[Community Feedback] Leveling changes

  • 2866-2018-02-26-sw-newsteaser-community-news-header-960x260-en-jpg


    Dear SoulWorkers,


    with this update we implemented several adjustments in the leveling process and you can now gain more experience points when completing dungeons and defeating enemies.


    We would like to know your opinion about these changes, after you try them out with your existing characters or after you create a completely new character and try from the start now.


    Feel free to share your thoughts or suggestions about this topic in this thread!

    :stella1:


    The SoulWorker team

    ..She threw away all of her masks and put on her soul..

  • This topic was somehow harder to find because it was pinned


    It took some time but I have now gone from level 21 to level 52 on one alt and to 59 on another after the changes so I feel I can share my impressions now.

    "you can now gain more experience points when completing dungeons and defeating enemies."
    I might be wrong but only normal mode was buffed? The xp per enemy in normal vs manic now seems to be ~10-30% apart. Why is it so low? The buff to normal mode to make manic not necessary to level properly is fine, but manic should've been buffed too. In some areas it's now at the point where it would be better to do normal if not for quests. Of course there are drops too, but I didn't have to go out of my way to get any drops, and I only picked up weapons from the market every so often (without getting any dz from my other characters). This was not much of a problem for me until I got to level 52, but afterwards I was left having to get 60 mil xp without any story quests available (which still doesn't compare to 0-100% for level 59-60). A bigger difference in xp there would help a lot.

    I see that district entry requirements have been streamlined to all 4 episodes every 2 levels (or similar) in some areas. That's a pretty good change, but maybe a better one would be a bottleneck every few areas, not every single one? It would help concentrate leveling players so they could find parties more easily.


    Also, why do Scaredy Cat Radar replay quests give significantly more experience than Meat Factory? It's not that SCR is high, rather MF is really low compared to how much you need to reach level 60.


    And this may be straying off-topic, but I see many complaints about the game being too hard (which might have also influenced the decision not to increase manic xp). I believe this and people with poor gear choices are closely related. I had no problems clearing any content alone, but maybe I shouldn't have had akasha cards to better experience the difficulty. It's not that the game's difficulty needs to be decreased. It's that the players are not taught the game properly. Soulstones, brooches, akasha cards, best gear at certain points in the game, upgrading.... they're not taught any of this. I personally have never found the help pages useful for information I wanted, say, what akasha cards will help keep me alive, or to what point should I upgrade a weapon before stopping (not that you can't more or less understand these things yourself without external information). I think players should especially be introduced to specific akasha cards and soulstones early on. I see soulstone slots on level ~24(?) weapons, why are we not taught about them then? (yes, soulstones are not the only thing you can equip on them, but they help the most with damage)

    Personally I'd say the Megiddon stamina card should be given to players instead of the one that gives 1% hp every minute since early on stamina was a big problem, because of that staying alive might've been a big problem, and 1% hp every 60 seconds doesn't exactly scream "I'm important!". It should not be left up to akasha transmitters (rng) to teach the players. Leveling akasha cards should be addressed as well there.

    Following that, players could similarly be introduced to soulstones and brooches at certain parts in the game.


    There's a lot more to say about that but considering how much of it can be noticed and done, I'll move on.

    The last thing I remember in the update changes were the boosters. I encountered less than 10 of them through 30 levels, and they don't have that much effect anyway apart from the healing (experience from steel graves). Really needs to drop more before anything else.


    TL;DR buff manic xp; address other issues.

  • Unlike many others in online games, I've never been one for rushing to cap, so the way things were, seemed fine to me. From what I remember directly before this change, we had a 2x XP event, and my gains then in manic mode of the same dungeon, seemed about what they were with this change, if so, that's quite the boost.


    Since our drop chances are level adjusted, this will just make farming stuff for things before the high level content harder, which is what I don't like about such changes, as I'm the type that likes doing that. With that in mind, I wish we had something like Anarchy Online added ages back, where you could opt to have all your XP gains go into a reserve pool, then once you disable that option, you gain XP from the pool at the same rate as new XP, making it like a 2x XP buff for as long as there's XP left in that pool.


