The Stamina Issue (merged topics)

  • There is medical help, as well as exercises for this problem. I suggest you do them, you'll be able to #RespectWomen intensely.

  • as i say it's not the stamina system that bother me, no one is talking about steel grave, u have another 15? run per day free of FP to add to the pool of things to do, it's long, funny, but i don't know how hard it would be here, on jp servers 1 hit is only 1 hp of damage and it's easy

  • They could just follow other games that tweaked Stamina for western releases.


    Dragons Nest originally had a stamina system and you weren't able to do dungeons when you ran out. When it was released for NA, they changed it so that you get bonus exp and drop rate when you have stamina - and if you run without stamina - you get lower exp and a lowered drop rate.


    Also, I only see FP being an issue at the start of the game. When everyone is trying to hit max lvl ASAP. I haven't gotten to cap in JP so Idk about the raids but I assume raids, citadel and all that won't require FP to enter.


    For all we know, they could just give us a lot of vitamins at release to compensate for everyone trying to hit max level asap. Or special ones that give more FP than usual.


    We don't know what they will do. But I don't think they would risk the game flopping over something as silly as FP.

  • How is the FP system even an issue? At the moment it isn't even clear if they copy it 1:1 from the korean server.
    We should just wait for the game to release. If the fatigue system is a burden post release we have a right to complain.

    ~ Guild Master of Cool <3 ~

    DzOhCQ7.png

  • goes by me I guarantee that the stamina will not disturb anything in your game play ;)

    could i play all day? like on one character.

    You know, if you had time to play all day on one character, then you'll certainly have time to level up multiple of the same class, then simply use the banksharing feature to swap all the gear to another alt before continuing playing. It's a very minor inconvenience and whenever I see people making the excuse that "I don't want alts", it sounds like a very bad excuse considering how easy it would be for them to spend some more time leveling alts for a week (that's all it takes to reach level cap), then use the bank sharing feature to bypass the FP limits, especially since they'd be willing to spend much time playing on 1 character anyway if they could, so spending that time instead on leveling alts for a week shouldn't be a problem for them, right?

    If you can bypass it, it shouldn't be there in the first place.

  • oh man you stoners are still talking about this garbage system lol just turn the stamina into something else kritika made it into extra exp until it ran out etc


    unless u want a mobile game

  • uhm fatigue point can be a community benefit, there will be no ppl that lvl up too fast just becaouse he have alot of time in real life to play. JP does not have bank share and i do as someone here suggested, i change character when i'm out of FP with my main, it's not that bad, it can be a "problem" only for people that play 8hrs+ a day, well imho, get a life or do multiple characters.

    Should we lock the game to 60fps to keep people who have 144hz from having an advantage?

  • uhm fatigue point can be a community benefit, there will be no ppl that lvl up too fast just becaouse he have alot of time in real life to play. JP does not have bank share and i do as someone here suggested, i change character when i'm out of FP with my main, it's not that bad, it can be a "problem" only for people that play 8hrs+ a day, well imho, get a life or do multiple characters.

    Should we lock the game to 60fps to keep people who have 144hz from having an advantage?

    you are just trolling here, you understand what you want, i'm just saying that there are advantages and disadvantages, you just continue to complain maybe they will change the system the way you like, or maybe not, i will play the game regardless. what i was trying to say is that have friends that can catch you up in an easy way can made the game more fun instead of rushing to cap and find yourself playing alone, boring yourself and maybe leaving the game or waiting for others becouse you will not be able to do GC or the primal alone. You will find yourself in this situation for multiple reason like not enough player with cap or not online when you are or they have guild stuff to attend or they don't like you or who know what.. I'm talking about the first period starting from the game launch at least. well yeah people can leave the game because of the FP system but they should try it before complaining.

    sorry my english is not that good, it's hard for me to make it clear, i hope it's understandable

  • uhm fatigue point can be a community benefit, there will be no ppl that lvl up too fast just becaouse he have alot of time in real life to play. JP does not have bank share and i do as someone here suggested, i change character when i'm out of FP with my main, it's not that bad, it can be a "problem" only for people that play 8hrs+ a day, well imho, get a life or do multiple characters.

