About new patch

  • Lvl 60 raid... but it will be very hard to run cuz this raid required +8/+9 aov gear but we have terrible enhancement rate lol NA/EU server is the ONLY server that doesn’t have loyalty system.

    They just enjoy selling strength/anti and update wheel costume like lightning speed. Update loyalty / new akasha system gf. Ppl all leaving.


    one more thing I can say. KR server did same thing like gf in the past. I remember they had 50 players base lol (maximum) and almost closed server. Now I log in na server random time, it really looks like ded game like past kr server. Please wake up gf

    Exactly. Given the difficulty of late-game raids everyone is hesitant to play with under-geared players but the enhancement rates are so terrible that most under-geared players are simply giving up and leaving out of frustration. Thus remains your 50 player base made up of only a handful of players with gear that meets the requirements for these new raids. This is how a game dies.


    I can tell you this: whichever Gameforge employee thought it was a good idea to leave out the NPC loyalty system this far into the game is 100% disconnected from reality and DOES NOT PLAY THEIR OWN GAME. There is NO EXCUSE for how the enhancement system could be left in this kind of state. Even looking at it from the greed angle, who is going to whale on upgrade materials when the enhancement rates are so bad? Gameforge would be much more likely to sell upgrade materials if people actually felt it was worth the investment.


    It's not like +9 is a luxury anymore, it's become a REQUIREMENT and not just for your weapon either. We are at the point now where something actually NEEDS TO BE DONE. No more "we're discussing". No more "soon". We need the 2-3% additional minimum enhancement rates of the loyalty system, like months ago. This game will not survive with the current 1000% WORSE (not an exaggeration) enhancement odds than all the other regions. Gameforge is insane if they think they can keep this up without killing the game... or is that the intention?

  • It is quite hopeless to believe Gameforge is going to do anything about the current upgrade system, they are not dumb and they will obviously keep dragging the situation the same way they have been doing all this time, it is in discussion? Yet no information given for... half a year?. More negative comments? Maybe soon there will be a 50%/100% rate event, to still have the same awful rates. It is more than clear that the loyalty system is just a stone in the path for GF, and as stated it is most likely that it will NEVER be implemented on our version, and best case scenario a nerfed version of it so they can rest assured for their sales of antis, and still having a really bad success rate.
    The only chance GF gets a backlash for the upgrade system will be with the new raid, where you need not only a weapon +9 to reach the requirements, such as 1800 accuracy. But again GF is not dumb, they will eventually do the same they have done for "level 55 gear"(again jokes on primal), for level 60 gear, but again the future gear will have the same issues on upgrading that there is right now. Rinse and repeat.
    Needless to say they don't really play the game to know how the situation is, as for now it is calm but it is starting to make difference with the new dungeons. Time will most likely say.
    Expect more "coming soon" comments, if they even decide to.

  • They keep saying “discussing” but it is just like “we don’t want to”. Slow content update but cash stuffs update super quick (well where is transparent costumes lol??) no loyalty/new card system (which is good for players)

  • Я не понимаю о чем вы все говорите. Если вы считаете что +9 это обязательное требование для последних подземелий то вы заблуждаетесь. Я расскажу вам историю про одного игрока , которые посмотрел гайд на новые рейд (AoV) ...он начал заливать про необходимость иметь +1200(ACC). Я сказал этому игроку что он идиот , после некоторых споров ....я спросил у него , а ты сам был там с >1200(АСС)..он ответил нет так как я не хочу промахиваться. А вот я там был с показателем 1000(АСС)...и норм да промахиваешься , но не часто и не критично. Поэтому я не понимаю о чем вы тут говорите. Лучше бы просили бы что шансы выпадения повысили .


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    I do not understand what you are talking about. If you think that +9 is a mandatory requirement for the last dungeons, then you are mistaken. I will tell you a story about a single player who looked at the new raid guide (AoV) ... he began to fill in about the need to have +1200 (ACC). I told this player that he was an idiot, after some controversy .... I asked him, and you yourself were there with> 1200 (ACC) .. he said no, as I don’t want to miss. But I was there with an indicator of 1000 (ACC) ... and you miss the rules, but not often and not critically. Therefore, I do not understand what you are saying here. It would be better to ask that the chances of loss increased.