    Only other levelling comment to make is how I really wish quests let you complete them at a given difficulty, or higher. The most annoying examples of being locked to a low level difficulty is in Ruin Fortress, where at level 52, you unlock a number of new quests that will send you as far back as level 45 zones, to do each of the four dungeons in an area, all at normal mode. When I'm a higher level, the only reason I want to go back to areas almost ten level below my level, is to farm stuff, which I do at manic, not normal. Further refinement could then be that the quests track which difficulties you did, then adjust the rewards accordingly. Although even without that, as they are now, I tend to just ignore them, as I'd be better off doing those, or higher level zones at manic, than to do those multiple part quests in normal mode dungeons, but if the quests let me do them at manic, then I'd actually do them.

  • Patch notes?


    Quote

    •Leveling: more experience points for completing dungeons and defeating enemies

    In the maintenance details all I could find was the above sentence.


    Considering most people likely do not memorize these things. Comparing the before and after is difficult. Not only that but trolls would likely use this against you to claim it to be placebo.


    Including proper and detailed patch notes would be useful in your quest for

    obtaining real feedback.


    ------

    However, as far as I can tell from my experience helping new players level.

    The EXP gains have gone up.


    By how much.... Couldn't say.


    is it good? Yes,


    BUT if there is a possibility that any of the following are true:

    1. some places may have changed more than others

    2. That some places changed less than others

    3. That the previously known method of leveling was now inconsistent in some locations.

    4. That it interferes with the usefulness of the RPLY Quest [clear:total:RPLY] ratios that were previously known by the community.


    Then I would say;

    This hinders my ability to provide doubtless and in depth insight to newcomers in the Soulworker community.

    Re-running all of the areas in order to catalog the new EXP gains, without having any data to compare it to, in order to re-obtain knowledge of efficient leveling, is a tedious task. A task that could have been avoided with the release of detailed patch notes.


    Regardless,

    Thank you for your work on making the leveling experience easier for those who wish to join their friends, or simply tackle the most epic boss as soon as possible.


    I'm actually a fan of the added boosters the mobs now drop within the districts.

    OPxGamingTTV
    Full-Time Content Creator,
    Specializing in The Gaming Industry & PC Gaming Hardware


    :haru3:
    Formerly The Official SoulWorker Steam Store Broadcaster <3
    Twitch Affiliate & YouTube verified Partner



    Edited once, last by OPxGamingTTV: The > Then ().

  • And this may be straying off-topic, but I see many complaints about the game being too hard..... I believe this and people with poor gear choices are closely related. I had no problems clearing any content alone...... It's not that the game's difficulty needs to be decreased. It's that the players are not taught the game properly..... I personally have never found the help pages useful for information I wanted.

    Eheheheh let's try not to hijack the thread.

    Good news though, this is going to be addressed soon.


    Keep an eye out for It!


    And nuhhh, I won't spill the secrets c':

    :stella3:

    OPxGamingTTV
    Full-Time Content Creator,
    Specializing in The Gaming Industry & PC Gaming Hardware


    :haru3:
    Formerly The Official SoulWorker Steam Store Broadcaster <3
    Twitch Affiliate & YouTube verified Partner



  • Since our drop chances are level adjusted, this will just make farming stuff for things before the high level content harder, which is what I don't like about such changes, as I'm the type that likes doing that. With that in mind, I wish we had something like Anarchy Online added ages back, where you could opt to have all your XP gains go into a reserve pool, then once you disable that option, you gain XP from the pool at the same rate as new XP, making it like a 2x XP buff for as long as there's XP left in that pool.


