Kritika EU, Dragon Nest EU canceled. We don't want Soulworker to go next.

  • As much as I anticipate Eris expansion and will enjoy her awakened powers, I can't shake the feeling Soulworker Europe could be gone this year.


    I fear the community is not being listened to.


    From my perspective it's better to have f2p model for a game like ours, even if it has "pay to win" elements as long as the purchases seem meaningful and rewarding.


    Most players I spoke with are 100% free to play casuals or one time purchase guys who aimed for specific costume for one character.


    Boosters and inventory expansions are only items mentioned aside from appearance modifiers. The rest we're able to farm with reasonable effort.


    Personally I would buy many costumes if I could choose them directly but for a quarter of current price tops.


    I would also buy extra character slots for different builds. Sure, skill resets exist but using them just for purpose of variety an experiments seems off.


    Also, I want to help new players without killing their drop chance which is tied to character level, not just gear. So if I want to keep all six characters I CAN'T play with new guys without destroying their gaming experience and loot, it decreases my chance to interact with them, explain mechanics and offer company. They do 'blind leaing he blind' runs, get confused, bored and leave.


    Please listen to our feedback and start applying some changes before it's too late.




    RIP Dragon Nest, killed by a publisher who ignored devoted players and failed to attract newcomers ;(


    :/

  • Kritika NA/EU was cancelled a month or two ago; however, it is important to point out that EME and All-m are working together for a possible transfer to the KR Server.


    What does this mean?

    It means the players that logged in around January will get a code that will transfer them to the KR Server. However I'm not entirely sure if this is an "actual" transfer, it is most likely a new account


    Source: https://kritika.enmasse.com/ne…ment-about-kritika-online


    What I'm saying is: This is a possible option we could explore if that were to happen, but going back to the main topic:


    Soul worker is not near the position Kritika was. Ever since release, Kritika's population was not as big and some considered "outdated" for statistic:

    https://steamcharts.com/app/439350

    https://steamcharts.com/cmp/439350,630100

    *Keep in mind that not all players played through stream


    I have met guys who have spent over $1k in a month with this game and I still see more whales coming and staying in the game. As of right now, it speculate it is unlikely for that to happen; however, I am not so sure about the future.


    And They are listening to our feedback, but not to *all* feedback which is not needed.

    dddd

  • With the NA/EU version of Kritika they tried to make it the "hardest" version, as one long standing complaint in other versions was how easy the game would be, at least most of the way through. Although they just buffed mob stats through the roof, and gave almost all bosses shields that in other versions didn't get added to until high level content bosses that weren't even available in the NA/EU version at the time it was launched. They also tried too hard to stomp out gold sellers, by severely crippling player trading, and the player market.


    Kritika hasn't done well anywhere, right now I think the only available servers are the NA/EU ones, which are about to be shut down, and the Korean one, as the Japanese, and Southeast Asian servers both got shut down. Soulworker at least still has active servers in various regions. Although these days online games always seem to be treated as more disposable games than they were in the early days of online gaming. Various older ones from before the WoW era are still around, and still under development, just usually rather slowly, and with small populations, but these days, they'd have been shut down if they got to the same level.


    On a side note, EME has a really bad track record with online games, as every game they have picked up has since shut down, or isn't looking that healthy. They used to be considered really good, but now people are trying to avoid EME, as seeing their name associated with a game just makes you expect it to get shut down before long, or that it will fall into a state like TERA, where people have felt was in need to "love" for years now.

  • i dunno gaiz~ tis feels pretty much like only 22 players play Tenebris.

    No, let's be real. The population is pretty static if we take into the account of every server, but the population is spaced out between those servers. Right now on NA it feels - no, looks like there's only ever 22 players playing on it.


    Everyone right now is in Grasscover. Every other city is bare. Give or take a couple of players in Rocco and Ruin. Play the game for 24 hours if you want and count how many of the same players you see. You mainly only ever really see one or two guilds as well. Son Lovuntus or whatever hispanic/latin name it is being the main one. AND THEY ONLY PLAY AMONG THEMSELVES.


