A Growing Feedback Thread to Provide to the Soulworker Team for the Benefit of All

  • player A has 500 anti-destructions & strength expansions

    VS

    player B has 500 energy converters

    player A will have huge PvE/PvP advantage due to likely having higher [+]s on gear


    another example


    player A has +9 AoV weapon + +9 armor + accessory, all trash rolls

    VS

    player B has +6 AoV weapon + +6 armor + accessory, all perfect rolls

    player A will still clear AoV faster:!:


    current Easter Event gives tons of anti & strength but very few EC

    while i can buy x25 anti for 4500sc and x5 strength for 2190sc, both from Cash Shop

    i cannot buy any EC from Cash Shop

    can u pls put non-tradable & non-vendable EC in Cash Shop as an option:!:


    making EC non-tradable & non vendable from Cash Shop will not break the market

    it will help players who do not have a lot of time to play to gear up

    while Gameforge will have another income


    players who have time and do not want to spend Soul Cash can farm EC from LC/AoV hard/Primal Hero + redeem EC every 28,000 BP (x40 AoV runs) + buy EC from the market for 60-70mil each (price b4)

    Lv65 [Soragear] Lv65 [SoraMetca] Lv65 [RemGareu]

    Biscuit Guild admin

    Tenebris Server

    Edited 20 times, last by Tokonome ().

  • ec price already getting low.
    for example player A buy ec with soul cash. he either don't need to spend to buy ec from market.
    consider player A with soul cash can buy high amount of dz or ec since he can upgrade +9.
    it will make more people don't need to buy it from market or get it from events.
    the rolls about luck.
    if don't get ec from event then don't need to craft the one with ec.
    instead of that. add ec to the event shop available with higher Requirements to craft is better.
    :stella1:

  • can we get a perm discount on Random Dye in Cash Shop:?:

    x50 Random Dye costs 9750sc

    while Easter Event does deliver a lot of them through Glowing Eggs

    but after Gameforge decides to screw late players, myself included

    result is not pretty

    i jumped 4000 eggs and was only able to craft x6 Glowing Eggs X(

    Lv65 [Soragear] Lv65 [SoraMetca] Lv65 [RemGareu]

    Biscuit Guild admin

    Tenebris Server

  • You can farm aov hard, or spam raid1 / groutins orbe and you have some Ec

    <3 TeaAndBiscuits <3 LvL 10, Server EU recruits !


    [Haru 68 Mystiic & 68 Maki | Stella 61 Mystiica | Ephnel 0}

    unknown.png

  • Hello there! As you can see, this is my first post on the forums, since I've only just registered here, to give my proposal for an addition into the game, so let's get right to it:

    I believe there should be a Karma system for equipment upgrades. For those unfamiliar with this term - it is basically a system, which guarantees a successful upgrade after certain number of failures.


    Naturally, this would not be some small number like 50 or 100. It could be 200, 300, 400 or whatever seems most suitable to GameForge. It would not be meant to enable casuals to run around with full +9 sets, but rather give the more hardcore playerbase a clear goal to work towards, where they would still have to farm a whole bunch to get the required materials, but at least that grind would have an end goal, instead of the current "Meh, seems like you were unlucky with those 600 attempts, I guess you have to farm more" system. The amount of karma earned with each failed attempt, would be proportional to the level you are trying to upgrade to, and it would go back to 0 after success, regardless of whether that success was achieved with the use of karma or without it. In addition, this karma gain could either be affected by currently existing "+upgrade chance" events and/or items (proportionally to the upgrade chance increase) or some newly added ones, which affect only karma. As you can see, this should not be a game-breaking change (getting +8/9 would still be a challenge), but rather a quality-of-life improvement, for those most dedicated players.


    Now, you may ask, what's in it for GameForge? Afterall, it would still decrease the potential amount of upgrade attempts required for a successful upgrade, and therefore decrease the amount of potential profit from selling Strength Expansion Tickets and Anti-Destructions. Well, that's where new premium items could come in, which would increase the karma gain, either in a form of a scroll/book with time limit, or as a single-use item, which you could choose to use with each upgrade attempt (just like how you use Anti-Destructions). Since there is no item currently in the game which by itself guarantees a successful upgrade, the karma-gain-increasing items should be a hit amongst players who want to increase the level of their equipment faster, than they would normally be able to.

  • This has already been suggested.

    ECs in the cash shop is not a bad idea, but as an event it is. If anything, they should not include ECs as a reward.

    dddd

  • Yeah, sorry, it was my bad for only checking whether it was mentioned on the main page and not anywhere else. That said, I did explain it in greater detail, gave examples of it's possible interactions with currrent and potential items/events and provided reasons why it could be beneficial for Gameforge and not just the playerbase. Also, in your post you said that you didn't remember in which game you saw the karma system, so I may suggest Trove's gem upgrade/chest opening systems as examples for that.

    Edited once, last by RealElfenLied: Edited cause I thought the intital version didn't get my point across well enough ().

  • Hm...there are few suggestions that came to mind in which I will hopefully manage to be descriptive enough to state...


    - Having the option to Show/Hide other players (by adding a small icon on the mini map to toggle Show/Hide function and/or by assigning a hotkey that toggles said function for example) could possibly make things more convenient when trying to defeat Gronco alongside many players.


    - Just like how "Visible" Fashion slot overlaps "Equipped" Fashion slot, it would be nice if there is a "Visible" Title slot that overlaps "Equipped" Title slot so we would have the freedom to choose any title that we want and make it visible without having to change the equipped title that has the wanted stats. Already implemented in-game. :D



    Apologies if any of the above was suggested before.:jin4:

    Edited once, last by sadi9166: One of the suggestions are already implemented in-game ().

  • I don't know why my post still got disabled, only due to foreigners?

    Or don't want this content being out in this forum :/ ?

    don't know why still disabled lol

    Though not played in NA anymore, still love SW much, for Everyone's Destiny Awaits.

    Live in TW.


    Simple is better, complex is challange.

    :erwin4:

  • Hm...there are few suggestions that came to mind in which I will hopefully manage to be descriptive enough to state...


    - Just like how "Visible" Fashion slot overlaps "Equipped" Fashion slot, it would be nice if there is a "Visible" Title slot that overlaps "Equipped" Title slot so we would have the freedom to choose any title that we want and make it visible without having to change the equipped title that has the wanted stats.

    You can do that

    Screenshot_35.png
    You eqp the Title you want.. then you put the thing (idk what it is called in English lul) in the Title slot you want Visible.Screenshot_35.png

    Edited 3 times, last by Horori ().

  • I realize a bunch of this has been said before but figured I'd give my 2 cents on a few things to hopefully improve the player experience. So here goes..


    Hidden Soulstones

    Aside from the Christmas event there has been no way of obtaining hidden soulstones. The event produced enough of them that getting your hands on one shouldn't be too hard if you just megaphone for it but it's still a bit awkward. On Jenna's UI for soulstone dismantling there is an option for using "quality solvent" that I believe is supposed to give you a chance to receive a HSS when applied but we have never had a way of obtaining the quality solvent item. Was this an oversight or what?


    We need a way to farm HSS or at least a way to obtain quality solvent.


    Energy Converters

    I realize some efforts have been made to increase the availability of ECs but it still doesn't feel like enough. IDD drops them but they are so rare they might as well not even exist as a drop. You can get them from farming aov hard and dismantling gear but it's also very time consuming and RNG dependent. Idk what else to say about this but do consider the amount of ECs it takes on average to get pretty good rolls on a single piece of gear and you'll see why we need a higher rate of drop for these things. It's not uncommon to blow an entire stack or two just to get that 3rd line where you want it. So I guess what I'm suggesting is we still need an improved way of farming these. Maybe as simple as just upping the drop rates in IDD, upping dismantle chance from AOV, and upping drop rate from grutin qubes. Either that or significantly lower the BP cost from Deleska.


    Limited Akasha Cards

    Can we get a reasonable way of obtaining these cards? Bundling ONLY TWO limited transmitters that don't even guarantee a limited card with a stack of normal transmitters (that any late-game player doesn't need more of) AND an outfit all together for a crazy expensive price is just ridiculous. I witnessed someone spend over a thousand dollars rolling these things and never got the card he was looking for (and then he charged back and quit the game as I probably would have done as well). This is absurd. We should be able to just buy the transmitters outright.


    Also what happened to 4 star Lex? She's not even limited right? The crit buff is practically useless now that we have AOV gear but why was she never in our drop table? Possible oversight? Either way she should be added to our regular pool.


    Upgrade System

    I know this has been brought up over and over again but it's one of the most obvious things that SERIOUSLY needs fixing in our version of the game.


    The enhancement rates to get to +9 are absolutely terrible (~.25% chance) while in EVERY OTHER VERSION of the game including even TW (which GF lied about) they have the NPC loyalty system to give an additional 2-3% chance on all enhancements. It's totally absurd that we get stuck with what's literally 1000% WORSE enhancement odds than every other region of the game. While we only once have ever had a 100% upgrade chance event buff (.25% becomes .5% lol), every other region operates with a ONE THOUSAND PERCENT higher success rate than us EVERY SINGLE DAY with the NPC loyalty system.


    Throwing upgrade materials at us isn't helping the problem either, it's just stressing people out more when they sit there watching failed/protected over and over and over again with unreasonably low success and much lost dz/aethar. There are multiple cases of people going over 1000 tries for +9 and some never even getting it. This is just unacceptable game design tbh especially when we have multiple pieces of equipment that need upgrading and are often replaced later by new gear.