    Only other levelling comment to make is how I really wish quests let you complete them at a given difficulty, or higher. The most annoying examples of being locked to a low level difficulty is in Ruin Fortress, where at level 52, you unlock a number of new quests that will send you as far back as level 45 zones, to do each of the four dungeons in an area, all at normal mode. When I'm a higher level, the only reason I want to go back to areas almost ten level below my level, is to farm stuff, which I do at manic, not normal. Further refinement could then be that the quests track which difficulties you did, then adjust the rewards accordingly. Although even without that, as they are now, I tend to just ignore them, as I'd be better off doing those, or higher level zones at manic, than to do those multiple part quests in normal mode dungeons, but if the quests let me do them at manic, then I'd actually do them.


    Hmmm.... The drops being level locked and the EXP gains is a valid point.


    I often do run another character to farm the Journal of Malice jewlerry set for viewers/newcomers, or because I dismantle mine by mistake T~T!

    (candus city, n-107 episode 4 manic, wearing 2 pieces of the set provides a 10% EXP Boost. Making it the only ring with EXP, not counting valentines day rings.) These things go for 300-500mil DZ n.n


    while running this I tend to wear EXP gear. Technically, I could simply use non EXP gear. With the boost it would be faster to Alt run to 26. I can already typically do it in 2 -3 hours pre update. Now, using the system you mentioned, well...... I think I would rather do my 2-3 hours and grab all the grutin gold from achieves c:<) Aside from that set, I wonder what in the world you are farming that is beneath your level?


    ----

    By the way:

    Those quests you unlocked are the "rookie raids" xD!

    They can already be difficult on both their normal and contaminated versions especially solo. I cant say I'd be excited for a manic version I might get stomped ;-;!

    wait.... Getting stomped?

    YES!

    Actually I think i would totally be excited over this! OvO This would make parties all the more necessary and create more friends and guilds and also have people seek and share knowledge on the weapon sockets you mentioned above. 🤔


    Anyway, if you want to farm and you are ignoring those quests thinking that they are beneath you. You're doing it wrong 😅.

    Those actually drop a ton of materials, Brooches, and Energy Converters. Which is why come gronco drop boost you will see players flock to those "low level areas".


    Also they tie into the story neatly, and


    Don't judge city's by their districts' levels, rucco town's bank is the best hang out spot ;-;!

    :stella4:

    OPxGamingTTV
    Full-Time Content Creator,
    Specializing in The Gaming Industry & PC Gaming Hardware


    :haru3:
    Formerly The Official SoulWorker Steam Store Broadcaster <3
    Twitch Affiliate & YouTube verified Partner



  • By the way:

    Those quests you unlocked are the "rookie raids" xD!

    They can already be difficult on both their normal and contaminated versions especially solo. I cant say I'd be excited for a manic version I might get stomped ;-;!

    No, as I said, the ones I was referring to were unlocked at level 52, and send you to do normal mode dungeon runs, in level 45 dungeons, they are most certainly not the rookie raids.

  • Some people may want to take the easier road farming normal mode alone when they can't clear higher level manic modes, especially solo. Why exactly like that, who knows. Let's not hijack the thread though.

  • @Edit by Albus: Offensive language

  • Hello,


    squidsq there is no need to disrespect other's replies, you can add your opinion without using offensive language against others. Take a look at the board rules, please.


    Albus

    albus-2-by-esmeraldagio-db3usqz.jpg

  • At first, it was unclear what you were referring too, but now I can see it. Regardless, there are a few issues regarding your suggestions:


    For leveling, I'll keep it simple and short:

    Rocco: Ok, smooth. Change not needed

    Candus: Ok, smooth. Change not needed

    Grace City: so-so, after the first 2-3 dungeons, you have to repeat dungeons in order to level up to unlock the following dungeons. This is especially true in and after Flamebreaker. Might consider an increase in quest/normal dungeon xp.

    Ruin: Probably worse than grace city. Might consider an increase in quest/normal dungeon xp.


    *Keep in mind this is with 40% XP from rank. Also keep in mind that new players are most likely to solo these dungeons.

    dddd

    Edited once, last by Silvery ().