  • I am not sure if you are just trolling or, perhaps you misunderstood(I believe) what I mentioned about accuracy requirements. First of all I was not talking about void, I was referring to the new raid in the Korean server, Hidden Hideout, where you need even higher accuracy values, 1800 reference as I mentioned not to miss every single hit. How you reach that? Either with really good rolls or with the extra accuracy from shoulder +9.

    Secondly I do not know where have you heard 1200 accuracy it is completely fine for void. Correct me if I am wrong.

    One thing on point, +9 is definitely not a mandatory requirement for the current last dungeons in OUR version, correct. But again the dungeon aforementioned has way higher requirements than void had/has.

    Fortifying a piece of armor to its maximum, in every game, is not an easy feature but it has still to be achievable, one way or another. Some games have the accumulative fails result to a success, items to boost the chances(which releasing this in our game would just be a way of GF mocking us after this neverending period of "discussion"), but overall better rates. So question is, why our version of the game has such awful rates? Fast and easy answer: because Gameforge wanted it that way. Otherwise we would have the same rates as the official version of the game in Korea, and definitely it has to be that way, but no.

  • I am not sure if you are just trolling or, perhaps you misunderstood(I believe) what I mentioned about accuracy requirements. First of all I was not talking about void, I was referring to the new raid in the Korean server, Hidden Hideout, where you need even higher accuracy values, 1800 reference as I mentioned not to miss every single hit. How you reach that? Either with really good rolls or with the extra accuracy from shoulder +9.

    Secondly I do not know where have you heard 1200 accuracy it is completely fine for void. Correct me if I am wrong.

    One thing on point, +9 is definitely not a mandatory requirement for the current last dungeons in OUR version, correct. But again the dungeon aforementioned has way higher requirements than void had/has.

    Fortifying a piece of armor to its maximum, in every game, is not an easy feature but it has still to be achievable, one way or another. Some games have the accumulative fails result to a success, items to boost the chances(which releasing this in our game would just be a way of GF mocking us after this neverending period of "discussion"), but overall better rates. So question is, why our version of the game has such awful rates? Fast and easy answer: because Gameforge wanted it that way. Otherwise we would have the same rates as the official version of the game in Korea, and definitely it has to be that way, but no.


    Нет наверное это вы меня не так поняли. Когда я рассказал про подземелье (АоV) , я сделал акцент на то , что согласно гайдам показатели точности не обязательно соблюдать. Это правило так же будет действовать и на новое подземелье о котором вы говорите. Суть в том что если у вас хорошая командная работа и уникальная стратегия то вам по силам пройти любое подземелье , может времени займет больше , чем у других игроков которые красуются такими достижениями. А что касается +9 , уверяю вас есть несколько методов что бы достичь +9....даже не нужно что то изобретать , если у вас хороший опыт в аналогичных играх.


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    No, you probably misunderstood me. When I told about the dungeon (AoV), I focused on the fact that according to the guides, accuracy indicators do not have to be followed. This rule will also act on the new dungeon you are talking about. The bottom line is that if you have a good teamwork and a unique strategy, then you are able to go through any dungeon, maybe it will take longer than other players who adorn such achievements. As for +9, I assure you there are several methods to achieve +9 .... you don’t even need to invent something if you have good experience in similar games.

  • Just. Stop. First off you clearly don't understand the combat system of this game and how accuracy/evasion/partial hits/critical hits work and why parties don't want people with insufficient accuracy in them. Although that person who said 1200 accuracy was more correct than you are, the reality is you need just slightly over 1500 accuracy not to miss in AoV (at least in manic where evasion is ~500). Why is it so important not to miss? Because partial hits cannot crit and that's where well over half of your damage is coming from!! Also as mentioned 1800 accuracy requirement is for the upcoming Hidden Hideout raid not AoV. There's also SCP right now where you might be able to run normal but lol good luck running hard under-geared.