    Good luck progressing any longer if you're not in that tiny group of friends. AOV is impossible to solo unless you got lucky and got a +8(maybe) or +9 Primal weapon. Trust me, I've tried. It's only possible to get the boss below 30 bars before your damage is negated thanks to his regeneration. At this point, unless there's a server merge... there's literally no future on this game for some players. I should know. I'm personally experiencing it every time I decide to give this server another chance.

  • Most of the people are online around 8PM-10PM EST for NA Tenebris.


    There are a few people(1 or 2) helping players with Manic. Most of them are doing Normal now however. After they done, they probably wont even touch the dungeon. Can't really blame them though, most of their players seek for their self-interest. It is the same in every game you go to.

    dddd

  • Lol, I'm a hikikomori. I literally can (and have) played this game for 24 hours straight. I can tell you that around 8PM~10PM (which would be the population "burst"), there's hardly anyone on, at least on Tenebris. I can record a video for you if you'd like? Would be annoying, but like I said, I'm a hikikomori, I can get it done. And this phenomenon is the same in every game you go to, but my main point would be - if the population was bigger this wouldn't screw some people over. I, nor anyone else (newcomer or not) should have to rely on a small group of people at endgame to progress any further. There should be enough people playing so that parties are constantly being made. If that's not happening, then I question the state of the population in the game.


    I don't know what server holds most of that static population, but I can assure you it is not the North American server.

  • I don't know what server holds most of that static population, but I can assure you it is not the North American server.

    That's correct. It's the Russian Server.


    It is fair to say that there's around 50-75 people online at that time in GCC spread throughout channel 1 to 3. Of course, I'm not saying that the population is big or significant enough, but that most of the players are online at these hours. However, you are missing one big point regarding these parties: Requirements.


    At first, there were plenty of parties for the latest endgame, but due to reasons, requirements became a thing. And as we progressed they became more restrictive and higher than the previous one. This in turn discouraged many players to even continue searching for parties. Making their own parties backslashed, since it took too much time and respawners to even complete.


    This brings me to my point: I strongly disagree with your statement on how "bigger population would solve the issue" when It wouldn't. Requirements are still a thing, if you don't meet them then you won't progress. The only thing a "bigger population" would do is increase the likelihood of somebody helping others to gear up. If you are strong enough, then you will find a party, but if you are not then chances you won't.


    Edit: Fix some grammar

    dddd

  • This brings me to my point: I strongly disagree with your statement on how "bigger population would solve the issue" when It wouldn't. Requirements are still a thing, if you don't meet them then you won't progress. The only thing a "bigger population" would do is increase the likelihood of somebody helping others to gear up. If you are strong enough, then you will find a party, but if you are not then chances you won't.

    Except I strongly disagree with your statement as well. It would help solve the issue because there would be a larger assortment of players to sort through that are dealing with similar disadvantages - being unable to meet the requirements set in place by better geared players.


    The requirements (which do exist, yeah) are roughly along the lines of: +8,+9 and 1400~1500 accuracy. Given the low chance of obtaining a +8 or a +9 outside of being a whale, I can say that if there were more players, there would be a larger assortment of players sporting a +6 or a +7 as average. Why do I feel this way? Because +6 and +7 WAS average when the community on Tenebris was still lively. Not everyone wants to waste a crap ton of money on gear they'll soon abandon in a year. Most people are okay with the bare minimum to get by. I don't see why it wouldn't follow suit again if more people started to play. And if there are more +6 and +7 players then they would start to play among themselves when they can't meet the demands of better geared players. This in itself would eliminate a lot of the problem with progressing at endgame.