    Should we lock the game to 60fps to keep people who have 144hz from having an advantage?

    you are just trolling here, you understand what you want, i'm just saying that there are advantages and disadvantages, you just continue to complain maybe they will change the system the way you like, or maybe not, i will play the game regardless. what i was trying to say is that have friends that can catch you up in an easy way can made the game more fun instead of rushing to cap and find yourself playing alone, boring yourself and maybe leaving the game or waiting for others becouse you will not be able to do GC or the primal alone. You will find yourself in this situation for multiple reason like not enough player with cap or not online when you are or they have guild stuff to attend or they don't like you or who know what.. I'm talking about the first period starting from the game launch at least. well yeah people can leave the game because of the FP system but they should try it before complaining.

    sorry my english is not that good, it's hard for me to make it clear, i hope it's understandable

    Actually its the oposite.. say you can play 1 hour every day but your friends can only play on weekends.. and the stamina system only lasts you 2 hours of game time.. then you play 7 hours a week while your friends can only play 4 (2 hours saturday and 2 hours sunday) wich means they will never catch up.. while if they could play 10-12 hours on both days during the weekend they would have a chanse to catch up with ppl that played during the weekdays. To Cap ppl trying to catch up only works against what you just said. No MMO gets better by limiting the players.. its not a good system and its not fun, enovating, benefisial game design in any way. Can you work around it in some ways? yes you can. Can you live with it? yes you can.. But having to work around it and be content with it is a strong indication that it is bad.. unfun and poor game design.. no way around that.. I still think ppl can enjoy the game inspite the poor Fatigue system.. but if you have something in a game that half the comunity doesent care about and the other half hates then you should take it out... since no one loves it and some hate it.. it doesent make the game experience better for anyone... Just imagien they did the same with World of Warcraft or League of legends or Counter strike.. limit people to play 1-3 hours a day..

  • Actually its the oposite.. say you can play 1 hour every day but your friends can only play on weekends.. and the stamina system only lasts you 2 hours of game time.. then you play 7 hours a week while your friends can only play 4 (2 hours saturday and 2 hours sunday) wich means they will never catch up.. while if they could play 10-12 hours on both days during the weekend they would have a chanse to catch up with ppl that played during the weekdays. To Cap ppl trying to catch up only works against what you just said. No MMO gets better by limiting the players.. its not a good system and its not fun, enovating, benefisial game design in any way. Can you work around it in some ways? yes you can. Can you live with it? yes you can.. But having to work around it and be content with it is a strong indication that it is bad.. unfun and poor game design.. no way around that.. I still think ppl can enjoy the game inspite the poor Fatigue system.. but if you have something in a game that half the comunity doesent care about and the other half hates then you should take it out... since no one loves it and some hate it.. it doesent make the game experience better for anyone... Just imagien they did the same with World of Warcraft or League of legends or Counter strike.. limit people to play 1-3 hours a day..


    First off, you're starting up a stupid topic that we dont even have full information about. No one knows what they're doing with fatigue in this version. It could be exactly the same as overseas, it could be completely removed or anything between. This entire discussion is moot since you're going off speculation.


    Second, not innovative beneficial game design? This game was not made for you. It was made for South Koreans, who have a law that forces them to restrict the amount of time spent gaming because addiction and people ruining their lives over games is a real thing. Devs design entire game systems, drop rates, etc. around this, so they can't just rip fatigue out without breaking things.


    And from what you said, 10 to 12 hours of gaming is NOT normal. I don't get 10 hours to myself any day of the year. If I was your friend I would take a while to catch up regardless of fatigue, simply because I have real life commitments.


    And finally, I LIKE the fatigue system. Yes I said it, and I know there's others out there that agree. I LIKE that I can have classes in the morning, work in the afternoon, and log on in the evening to see my friends havent massively outleveled me because they just played 6 hours straight. I LIKE that the game tells me that I should stop since more than this is unhealthy for me.


    And yeah, if League of Legends had fatigue then it wouldn't be the salty, toxic cesspool it is today. If they ever decide to implement it here it'll be fine, and if people quit just because of that, they weren't cut out for this game anyway.

  • uhm fatigue point can be a community benefit, there will be no ppl that lvl up too fast just becaouse he have alot of time in real life to play. JP does not have bank share and i do as someone here suggested, i change character when i'm out of FP with my main, it's not that bad, it can be a "problem" only for people that play 8hrs+ a day, well imho, get a life or do multiple characters.