    And sure you can clear a dungeon without meeting the typical requirements. The problem is this game is grindy as hell and nobody wants to run 12 minute AoV over and over again when parties with good gear are running 3 or less. After you've cleared a raid once then you're pretty much only returning to farm... generally as fast as possible and while you can argue with players that being under-geared doesn't matter it's not going to make them accept you into their parties. That's just how it is.


    And multiple ways to achieve +9? What does that even mean???


    PLEASE STOP derailing this thread with misinformation.

  • Боже мой , как тяжело понять вашу мысль при использовании онлайн переводчика. Сколько можно вам повторять....механика любой игры имеет базовый алгоритм ....не важно что за игра и как её хвалят....под любым красивым фантиком спрятана конфета , а не апельсин. Если вы посмотрите раздел где игроки выкладывают время прохождения подземелья (AoV) то там только один игрок имеет меньше времени чем я....иными словами ..я хорошо понимаю эту игру. Время в пати в котором одет в экипировку (AoV) только я , остальные трое одеты в аурит....и наше время прохождения составляет от 3:58 до 4:32 ...ваше представление об нанесения урона по цели полностью не верно. Меня раздражает высокие цены на аукционе....но я не плачу от этого , хотя и считаю что так не должно быть...и был бы более счастлив если бы GF сделала с этим что нибудь.


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    My God, how hard it is to understand your thought when using an online translator. How much can you repeat .... the mechanics of any game has a basic algorithm .... no matter what the game is or how it is praised .... hidden under any beautiful candy wrapper candy, not orange. If you look at the section where players post the dungeon passage time (AoV), then there is only one player who has less time than me .... in other words .. I understand this game well. The time of the party in which the equipment is dressed (AoV) is just me, the other three are dressed in aurit .... and our transit time is from 3:58 to 4:32 ... your idea of causing damage to the target is completely wrong. I’m annoyed by the high prices at the auction .... but I don’t cry from it, although I think it shouldn’t be that way ... and would be more happy if GF did something about it.

  • Well I read what you posted so you wanna say it is okay to skip loyalty system or something? GF keeps delaying this thing to sell more cash stuffs (strength/anti) and suck ppl money even if all other servers have that system. This is such bullshet and we talking abt how unfair it is tho. That $60 2limited akasha package (hate this most too)/wheel/no loyalty... doesn’t make any sense lol

    Edited 3 times, last by HumbleBox ().

  • NecoNeco, indeed you're right. Accuracy indicators do not have to be followed, same goes for gear fotification. Advisable? No.
    Anyone can solo void with primal +6, sure. But how long is that going to take, even with knowledge of the mechanics? We are in a grindy game like Keita clearly said.
    You totally missed the whole point he was talking about, and quite the same for I said too.
    Let's make something clear, mechanics of the game does not equal mechanics of a dungeon, I do no mean to discredit you but saying that only one person has a better time than you in a dungeon does not make you 'know the game well', and does not makes you know the actual game mechanics. Give a certain amount of players a gear +9 and with knowing 2-3 mechanics of the dungeon they can easily match the times of the ones in the post. Or do we see undergeared players posting good times? Correct me if I am wrong.
    I ask you something easy, if geared people can solo aov within ~5minutes, what is the difference between soloing and running with players using aurith set? You lose credibility on your statement there. Give every player of the team similar gear, if there is a huge gap in gear it is just a carried run that probably any geared player can perform without any issue with similar times.

