As much as I anticipate Eris expansion and will enjoy her awakened powers, I can't shake the feeling Soulworker Europe could be gone this year.
I fear the community is not being listened to.
From my perspective it's better to have f2p model for a game like ours, even if it has "pay to win" elements as long as the purchases seem meaningful and rewarding.
Most players I spoke with are 100% free to play casuals or one time purchase guys who aimed for specific costume for one character.
Boosters and inventory expansions are only items mentioned aside from appearance modifiers. The rest we're able to farm with reasonable effort.
Personally I would buy many costumes if I could choose them directly but for a quarter of current price tops.
I would also buy extra character slots for different builds. Sure, skill resets exist but using them just for purpose of variety an experiments seems off.
Also, I want to help new players without killing their drop chance which is tied to character level, not just gear. So if I want to keep all six characters I CAN'T play with new guys without destroying their gaming experience and loot, it decreases my chance to interact with them, explain mechanics and offer company. They do 'blind leaing he blind' runs, get confused, bored and leave.
Please listen to our feedback and start applying some changes before it's too late.
RIP Dragon Nest, killed by a publisher who ignored devoted players and failed to attract newcomers ![]()