Camera Effect is changed

    ・ Penetration Characteristic

    - Hit count approximately doubled

    - Penetration

    Lv1: 20% → 15%

    Lv2: 40% → 30%

    Lv3: 70% → 50%



                        ▼ Grim Reaper

    ・ Attack Range is increased by 15%

    ・ The total number of attacks is increased from 4 to 5

    ・ Damage

    Lv1: 365% → 475%

    Lv2: 384% → 499%

    Lv3: 429% → 558%

    Lv4: 475% → 618%

    Lv5: 548% → 712%

    ・ SA Destruction

    Lv1: 602% → 783%

    Lv2: 632% → 822%

    Lv3: 708% → 921%

    Lv4: 783% → 1018%

    Lv5: 903% → 1174%



                        ▼ Force Region

    ・ Critical Rate Buff

    Lv1: No change

    Lv2: 6% → 7%

    Lv3: 8% → 9%

    Lv4: 10% → 12%

    Lv5: No change

    ・ SG Consumption

    Lv1: 85 → 80

    Lv2: 85 → 75

    Lv3: 85 → 65

    Lv4: 85 → 55

    Lv5: 85 → 45



                        ▼ Death Tornado

    ・ Attack Animation is considerably shortened, regardless of the Characteristic used



                        ▼ Evil Trinity

    ・ Attack Animation is considerably shortened

    ・ Camera Effect is changed



                        ▼ Rampaging Madness (Passive)

    ・ Skill activation condition is changed from "less than 50% HP" to "70% SG or more"

    ・ Duration is changed from 10 seconds to 15 seconds

    ・ Passive effect is adjusted

    - SG Consumption Reduction

    Lv1: 10% → 5%

    Lv2: 20% → 10%

    Lv3: 30% → 15%

    - Critical Damage Increase

    Lv1: 800 → 600

    Lv2: 1600 → 1200

    Lv3: 2500 → 2000

    - Penetration

    Lv1: 10% → 5%

    Lv2: 20% → 10%

    Lv3: 30% → 20%



                        ▼ Fury Scythe (Unsure if it’s already applied in JP)

    ・ Attack Range is increased

    ・ Timing of attack is adjusted

    ・ Control input is changed



    ■ Stella Unibell



                        ▼ Soul Scream

    ・ Damage

    Lv1: 100% → 30% per hit

    Lv2: 100% → 32% per hit

    Lv3: 100% → 36% per hit

    Lv4: 100% → 39% per hit

    Lv5: 100% → 45% per hit

    ・ SA Destruction

    Lv1: 250% → 75% per hit

    Lv2: 250% → 79% per hit

    Lv3: 250% → 89% per hit

    Lv4: 250% → 98% per hit

    Lv5: 250% → 113% per hit

    ・ Starlight Stage Characteristic

    - Damage

    Lv1: 479% (LMB) / 239% (RMB) → 125% per hit

    Lv2: 551% (LMB) / 275% (RMB) → 143% per hit

    Lv3: 695% (LMB) / 347% (RMB) → 181% per hit

    - SA Destruction

    Lv1: 1198% (LMB) / 599% (RMB) → 311% per hit

    Lv2: 1377% (LMB) / 688% (RMB) → 357% per hit

    Lv3: 1737% (LMB) / 868% (RMB) → 451% per hit



    Rumble Vacation patch:


    ▼ Adjustments in Stella’s Skills

    The skills of 「Stella Unibell」 were adjusted.



    -------------------------

                   ■ Whirl Dance

    ・ Attack Range is increased.

    ・ (Performance Up characteristic) Changed so that Skill can be cancelled with Dodge.



    -------------------------

                   ■ Trouble Pass

    ・ Damage is increased.



    -------------------------

                   ■ Hysterical Shock

    ・ Attack Range is increased.



    -------------------------

                   ■ Decayed Pulse

    ・ Revised the effect of Decayed Pulse’s characteristic.



    -------------------------

                   ■ Soul Scream

    ・ Damage and Attack Range are increased.



    -------------------------

                   ■ Black Morass

    ・ Duration is increased (from 4 seconds to 7 seconds).

    ・ Characteristic change from “Extend Duration” to “Shorten Duration”, but Damage is increased.



    -------------------------

                   ■ Bass Attack

    ・ Changed so that Skill can be cancelled with Dodge.



    -------------------------

                   ■ Beast Party (Unlisted in Patch Notes. Tested by Natsume Rin(棗鈴)#0128)

    ・ Changed so that Skill will deal full hits on any enemies regardless of hitbox range.



    Iris advancement change:


    Some skills of 「Lily Bloomerchen」 were adjusted.



    --------------------------------------------------

                   ■ Evil Trinity

    ・ Damage increased.

    ・ Tooltip corrected.



    --------------------------------------------------

                   ■ Death Guillotine

    ・ Damage increased.



    --------------------------------------------------

                   ■ Fury Scythe

    ・ Damage increased.

    ・ Tooltip corrected.



    Enough is enough, we are giving the dumb buff to Haru patch:


    Changed the performance of some of 「Haru Estia」’s skills.



    --------------------------------------------------

                   ■ Power Slash

    ・ Decreased SG Consumption. (60 → 50)

    ・ Increased hit count.



    --------------------------------------------------

                   ■ Leap Attack

    ・ Decreased SG Consumption. (50 → 45)

    ・ Increased hit count.



    --------------------------------------------------

                   ■ Arena Rush

    ・ Added Buff effect. (Added a self-buff which increases your overall damage for 20 seconds)

    *(Damage increase starting at Lv 1: 5%, 7%, 9%, 12%, and 15%)


    --------------------------------------------------


                   ■ Unannounced Change/s

    ・ Fixed Haru’s normal combo attack. (It no longer passes through enemies)


    I don't know about you guys, but giving 15% flat damage increase to a character that's already the best trash mob killer is a little dumb.


    ▼ Changed Performance of Lily’s Skills

    Changed the performance of some of 「Lily Bloomerchen」’s skills.



    --------------------------------------------------

                   ■ Fury Scythe

    ・ Adjusted animation.

    ・ Added motion.



    This is all I got.


    Oh right, in case you are curious about which skills the Japanese ones are:

    https://leayal.github.io/swskillsimu/

  • I don't like how they changed Culling Blade X/

    It just feels so bad to chain it with anything now.

    Edited once, last by xCGG: Or maybe it's just the server lag. ().

  • Thanks for the walltext, i didn't translate every skill but i did understand around 90% of the changes happened. I noticed you never wrote about Culling Blade's shortened animation, maybe it was included in the "Changed Performance of Lily’s Skills" point

    xCGG on my alt-farming i use it at the end of a chain. Since before level 28 i don't have anything on my 5 key, i have a death twister -> Culling Blade Combo for AoE clears, most of the times i change it to start it with Death throw.


    Anyway, i have another quick question, i don't want to open another thread so i'll just say it here:
    What does the Graphic option "Set Soul Upgrade Auxiliary Weapon" do? I have it on Enabled, but i'm sure that option wasn't there before.