    Back to the main point of what we complain about, the game should be similar in every aspect, not to say identical to the original version of the game in Korea. What do we complain about? About not having a way to 'improve' the rates of success on fortifying, like the Korean server has. What do we have for that? Literally nothing. Or perhaps we have some "several methods to achieve +9" as you stated, sounding quite shady, far from the reality of just playing the lottery that is fortifying in our version with chances near to 0%. We do not 'cry' as you say, we just demand something that is a part of the official game and due Gameforge's decision, we don't have in our version. If we follow what you say, we should just keep our mouths shut and say nothing while staying in unfairness? We are not demanding 9 tries to +9 a piece of armor, we demand a fair upgrade chance, or at least have the SAME rates/methods that the original version of the game has.
    I believe you would be really happy of spending, as f2p, more than 300 tries and sit on your weapon still +7(having not only your weapon to upgrade), not having a steady way of farming anti/strength but with alts, and for that you have to have all your alts slots free, meaning you can only play 1-2 active characters and the others have to be reserved for alt farming, if you want a decent amount of resources a week.
    You mention the market, for sure the market is still a mess but if we compare how is it now and how it was, it is still a little progress. Or do you prefer buying EC for +500M?

  • As your reasoning is correct, you indicated several correct factors. I do not think that I know the mechanics of the game better than anyone, I just pointed out that many players, without knowing the mechanics, complain about the difficulties in the game. Bosses or monsters all play according to their intended scenario, if you know where in this scenario you need to do this or that action, then the victory will be in your pocket. I admit that I needed to explain from the first comment that, based on experience in other games .... complaints on the forum never led to something good. Simply put, even if the players heard it, the players got more than the worst performance of their wishes. It cost me to write right away that there would be no misunderstanding. As for the auction, you are right .... there is a mess. But (EС) 500M is not such a big problem as you think, I follow the updates in Korea ... and in the future the amount of gold after passing will be reduced in the update. The necessary materials for improving equipment can be obtained, though not in large quantities, but sufficiently to improve your equipment over time. There is a lot of information on this topic. I also improved my weapon from +8 to +9 with my own method in seven attempts, and I was very upset by this .... since there are still 53 attempts that I received using boxes, this is also not fair, but I will survive . The method in which you have an increased chance of improving equipment for you just no one will tell, I, in turn, gave 30 VIP Gold for it.

  • As your reasoning is correct, you indicated several correct factors. I do not think that I know the mechanics of the game better than anyone, I just pointed out that many players, without knowing the mechanics, complain about the difficulties in the game. Bosses or monsters all play according to their intended scenario, if you know where in this scenario you need to do this or that action, then the victory will be in your pocket. I admit that I needed to explain from the first comment that, based on experience in other games .... complaints on the forum never led to something good. Simply put, even if the players heard it, the players got more than the worst performance of their wishes. It cost me to write right away that there would be no misunderstanding. As for the auction, you are right .... there is a mess. But (EС) 500M is not such a big problem as you think, I follow the updates in Korea ... and in the future the amount of gold after passing will be reduced in the update. The necessary materials for improving equipment can be obtained, though not in large quantities, but sufficiently to improve your equipment over time. There is a lot of information on this topic. I also improved my weapon from +8 to +9 with my own method in seven attempts, and I was very upset by this .... since there are still 53 attempts that I received using boxes, this is also not fair, but I will survive . The method in which you have an increased chance of improving equipment for you just no one will tell, I, in turn, gave 30 VIP Gold for it.

    Yes you are right, there are many players that will complain about the difficulty of the game without knowing or practicing the mechanics, however that was not in the equation. As I have mentioned several times, we complain of a missing feature of the game, that only our version does not have.
    As for the market, I only pointed how bad was the situation before(when there were bots around, and other issues), so I gave EC as an example since it was the first thing it came to my mind when it comes to crazy prices.
    Now let's get to the most interesting thing you've posted, a "method" to fortify easily. This is just upsetting, hidden methods, secret methods, whoever knows if it does not cross the line of using third programs to achieve this. Overall shady, as I expected to be, if we believe on what you say and we assume it is true. It just invalidates all you said against us complaining since you already have your own method, you can fortify easily, good for you. With more reason we complain, we are not part of that select group of people with secret methods to achieve such a feat as upgrading is for the rest of players. Again we just demand fairness, not fairness compared to you, but to the original version of the game.

