Bruh atm ppls are not even ready for HH with their mindset LMAO those HH runs will be 1h and LF would be even 5h cuz ppls even now heal AOV so i wont touch that raid with such a bad randoms.
Last time that happened to me was months ago and I party with randoms. Now on average my aov runs are 2-3mins which is pretty fast compared to before. Regardless, my point is that we won't even see LF a year from now at this rate. We should've gotten HHO a long time ago which we did not. And now if they add it we will have to wait a long time just to release LF because people need to farm the gear or whatever excuse one can come up with.
Also 1 hour per HH runs is not even realistic unless you and your teammates are missing a lot. If I recall correctly, people who were using aurith in AoV didn't take nearly as long to complete the dungeon and the difference between aov and aurith is pretty significant while the difference between HH and aov isn't. It is surely better but not that great. The most you will be missing is 20% extra boss dmg from weapon and 5k crit dmg, but you will be sacrificing a lot of hp and defense just to get that. Here's a video for reference:
I guess you could argue 20% boss dmg can make a huge difference, but you also have to consider what you sacrifice for it. The defense from HHO is really not great nor the HP and I'd prefer to survive and take long rather than wasting respawners. If anything you can just skip this set entirely and only get the weapon if you maxed everything in aov including the best tags and whatnot. HH set is just glass cannon except that it's cannon mostly come from its weapon. Plus it isn't like HHO gear has +% dmg increase on LF boss/mobs.
Surely we shouldn't be sacrificing content for the sake of speeding up the updates, but this wouldn't have been an issue if Gameforge actually sped up updates after merges instead of slowing it down. Regardless, I would prefer recent content rather than a year old dungeon even if it means giving up a slight advantage. Maybe increase the drop rate to compensate for the difficulty.