  • Some people may want to take the easier road farming normal mode alone when they can't clear higher level manic modes, especially solo. Why exactly like that, who knows. Let's not hijack the thread though.

    As I noted in my example, you're being sent back to do dungeons almost ten levels below your level, at that stage, even manic would be easy, but normal is a joke, and feels like a waste of time. Also I was asking for the capacity to finish the quests at the given difficulty level, or higher, which would still mean people could do them at normal if they wanted.


    Also hijacking a thread would be if people went off on a tangent to talk about something completely unrelated to the topic at hand for a number of posts. Something like I was saying, and you're responding to is completely on topic, so would not be hijacking.

  • Some people may want to take the easier road farming normal mode alone when they can't clear higher level manic modes, especially solo. Why exactly like that, who knows. Let's not hijack the thread though.

    As I noted in my example, you're being sent back to do dungeons almost ten levels below your level, at that stage, even manic would be easy, but normal is a joke, and feels like a waste of time. Also I was asking for the capacity to finish the quests at the given difficulty level, or higher, which would still mean people could do them at normal if they wanted.


    Also hijacking a thread would be if people went off on a tangent to talk about something completely unrelated to the topic at hand for a number of posts. Something like I was saying, and you're responding to is completely on topic, so would not be hijacking.

    In case nobody noticed the Normal and Hard difficulty actually gained the biggest boost in this update.
    So what you are asking for is and was already implemented in the patch OvO
    I actually really liked that about it, I went over it on the live stream a while back.

    I was happy about it because my girlfriend is now more likely to get to max level since she doesn't need me to do manic quests with her.

    Also I went from 58-60 using Carnivore Park Episode 3 Hard :D (pretty certain)
    Instead of what used to be the largest EXP area "Meat Factory".

    Not only Did I end up getting around 5mil more EXP per run this way but I also completed the runs much faster. If I am not mistaken I was getting around 11-15m EXP per run with EXP gear, titles, etc.
    That district also has 3 RPLY quests so you get bonuses for killing the boss :D

    Basically normal and Hard are much much closer to manic. I'll look for the Spreadsheet I made.

    OPxGamingTTV
    Full-Time Content Creator,
    Specializing in The Gaming Industry & PC Gaming Hardware


    :haru3:
    Formerly The Official SoulWorker Steam Store Broadcaster <3
    Twitch Affiliate & YouTube verified Partner



  • Please don't respond to posts you never read, every response you've made to me in this thread has been irrelevant to what I posted. That, or you're the type that refuses to acknowledge they were in error, so are stubbornly insisting that you're correct, even when you're not. Either way, just don't respond to my posts in the future, it's tiresome to respond to people like yourself, you're just wasting the time of everyone that bothered to read, and worse, respond to such posts.


    Also, why the heck would I, or anyone else care in the slightest about your streams, or other things you've made, when again, you seem to refuse to show the courtesy of reading what you're responding to? Since you can't seem to do something that simple, why should I consider anything else you've done is worth our time? Closest you came to being on topic of that post, is by trying to hijack things to promote your stream, and other stuff.

  • Gram od dawna mam prawie 60lv i czekam na dodanie kolejnych 5, a może i więcej poziomów. Stella się niecierpliwi, a z nią cała gildia NightLight, do której również zapraszam.

    Witajcie w odległej i nie nie znanej krainie, jaką jest owy profil. Nieznany, gdyż od niedawna istniejący. Jestem aktywnym graczem i dużo siedzę w SW. Gram różnymi postaciami, jednak Stella <3 jest moją ulubioną. Jeśli chcesz wspólnie pograć lub ogarnąć jakiś rajd; pisz do mnie lub zapraszaj do znajomych. Hiiragi zaprasza. :!::miłość:



    P.S gram na Polskim, Włoskim i Angielskim serwerze. Inne nie wchodzą w grę. 8o8o8o