  • I understand you perfectly, I also understand your complaint and desire to see all the existing functionality of this game. But as you do not understand that we are players, this is one side of the coin, and the other side of the coin is people who regard this game as a business. If you go to a meeting and fulfill your wishes about improving equipment (and even if you can check it), it will guarantee that the chances of falling out of objects will not reduce even more. You must understand no matter how quickly you can improve equipment to the maximum. you would not use the method ... if items fall out even less often, your equipment improvement system will be useless. I am interested both in your wishes and in that the changes would be positive. See how to properly improve the equipment, the video is full, the mechanics are not very different ... there is no need for third-party programs .... there is a need for logic and understanding. This is my last comment, I gave you a hint of the possible consequences of your complaints.

  • Sorry Neco you're just flat out wrong. The current system has unreasonably low enhancement rates and your suggestion that somehow better rates would hurt their business is naive at best. KR has 1000% better rates and they are doing fine so that alone proves you incorrect. If anything the rates being as low as they are here is hurting GF's business because people are either quitting or waiting around for a buff (in other words most people have stopped upgrading). Ontop of that if the rates were better people would not just be upgrading their AoV gear but they might enhance level 16 gear for alts, weapons for other characters, d6 weapons and primal weapons as well. Some may even test +9 tagged pvp sets to see if they can keep up with current meta. That said, due to discouragement nobody is doing this and sales of antis are flopping (I'm sure GF wouldn't publicly admit it but they know it's true)


    To sell antis Gameforge needs to give hope to the people who'd buy them that it's worth the investment. As of now they're completely failing to do so and just making themselves look incredibly shady as a publisher. Everyone in the community is talking about the lack of NPC loyalty now and many players have begun playing on other servers to see what exactly it is they're missing. It's become pretty obvious Gameforge left this system out in bad faith. It was a deliberate attempt at pulling a fast one on us but at this point the majority of remaining players have caught on. It also appears they've been avoiding bringing us another 50%/100% buff because players know that barely does anything for us compared to the 2-3% minimum rates of other servers which we were supposed to have had in the first place but Gameforge decided to leave out as an attempt to fleece the player base. It also doesn't help that when called out for why they removed the system their excuses thus far have been provable lies. To those paying attention it makes for some terrible optics.

  • Sorry Neco you're just flat out wrong. The current system has unreasonably low enhancement rates and your suggestion that somehow better rates would hurt their business is naive at best.

    If the current system does not yield profit and the removal of said system could improve likelihood of keeping players, then why would it not be removed? The only possible logical conclusion of why this system have not been removed is due to its profitability and other important reasons we do not know or overlook because:


    Gameforge is a business.

    Business exist for profit.

    therefore, gameforge exists for profit.


    If that's true, then what would happen if changes are made such as the implementation of said system? If the upgrade chance is improved significantly, then it would require less materials to upgrade which could lessen the profit they have been obtaining. If profit is decreased, then it does not follow their interest which would indicate that an improved upgrade system would hurt their system.

    KR has 1000% better rates and they are doing fine so that alone proves you incorrect.

    KR doing fine is quite an overstatement for a server that was about to shut down

    If anything the rates being as low as they are here is hurting GF's business because people are either quitting or waiting around for a buff (in other words most people have stopped upgrading).

    A bold claim to state. Before I proceed, I must clarify something that people often overlook: the casher vs F2P player. To summarize, the casher playerbase is lower than the F2P, but they are most likely to stay playing the game since investment increases their personal value. Also, a system can't hurt a business unless it: decreases overall profit or is profit are lower than the investment.


    So the reason why it is hurting their business is due to people quitting which would imply these people had an impact on their revenue; these players are cashers. If so is true, the "current" system is hurting their business, then wouldn't it be wiser to remove said system?


    It's become pretty obvious Gameforge left this system out in bad faith. It was a deliberate attempt at pulling a fast one on us but at this point the majority of remaining players have caught on. It also appears they've been avoiding bringing us another 50%/100% buff because players know that barely does anything for us compared to the 2-3% minimum rates of other servers which we were supposed to have had in the first place but Gameforge decided to leave out as an attempt to fleece the player base. It also doesn't help that when called out for why they removed the system their excuses thus far have been provable lies. To those paying attention it makes for some terrible optics.