    Should we lock the game to 60fps to keep people who have 144hz from having an advantage?

    you are just trolling here, you understand what you want, i'm just saying that there are advantages and disadvantages, you just continue to complain maybe they will change the system the way you like, or maybe not, i will play the game regardless. what i was trying to say is that have friends that can catch you up in an easy way can made the game more fun instead of rushing to cap and find yourself playing alone, boring yourself and maybe leaving the game or waiting for others becouse you will not be able to do GC or the primal alone. You will find yourself in this situation for multiple reason like not enough player with cap or not online when you are or they have guild stuff to attend or they don't like you or who know what.. I'm talking about the first period starting from the game launch at least. well yeah people can leave the game because of the FP system but they should try it before complaining.

    sorry my english is not that good, it's hard for me to make it clear, i hope it's understandable

    Actually its the oposite.. say you can play 1 hour every day but your friends can only play on weekends.. and the stamina system only lasts you 2 hours of game time.. then you play 7 hours a week while your friends can only play 4 (2 hours saturday and 2 hours sunday) wich means they will never catch up.. while if they could play 10-12 hours on both days during the weekend they would have a chanse to catch up with ppl that played during the weekdays. To Cap ppl trying to catch up only works against what you just said. No MMO gets better by limiting the players.. its not a good system and its not fun, enovating, benefisial game design in any way. Can you work around it in some ways? yes you can. Can you live with it? yes you can.. But having to work around it and be content with it is a strong indication that it is bad.. unfun and poor game design.. no way around that.. I still think ppl can enjoy the game inspite the poor Fatigue system.. but if you have something in a game that half the comunity doesent care about and the other half hates then you should take it out... since no one loves it and some hate it.. it doesent make the game experience better for anyone... Just imagien they did the same with World of Warcraft or League of legends or Counter strike.. limit people to play 1-3 hours a day..

    Half of Fatigue ( not Stamina, because Stamina is what you use to dodge in this game) Points, carries over to the next day. So if he skipped 5 days, he will have 700 Fatigue Points on Saturday + 100 FP from potions limit pr day.


    Also in my opinion, Gameforge will add more FP potions to the Cash Shop ( maybe from the start, maybe later after release ) to increase this limits of FP pr. day.

    W-erwin.png


  • 1. well people know what the orginal version got, and most of the games ( not saying all ) got same system as the orginal one, so people wanna get ther voise heard before its to late, and personaly i think its better to tell it before the OBT starts rather then after


    3. "NOT normal" thats kinda up to each person aint it? i have that hrs daily to spend on gaming if i want and for me thats normal why should your normal be ok but not others normal? and why should your friends ( if you got any that have the time ) be locked by a time limit just becouse the working one ( you ) dont have that time?


    4. in most phones these days you can put a timer ( egg clock works aswell ) just set it to 2 hrs if you think its unhealty for you to play more, and let the "unhealthy ones" play and for the ones that gaming actuly do good for


    ^ its no trolling im 100% honest what i think

  • Personally, I don't mind fatigue systems as I don't usually play so much in a given week. Plus, I know there are methods to make the best of it, and in practice, it's not as bad as people make it sound.


    HOWEVER.


    Simply the presence of a fatigue system can have a huge impact on a game's playerbase. This is especially prevalent nowadays when people know what to expect from Korean MMOs, and most importantly, people look to Steam to find good games to play. It doesn't matter how much you sugar coat the system, simply placing the idea into some people's heads that the game limits how much you are allowed to play in a given day is enough to completely turn them away.


    I've seen this recently with Closers, the majority of the negative reviews during its Open Beta phase were mindlessly addressing the fatigue system, most of which haven't even played more than a couple of hours. Naturally, people would rightfully defend that the system was not as bad as the naysayers make it out to be, but the fact remains that it exists, and that's enough for people to not want to support it. On top of this, the more people that whine about it in the review section, the lower the overall review score becomes. Let's be honest, when you see a game listed with a "Mostly Positive" review score, you may be hesitant to even look at the game's store page, much less try it.


    In this day and age, I think we are at the point where the exclusion of a fatigue system through localization could be one hell of a selling point. As a business, this should be taken advantage of.

    Edited 2 times, last by Feida ().