My case is simple and yet I can't help myself because the game has bad loot algorithm.
I have a goal of completing Vicarious Calling set on every character.
Sure it's not mandatory and aiming towards power-leveling and raid gear could be more optimal but I should be able to farm a specific dungeon without my chances being WORSE with each run.
Loot chance on set blueprints are almost zero after reaching lvl 57. Handicapping oneself with weaker gear does not help, level seems to be the dominant factor.
To my dismay, the character I care to suit is Iris, who had the least chances for drops because I leveled all previous characters before her release. I had multiple copies of BPs for the rest of the bunch and now I miss two parts for Iris with no perspective to farm it in fair conditions.
Of course I can:
- delete one of my characters and level up new farmer to 54 (repeat at nauseam)
- buy loot drop chance enhancers
- when not getting visual golden beacon drop, leave mission to avoid leveling up or Alt+F4 from the game and restart
Maybe some see it as non-issue but for me it's a major flaw in loot distribution.
Even buying additional character slot for a spare character would help but we still are stuck with tight slot number.
Another solution would be adding pre-orders to player market but even then there's no certainty someone sells it.
Overall, loot chance heavily handicapped by level factor should be revised. Maybe add gear power to equasion to balance out overleveling? This could also help those who want to help new players without completely robbing them of loot. From my experience even 10 lvl difference can leave weaker team member without any drops.