Energy points - how to reset/reset time (merged topics)

  • The amount of Energy stored is 50% of your previous day. Not sure if multiple days stack, but if you had 200 energy the previous day, after reset, 100 of that will be added as a bonus towards your next day.

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  • that grutain coin or w/e was spelled u can buy 3 respawners , i think there dailly , but yea 300 per ... also 600 EP would be awosome but that means u wont have to play for a few days too...

  • Yesterday i have played until the game energy reset time and it threw me out short later, today when i logged in i saw that i still have the energy from yesterday (16) and it didn't reset back to 200.

    Edit: ok the day reward and day energy are different time, my bad.

    Edited once, last by FreeMeow ().

  • So how it works? just now i was in some maniac dung with my friend, it should cost 8 energy, when we got in it took me 8 (probably as a pt leader) but my friend lost only 4 energy. After we finnish this dung and left it, it took me and my friend another 4 energy. So basically it cost 12 energy for me and 8 energy for my friend. So this is how it works?? Also question, whats happend when u reach 0 energy?? From another game version that i played, u still can go dung but with lowered exp/gold. Its same here too?? :/:/

  • You pay half the energy at the start and once you finish the boss you loose the other half


    Its not 12 energy for you, you also lost 4 only at start.


    With 0 energy you cant do dungeons and have to replenish them by using the picknicks (1min=1 energy) or use potions.

    Its to stabilize the ecco and to limit addictions.

    You can still use alt characters.


    No energy pots in the cashshop in all other regions.

    The pot that is in the shop now (free) is an event.

  • As it has been said a thousand times in countless games with the same system, it's understandable they want to limit addiction, which I can agree with, but later content eats through energy way too fast. They need to balance this so that a player can at least enjoy 6 hours of play a day before running out of energy.

  • As it has been said a thousand times in countless games with the same system, it's understandable they want to limit addiction, which I can agree with, but later content eats through energy way too fast. They need to balance this so that a player can at least enjoy 6 hours of play a day before running out of energy.

    If this is the case hopefully they will start to alter energy levels when necessary after Open Beta finishes.

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    SilverLinings - Beluga - NA

  • hm. I expected it to be a premium shop thing. I hope there will be more ways to get them aside from cash shop and that 1 from daily login, like possibly grutin gold, or even crafting them. They wouldn't be cheap, but it's still an option to earn them.

    They get the mat from the premium shop yes, but atm it's free

    If only I could actually open the premium shop x) Still waiting for them to fix it.

    It's possible if you're on steam. Try to log into a less populated server like the PL server. Open the shop there, leave the shop open and re-select servers again to your own server. Open the shop there. That's what a guild member told me it also worked for me. Might work for you too don't know if it's the same for the people playing through their own launcher :s

    Key | [EN] Candus | ~Looking for a guild~

    :thumbup:8o

  • It resets daily, if you can manage to open the shop you can get an item that gives you 100 back and a mat that you can sit on for 30 minutes to get 30.


    There's a few items you can buy with the coins to get some but I wouldn't say it's worth it.

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  • As it has been said a thousand times in countless games with the same system, it's understandable they want to limit addiction, which I can agree with, but later content eats through energy way too fast. They need to balance this so that a player can at least enjoy 6 hours of play a day before running out of energy.

    Stamina systems like this in these games have NOTHING to do with Korean laws, nor are they there as a means to deal with addiction, it is instead 100% an in-game balancing system. If you play these games in the way they are meant to be played, by playing multiple characters, and by squeezing as much value out of your available content, stamina tends to be a non-issue.


    With games that use pure grind, they're limiting your rate of gains, so with them it's not that you can play as much as you want, but that you need to invest large amounts of time to make any meaningful progress once you get to the higher levels, and are after the best gear. The problem with that system is it's not good for more casual players, and those that want to play multiple characters in games that split things across different playable characters. With these games the rate of gains is decidedly higher, but they instead limit the amount of content you can consume in a given period. This makes them better for more casual players, and those that want to play multiple characters, since stamina is much more often than not a per character resource. They further demonstrate how they're aimed at the more altaholic players as they tend to have bonus systems, or various types of grind that are best, or only advanced by using multiple characters.


    The problem is people come to these games trying to play them like they do those grind heavy games, where they try to go in with a full team of overpowered characters for the content, then skip as much as they can along the way in a focused effort to get to the end as fast as possible, since with other games that use just grind, how quickly you get to the end lets you grind that content more often in a space of time, plus the end reward can make up almost 100% of the total gains from the content. With these games though, since gains are higher, and available content per character is the main limiter, doing things as they do in other games is not the most efficient way to play, squeezing as much value as you can out of the available content is. These games also always seem to have a scoring system associated with dungeon runs, part of what it can look at is if you killed everything, so as some of these games only require you to kill certain marked mobs in an area, and those in a rush skip as many of the other mobs as they can, that means a lower score, which also means your end rewards will be less, as they are connected, then as some 50%+ of your XP from a dungeon can come from mob kills, you're crippling your gains by not killing everything, and some good loot can drop along the way as well, which those people skip in a rush to get to the end.


    Restricting your rate of gains, or how much content you can do are just game balancing issues. Grind focused games also can have content like daily dungeons, or daily quests that you may only be able to do once a day, and you may only be able to do so many of them per day, but people want to do them as much as they can, as it tends to be decidedly more rewarding than regular content. With these games the more rewarding restricted content is the norm, rather than the exception. Kritika is another game in this genre, in the NA/EU release they fiddled with stamina so the more you use, the lower your gains, and once you run out of stamina, your gains are 10% of what they started out as. Other games like the initial NA release of Dark Blood have done the same sort of balancing act when fiddling with available stamina values.

  • hm. I expected it to be a premium shop thing. I hope there will be more ways to get them aside from cash shop and that 1 from daily login, like possibly grutin gold, or even crafting them. They wouldn't be cheap, but it's still an option to earn them.

    They get the mat from the premium shop yes, but atm it's free

    If only I could actually open the premium shop x) Still waiting for them to fix it.

    It's possible if you're on steam. Try to log into a less populated server like the PL server. Open the shop there, leave the shop open and re-select servers again to your own server. Open the shop there. That's what a guild member told me it also worked for me. Might work for you too don't know if it's the same for the people playing through their own launcher :s

    Checked. Doesn't work) Of course on others servers shop is working but triyng to attempt on it on EN or NA servers leads to nothing. I'm playing via game client.

  • hm. I expected it to be a premium shop thing. I hope there will be more ways to get them aside from cash shop and that 1 from daily login, like possibly grutin gold, or even crafting them. They wouldn't be cheap, but it's still an option to earn them.

    They get the mat from the premium shop yes, but atm it's free

    If only I could actually open the premium shop x) Still waiting for them to fix it.

    It's possible if you're on steam. Try to log into a less populated server like the PL server. Open the shop there, leave the shop open and re-select servers again to your own server. Open the shop there. That's what a guild member told me it also worked for me. Might work for you too don't know if it's the same for the people playing through their own launcher :s

    Yeah, I ended up getting it. I actually wrote my post in a bad day along with other posts, so I was bias. The energy system isn't actually that bad in my opinion, the cap is pretty high, and I never find myself below 200 with my playtime. I have a life other than in soulworkers, so I'm not on all day, but I played with my friend like 4 hours straight in the game and still didn't even go below 200 energy, I did have a bit of bonus energy, but that adds to my point even more. Having bonus energy is a feature I really enjoy. I like how there's a feature to limit people to spend their whole days on 1 game, Getting around 5 hours is more than enough for me. :thumbup: