fatigue system removal

  • hello gameforge, can u please remove the Fatigue system, for example try coding it in a way (by the help of Lion games) that it will not be consumed for entering dungeons, It's really slowing me down when gearing up.

  • hello gameforge, can u please remove the Fatigue system, for example try coding it in a way (by the help of Lion games) that it will not be consumed for entering dungeons, It's really slowing me down when gearing up.

    Do you mean the Energy System? We already had a post about it, it will not be removed if you mean the Energy.

  • yes, the energy system.

    why? is there any legit reason?

    No there is no "legit reason".


    The reason given was how much it is intertwined into the mechanics of the game. This is understandable, however they could very easily (with minimal coding on LG's part) set it up so you can still enter districts after running out of EP but you would receive reduced XP, DZ and possibly reduced drops but that would kinda suck.


    So yeah, something could be done. They actually did something similar to what I described on a different server. GF could easily adopt this and tbh really should but they very rarely care enough get LG to make QoL improvements that weren't already planned.

  • yeah, that would be really amazing, especially when farming/gearing up!!! because let's be honest after hitting level 60 the exp is no longer important aside from leveling ur rank

  • They've already implemented a lot of things to help people leveling up without runing out of EP. Such as EP consumption /2 every week-end, free 100 EP vitamins and mat everyday in the premium shop, VIP system and so on. You might run out of EP when you start and play the game 10 hours per day, but that would be the only case. As soon as you reach end game, you practicaly won't ever run out of EP.

  • They've already implemented a lot of things to help people leveling up without runing out of EP. Such as EP consumption /2 every week-end, free 100 EP vitamins and mat everyday in the premium shop, VIP system and so on. You might run out of EP when you start and play the game 10 hours per day, but that would be the only case. As soon as you reach end game, you practicaly won't ever run out of EP.

    so u think i am just being paranoid? I am new to the game. I reached end game yesterday.

  • hello gameforge, can u please remove the Fatigue system, for example try coding it in a way (by the help of Lion games) that it will not be consumed for entering dungeons, It's really slowing me down when gearing up.

    Hello!


    This is a request that popped up since the opening of our servers, however it is currently not possible.

    You can find more details about this topic on the video found here , where our Product Manager answered several questions from the community.

    :!:Make sure to check daily our item shop and get daily energy items for free! :)

    ..She threw away all of her masks and put on her soul..

  • Hi threea was it ever considered to allow entry after 0 EP but reduce XP, DZ, and maybe drops (altho drop rates bad enough so plz no)? This would be very easy to code in and make for a good compromise to 'remove' the EP system without actually removing it.


    EDIT: In case anyone misunderstood, I was only suggesting reduced resources AFTER running out of EP. When you have more than 0 EP nothing would be different than it is now.

    Edited once, last by Keita ().

  • yeah, that would be a wonderful idea!!!

  • In my opinion!! I think the Drop rates are fine and would say it's not a bad idea but i would like to have the Drop rate still decreased if they would do that.

  • why? why do u want the drop rate to stay as it is?


  • Please leave everything as it is, for that matter ... the game is so easy anyway

  • Because i think the Drop rate is okay lol

  • The drop rate is ok for most things but there are some exceptions like high-grade tag transmitters and energy converter drops(idd)/dismantle(aov).