  • The requirements (which do exist, yeah) are roughly along the lines of: +8,+9 and 1400~1500 accuracy. Given the low chance of obtaining a +8 or a +9 outside of being a whale, I can say that if there were more players, there would be a larger assortment of players sporting a +6 or a +7 as average. Why do I feel this way? Because +6 and +7 WAS average when the community on Tenebris was still lively. Not everyone wants to waste a crap ton of money on gear they'll soon abandon in a year. Most people are okay with the bare minimum to get by. I don't see why it wouldn't follow suit again if more people started to play. And if there are more +6 and +7 players then they would start to play among themselves when they can't meet the demands of better geared players. This in itself would eliminate a lot of the problem with progressing at endgame.


    Like I said previously, those +6 and +7 players gathered together and they stopped. I've seen them myself. A party like that would take 15min to 20minutes, sometimes 13-14 minutes, to complete. There is much more than just "getting up together." There is respawners availability, respawner limit, mechanics new players dont know, lack of damage to complete, etc.


    So here is an overview of what most likely to happen in those parties with "average" upgrade you mentioned:


    1)Completed phase 1 to 2 with a few deaths

    2) Phase 3 happens. If you dont kill him fast enough, one of them is bound to die

    3) Lack of DPS is relevant, the boss goes around the whole room placing the black holes or whatever you call them.

    4) Due to the amount of holes, one of them dies, 3 left

    5) The other members DPS decreases due to: Not wanting to die and one missing member.

    6) Boss starts to heal up, lack of DPS can't keep up. Chances are the Breaker in on cooldown.

    7) At around less than 15HP, they both die.


    Result: Wasted time, effort, and items. One or two of them will quit. Party gets finally dismantled. Nobody really want to do those anymore.

    dddd

  • 1.) Yes. I've solo'd the boss in maniac myself to 30 bars without losing any lives. It's a matter of learning. I can even provide video evidence as well. Everyone has that capability. If I can get that far with lowend gear anyone can do it with lowend gear.

    2.) Says who? If you run it a couple of times you understand the gist. The boss isn't anything complex to handle. It's all muscle memory at the end of the day. It boils down to your DPS at the end of it all. And 4 members with lowend gear is more than enough to wither away his regeneration armor.

    3.)Lack of DPS is relevant. I even pointed that out when I said I can only get him to 30 bars in a solo run before his healing negates me. 4 people with +6~+7 gear is more than enough to suffice during that phase. I also have video evidence of why I feel that is the case, considering the damage I do to his regeneration armor with lowend stats.

    4.)Assuming things go your pessimistic route, yes. If you automatically feel everyone will fail to start with, then there's not much of an argument to be had, is there?

    5.)"The other members DPS decreases due to: Not wanting to die and one missing member." Uh, during the healing phase? Where he's stationary, and you're not bound to die unless he's stationary over a hole or you somehow forget to destroy the exploding core?

    6.)Referencing number 4. Assuming things go your pessimistic route, yes. But you'd need more proof to assert that a 4 man party doesn't have a chance. Otherwise that's just all talk.

    7.) Uh, Okay?

    "+6 and +7 players have gathered and they've stopped?" Citation needed. I'm not sure what server you play, but the last time I checked I've only ever seen the same people making parties, ever since AOV was released. Those same people are the whales with +8s and +9s. Or the fortunate few that got a +8 through sheer luck. The small amount of players with lowend gear that try to make parties, they're sitting in queue for hours because no one will join their party. And this has been the case ever since the community has withered away during the start of Golden Citadel and throughout Primal. Are you just pulling that out of your ass?

  • You are truly speaking for yourself. You fail to understand that not everyone has the same capabilities as you. And no "If I can do it, other can" is not valid because that is obviously never the case. However, there are a few things you don't understand:

    1)The boss is easy until the last 30 bars. I've never said they can't do get it there, but I highly doubt they can do it in phase 3. You got to understand that the boss is totally different in phase 3. The holes will fill up the room in matter of time and it becomes way harder to kill him. Just because you got him to phase 3 does not man that 3 additional people will make it easy when that's obviously not the case.

