I don't understand the energy system in any game. It's like the devs and publishers are saying "yeah, you can't play this game anymore, not because you don't like it, but because we don't want you to. Ah! Unless you pay!"
In what world does this makes sense?
I mean, for mobile games with limited progress, but for a pc game with mmo elements it's ridiculous. Other mmo's limit the amount of times you can run certain dungeons, but certainly not all of them. Also, Soulworker is the perfect game to just spam everything.
Why not let the gamers roam free? I use up my energy and I move on to another game. I don't even bother with alts because the philosophy behind stamina/energy systems is so nefarious that it just makes me say "ok, if you don't want me playing your game that I actually enjoy anymore, I won't. There's literally thousands of others games I can be playing atm." and that's what I do.
So, yeah. Gameforge, I know you get a lot of shit, but easing up on the energy system would do wonders (the free energy items aren't enough). Either remove it completely or cut the cost significantly.