    At the very least if you refuse to add the loyalty system and refuse to adjust the base rates then we need some kind of failstack system that leads to success with accumulated fails. Of course developing such a system wouldn't be as simple as tweaking a few variables or importing the already functional loyalty system that we really should have had in the first place.


    In the mean time, PLEASE give us upgrade events where instead of the 50/100% cruel joke enhanced rates, we get additional 2-3% enhanced rates. This would provide us the buff that ALL OTHER SERVERS have EVERY SINGLE DAY, but wouldn't commit you to having to implement the system permanently.


    The Energy System

    Another thing I know that has been brought up a bunch but instead of 'doing away' with the system the following changes should be made:

    -Having >0 energy provides drop rate and XP buffs (or in other words having no EP debuffs your XP/drops)

    -You can still run dungeons when EP hits 0.


    That's it. The fact that as of now you cannot run a dungeon/raid when your EP hits 0 is bad game design. You are literally punishing players for playing the game. With the above changes, there would still be incentive to put down community mats, use vitas, etc but you aren't forcing players to stop playing (or switch char) when their EP runs out. IMO this would be the best way to handle the issues with our current EP system without going through the mess of trying to remove it.


    PVP

    I know there was talk about hiding names to prevent teaming but this simply won't be enough. We would need the chat disabled and outfits should be reverted to a default character outfit. Without this it would still be pretty easy for players to identify eachother. Also the deposit timer really needs to be closer to 1 second so it would be much harder for teamers to deny a specific player from scoring and would also make Jin's totally broken shield mechanic (free deposits) not such a big deal anymore.

    Edited 4 times, last by Keita ().

  • Hello everyone,


    about TW, we checked again with the developer and they indeed have the system, but in our case and since one of the biggest request is about the upgrading buff of it, it was focusing on that not being available in our statement .

    We are looking at ways to improve the current situation in our version and we will hopefully have more info to share with you soon. :)

    ..She threw away all of her masks and put on her soul..

  • Soon, soon... Wow problems aren't since yesterday.

    I'm totally triggered by upgrading an item, cause off this stupid non skippable animation. I don't want to know how much time(and materials) I waste, because of this low upgrade-chance. <X

    Files

    Server: Candus (EN) Character: Iris/Jin/Chii

  • Hello everyone,


    about TW, we checked again with the developer and they indeed have the system, but in our case and since one of the biggest request is about the upgrading buff of it, it was focusing on that not being available in our statement .

    We are looking at ways to improve the current situation in our version and we will hopefully have more info to share with you soon. :)

    Just wow. Biggest request was bringing NPC loyalty system not random upgrade buff events...


    <3So long, and Thanks for all the Cheese!<3

  • Just wow. Biggest request was bringing NPC loyalty system not random upgrade buff events...

    NPC loyalty was declined, so we are looking for alternatives instead of pushing onto something that has been declined.

    Yeah but the reason they gave for not putting it into our version was a lie and now we have a CM on record admitting that as well. I think it's time they recognize they messed up and ask LG to include the loyalty system in our next patch since (I'm not exaggerating) literally every other server has it and we still have yet to hear an honest reason why we never got it.


    Seriously though they can't keep dodging this issue. Even the 50-100% upgrade events are a joke for anyone who's aware of the actual upgrade rates (and we're a small community so trust me the vast majority of the player base is well aware and very upset). The least they could do to hold us over for now is temporarily provide us with the NPC loyalty buff in event form (2-3% additional upgrade chance) but really they should admit it was a bad decision to leave out the system in the first place and request that LG include it in one of our next patches.


    Lastly I know there's talk about 'finding a new solution' (such as fail stacks) but let's be realistic here: LG is not going to develop some kind of new system specifically for our version of the game so the only options GF has is provide us with a MAJOR permanent buff to the base enhance rates or have the original NPC loyalty system brought over to our version. Until then the backlash will continue to grow and what's left of the player base will continue to shrink. Please stop delaying and let's put an end to this issue once and for all.


  • Yes, upgrading should not be an issue especially in an ever-evolving type of game. Whether it is the materials or the upgrading chance, it has to be sufficiently acceptable to allow players to be ready for next content.


    I understand you are upset about them "lying" (it could've been miscommunication, but be my guess, it is there). Clearly, this does affect the credibility of what their saying; however, that does not mean we should bash them and forget about finding additional solutions. The thread is specifically about that, finding solutions. Its their game, they are the one who make the changes and if they dont want to add it regardless of the reasons, they won't. A staff responding to this thread and answering some our question can't really be suddenly diminished either; it is showing us they are open to changes. And in fact, LG has changed many things for our version, so I don't see why they wouldn't be able to.

    dddd