    2)"I can get it to 30 bars before his healing negates me" You realize that the healing skill only actives AFTER he is on phase 3?Phase 1 & Phase 2 DOES NOT does not allow him to heal. I'm not sure where you got this from, but I assume you are not familiar with Phase 3 of the boss yet.

    3) It seems you have never experienced a run with full of holes everywhere you go. Regardless whether he is stationary or moving, your HP and defense will continue to decrease until you are finally dead.

    "+6 and +7 players have gathered and they've stopped?" Citation needed. I'm not sure what server you play, but the last time I checked I've only ever seen the same people making parties, ever since AOV was released. Those same people are the whales with +8s and +9s. Or the fortunate few that got a +8 through sheer luck. The small amount of players with lowend gear that try to make parties, they're sitting in queue for hours because no one will join their party. And this has been the case ever since the community has withered away during the start of Golden Citadel and throughout Primal. Are you just pulling that out of your ass?


    It seems like you are not getting my point: I am not doubting that a +6/+7 group can complete it, but rather is not worth it and chances are they wont keep up the party for long which is why we have what we have now. Sure, you can do this and that, but not everyone has the same mentality as you.


    That "overview" that posted was an example of one of the few runs I have had. Sometimes it succeeded, sometimes it did not.


    Regardless, if it's not big deal, then why dont you gather a group of +6/+7 and do it yourself? I don't see the point of arguing any further in here. And you can't tell me there is no +6/+7 around GCC waiting for parties when I see them all the time. Thats how I started anyway, you can't go around blaming the population for things you lack. If you can't find a party, then make your own. It aint that hard.

    dddd

  • I can get it to 30 bars before his healing negates me" You realize that the healing skill only actives AFTER he is on phase 3?Phase 1 & Phase 2 DOES NOT does not allow him to heal.

    I let you get away with either misquoting me or putting words in my mouth before, but now that's annoying. I NEVER said that his healing happened in phase 1 or 2. Where are you pulling this from? And I fact checked myself.

    is a video displaying a maniac run. The boss triggers into his 3rd phase at 30 bars. You're full of shit.

    ???

    3.)Lack of DPS is relevant. I even pointed that out when I said I can only get him to 30 bars in a solo run before his healing negates me.

    I guess is misunderstood this.


    What's up with you anyway? You sound triggered.


    Regardless, like I said previously, there is no point on arguing further; we not getting anywhere and this is not so relevant to the main thread. And yes, I play on Tenebris...but it doesn't look like you would accept that anyway.

    dddd

  • well i think most undergeared players quit because they can't find party, or dont wanna stuck in 15-20 mins AoV runs.


    To be honest, it's the community fault, because the community starting setting rule that they want players with this stat or else we don't accept u in party. And also player itself, if your stat is definitely not ready for AoV Manic, u shouldnt be farming AoV manic and expect people to carry.


    I remembered one erwin with full Aurith gears 9.8k crit dmg and 1.1k accuracy said he can do AoV manic, just accept him and he will show me. Well to be honest, people will rather take someone with primal gears with 1.5k accuracy and 13-15k crit dmg.


    AoV same as other raid, the more players in the team the higher the stat the boss have. It scale base on ur party member. so if u can solo it saying 6-7 mins, if having 2nd member with equally as gears as u, it should be around 6-7mins or faster. If that person is way undergeared, than it will become 8-9mins+ depending how undergeared the additional player. since the boss will scale base on 2 players now instead of 1. If u dont believe this scaling, u can try find full 4 mans with full AoV gears do one run, then tell that 3 players changes to Aurith gears and Aurith weapon, then u can see the differences in time.


    That's the whole reason why the community start setting rule who can join and who can't join. So people that undergeared eventually quit, because they dont wanna stuck with equally gears people and ended up doin 14-20mins runs.

  • Ah yes. The almighty 20k+ Crit Damage parties. Where you expect them to be decent and the whales still die with +9 weapons. A most impressive display of "money cannot buy skill~".