It is seriously overwhelming and very unrewarding when you have opened over 500 akasha transmitters and still not get the card you have been wanting to get. The fact that your hard, long farming hours to get these akasha cards have been added up to nothing literally breaks the spirit of anyone. When you have a system like this it makes people not just tired, but also incredibly overwhelmed by the amount of endless farming they have to do just to get a simple card and as a result, they start to hate the game to a certain point that can possibly lead to quitting. And I'm not just speaking from my own personal experience, other people I have talked to also share the same belief and they are quite unsatisfied with it.
Now, I do think that the game should be fun, refreshing, but most importantly rewarding, but the current system doesn't allow it to be so just like many other things and after all this time almost nothing significant has been done about it. I do however appreciate the fact that the merge rates were increased to 100%, but to the surprise of everyone, 19/20 of the times you merge, you are bound to get a grutin card which is so ridiculous that it is hilarious.
There are a lot of ways to tackle this which in all honesty should be seriously considered. One of them is by literally just allowing these cards to be crafted, I mean we were able to craft 1* akasha cards before, so why not expand on it? However, instead, you have to collect a certain number of fragments from akasha transmitters openings. That way, even if you open 500 akasha transmitters you are still able to craft your card even though the gamble didn't pay off and at the very least it wasn't completely unrewarding as it is now. It doesn't really have to be this specific method as long as you can prevent people from engaging in endless gambling that leads to nothingness.