    Yet another bold claim. Most businesses do not make decisions out of bad faith, but decisions that benefits their interests. A business that makes decisions out of bad faith does not last long afterall. Also, as far as I recall the 50%/100% buff only comes on special occasions, you can verify this by going through their updates. So I would not say they have "been avoiding us bring us another." This mostly true come there's a new gear coming up; example: Before AoV, before primal, etc.


    However, I am by no means saying that there should be not be an improvement. Definitively it is something that has been discussed since the beginning of times and still have not been addressed; however, this does not allow us to can falsely accuse them. We also have to look at the issue from their perspective as business and as the work who works with communications. Accusations and lack of constructive criticism does not allow them or anyone to properly address an issue and often leads no where.


    Perhaps, overwhelming evidence such as an actual video demonstrating the number of attempts would be better than simply saying "upgrades are low and people are quitting."

    dddd

  • Silvery your post reads more like damage control for Gameforge than it does like someone who's genuinely trying to make sense of the situation. I sure hope they pay you to post here cuz you certainly earned your check!

    If the upgrade chance is improved significantly, then it would require less materials to upgrade which could lessen the profit they have been obtaining. If profit is decreased, then it does not follow their interest which would indicate that an improved upgrade system would hurt their system.

    You're trying to push the lie that 'the worse the rate the higher the profit. the higher the rate the worse the profit'. Using the logic you wrote, Gameforge should lower the rates even more because it would even further boost profit right? NO. There are other factors involved here like return on investment. As of now, players are coming to see the return on investment of upgrade materials from the cash shop as so low that it's not worth the investment in the first place. Yes I understand if rates were too good then it would surely be lost profit but we are NOWHERE NEAR the success rates that would cause this. Attempting to conflate people who are asking for better rates with people asking for unreasonably better rates is a very dishonest argument and I certainly know better than to fall for it. You should know better than to make this argument as well.


    With better rates we might actually hit the sweet spot where players see the return on investment as actually worth it. Right now we are not there. You can try to tell me I'm wrong, but I'm deep enough involved in the community that I can guarantee you this is the general sentiment across the vast majority of the player base. I'm sorry but this is not a point you can win against me on.

    However, I am by no means saying that there should be not be an improvement. Definitively it is something that has been discussed since the beginning of times and still have not been addressed

    Well how about instead of attacking me and trying to shut down discussion you actually add a suggestion? Instead of spending all your time focusing on attacking what I wrote you could have tried to suggest some kind of compromise such as instead of 1000% better rates (like all of the other servers have), 400-600% better instead. Maybe that's more reasonable? But since you're more fixated on refuting me than putting your own suggestions out there I'm going to have to treat your motives as highly suspect.

    Perhaps, overwhelming evidence such as an actual video demonstrating the number of attempts would be better than simply saying "upgrades are low and people are quitting."

    Now you're just being flat out unreasonable. I need to post a video of people who have put in over 1000 attempts to hit +9? Really? Is this demand some kind of attempt to deny this has been happening to people? That's ridiculous. And while I'm sure you can find some examples of people getting extremely lucky, anyone with any real involvement in the community knows the horrible luck people have been having (because the rates really are <.25%), and not just in 1 random case.


    And btw just because KR had problems in the past does not refute that they are doing fine now. You know what really helped them? Releasing more content, NOT nerfing rates. So how about instead of arguing with every little piece of my post (that quite a few people appear to have agreed with), you post something constructive about what can be done to fix the broken upgrade system in our game? Either that or just go away cuz your argument sounds more like a GF PR spokesman pretending to be one of us but simultaneously demanding we stop making valid complaints. Also GF's behavior regarding their handling of upgrade rates is not above criticism as you've tried to suggest.

  • You're trying to push the lie that 'the worse the rate the higher the profit. the higher the rate the worse the profit'. Using the logic you wrote, Gameforge should lower the rates even more because it would even further boost profit right? NO. There are other factors involved here like return on investment. As of now, players are coming to see the return on investment of upgrade materials from the cash shop as so low that it's not worth the investment in the first place. Yes I understand if rates were too good then it would surely be lost profit but we are NOWHERE NEAR the success rates that would cause this. Attempting to conflate people who are asking for better rates with people asking for unreasonably better rates is a very dishonest argument and I certainly know better than to fall for it. You should know better than to make this argument as well.

    I was explaining from a business perspective why increasing the rate would harm their profit. By no means I am suggesting Gameforge should lower rates to increase profit. Even then, decreasing the rates more would not meet the public or demand which would not work to their benefits.


    I understand why some of you consider me defending, attacking your opinion(s), or white knighting Gameforge; however, I have to look at it not just from one side but from both which is why I encourage people to look at things from both sides and ask reasonable demands(I'm not saying an increase in upgrade is unreasonable, but the feedback is. Just asking "increase upgrade rate pls" is not doing anything at all).


    And when it comes to feedback or criticism we can't just tell them the rates are bad-- what good would that do? What evidence do they have? Are they gonna take our words for it just because the minority from forums is stating such things? If I was there, I would not make a decisions based on people telling me to fix this without any pictures, video, or data backing their claim. If there are many people I would personally test it, but then, again, the forums are the minority it does not represent the whole playerbase.


    This is why I'm asking if one of you can provide such video, I mean tell me what is BETTER than a video demonstrating the bad rates? If you can suggest something better, then go for it. It is one of the things that they wouldnt be able to overlook.

    dddd

  • I was explaining from a business perspective why increasing the rate would harm their profit. By no means I am suggesting Gameforge should lower rates to increase profit. Even then, decreasing the rates more would not meet the public or demand which would not work to their benefits.

    Did you even read what I wrote about return on investment? If perceived return on investment were a constant, then increasing rates is worse for business but this is not the case here. What you seem to fail to understand is that better rates = better perceived return on investment = more people likely to spend money on upgrade materials because they feel their investment will pay off. And yes eventually if the return on investment is too high it would then begin to hurt profits because nobody would have anything left to upgrade from being too easy, however we are VERY FAR from getting anywhere near that point. So seriously you need to stop making the argument that raising rates would hurt their business because this is not true when you factor in perceived return on investment. Just think about it a bit and maybe what I'm saying will actually register for you.

    This is why I'm asking if one of you can provide such video, I mean tell me what is BETTER than a video demonstrating the bad rates? If you can suggest something better, then go for it. It is one of the things that they wouldnt be able to overlook.

    You don't need a video to prove that .25% enhancement rate is terrible. It's pretty basic math. If you don't understand how probability works then maybe you shouldn't be jumping into this argument.


    With .25% chance you have:

    22% chance to +9 in 100 tries

    39% chance to +9 in 200 tries

    52% chance to +9 in 300 tries

    63% chance to +9 in 400 tries

    71% chance to +9 in 500 tries

    91% chance to +9 in 1000 tries (yes almost 10% chance to fail 1`000 attempts)


    With .5% chance you have:

    39% chance to +9 in 100 tries

    63% chance to +9 in 200 tries

    78% chance to +9 in 300 tries

    86% chance to +9 in 400 tries

    92% chance to +9 in 500 tries

    99% chance to +9 in 1000 tries


    Considering I know of multiple cases of over 1000 consecutive fails (and 1 case of over 2000) I think it's safe to say the .25% number is correct. Maybe it's .35% who knows but it's certainly lower than .5%.


    So given the above tables and the fact that GAMEFORGE WANTS TO SELL ANTIS AT LEAST $1 A PIECE, how is this in any way worth spending the money on? It's not. This is why I am correct that raising the rates (obviously not to 10% but at least closer to 1%) will HELP business because the return on investment will feel fair and entice players to actually take the gamble. It's a very basic concept. Stop pretending to not understand this point.