learn to spend your fatigue efficiently and you't won't have this kind of problem,lvl 22 at 60% and still got 130-140 fatigue point left lol
The Stamina Issue (merged topics)
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Is not a good idea, the energy system was created in other games to simply not live in it. Currently the games always bring in their own way a limiter for that. recently came out the closers game in NA and and soon after the players made tantrums to remove the fatigue system, congratulations they were left with weekly fatigue and not daily fatigue, which is worse you can vice a day but rest 6 days until the restart.
Not to change the energy system.
That's fine. Except $$$$ will let you bypass it completely.
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learn to spend your fatigue efficiently and you't won't have this kind of problem,lvl 22 at 60% and still got 130-140 fatigue point left lol
Wow, I ran out the same instance I hit lv 14. Seeing how this system probably isn't going to change, perhaps you could make a guide on the subject. I'm sure the community would greatly appreciate it.
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There is a couple of reasons why I do not agree with the petition, although I would love to have to Fatigue System removed.
As some have stated before it has become a standard System in many eastern games to prevent addiction. This is a serious matter, much more so in eastern countries than in western ones, and I believe that limiting game time in a single game is good.
However, although they do limit the gameplay time, at least here on our server (haven't played on others) your Fatigue is independent for every Character. So if you really love the game, just play 4 different characters, it should fill up your game time (if you don't rush like a maniac) really well.
I wouldn't neccessarily ask to remove the Fatigue System all together. And I guess I would have to see how the stacking Energy (which accumalates over the week) affects the game in the long run. I would advise to look at different Fatigue Systems, and how these games handle the western Version. Elsword for example has a free Energy Weekend, so people can play all weekend long without any restrictions.
In the end addiction is a strong theme to discuss, and the truth is alot of people simply do not know when to stop, and especially now when the audience of games keeps getting younger it is an issue not to think lightly about.
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It is stil offline ?
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learn to spend your fatigue efficiently and you't won't have this kind of problem,lvl 22 at 60% and still got 130-140 fatigue point left lol
That's not the issue, running a whole area (4 dungeons) costs around 20 fatigure,
4th chapter in the area (last boss) costs 6 points. the one before 4.
I can't check right now because the servers are down for me, but im pretty sure its 20 points for a full Area, meaning.
You can complete 10 in a total in a day, which is 40 dungeons or runs.
So there is nothing such as "learning" to spend your fatigue efficiently other than at max level and running what you need to run for your objective.
We all have alot of time to play, running 4 chapters (1 area) to me without completing quests around the town takes 10 minutes if i run on hard.
That's around 1.6 hours in a totally you can play before it limits you and pretty much tells you to wait to the next day.
Alot of us either don't work or have a day of, which means we have atleast 12 hours to spend at this game at certain days.
So it has nothing to do with Spending you energy efficiently, its about us being able to spend more time than the game let us play. -
however much someone says "idiot", is a reality of why such limiting systems exist whether you like them or not. For my part it doesn't matter, I don't usually spend it: faculty, work and other things don't leave much free time to play.
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I both agree and disagree with the system;
Firstly, I think it's a great way to stop children per-say from playing nonstop, staying up all night, not going to school and etc. A gaming addiction can turn into laziness, which in turn can turn into bad habits, which can then result in them not trying in school. Now, obviously having energy limits on one game won't stop them from staying up late on others but it's better than nothing.
It's a pretty bad example now that I think about it but it's not inapplicable to my point.
Secondly, I think that an MMO as a whole shouldn't be energy locked. That's my opinion. I think we should be allowed to grind to our hearts content and to no-life it.
However, it's not going to stop me from playing it because it's not the only game I have which I feel a lot of people can't do. Manage two games at a time. Which is why they all whine about a limit. Limit or not, I'll play and enjoy the game. Remove it? I'll grind out.
Don't remove it? I'll just balance it and FF14, simple as. -
Correct me if I'm wrong but doesn't this game share the same stamina system as Kritika? Aka you can play to your hearts content, you just have exp bonuses as long as your energy is above 0
unless they changed the system, I could have sworn JP had it like the above
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The energy limits to you (if its 20 energy a Area, 4 chapters) then you have around 10 Areas to run, or 40 Chapters, which is dungeon runs.
(i was told the energy cap is 200)
For me running on hard every area takes 10 minutes, that is 100 minutes, 1.6 hours.
Basically i have atleast a minimum of 5 hours left before i go to bed and have to get up for school again.
You basically see that it will kill more than half of the population
Now all you do is run around since ur new and try ur way forward slowly and have quests to do etc. but if you do that as fast as possible then it will take you max 3 hours before you run out of energy and you can no longer do anything.
if players are limited because of the energy system like now it will die out within a month.
I didnt know this had a energy version, but if it doesn't get removed i won't bother with the game when it releases.
I came upon games with a system like this for the first time on my phone when i downloaded a new mobile game, where u have to pay cash to get more energy. and i utterly despite them and avoid them at all costs. -
I play moderately myself since I'm usually busy during my work week, but I disagree with the reasoning(s) most of you are falling on for justification for the FE system.
1) Addiction: We're all adults here, if you don't understand importance of moderation (with anything) then this video game is the least of your concerns. As for the children with these issues, that's their parents job, not the publishers.
2)"Its how they do it in ___ region": Publishers are the ones who plan for their respective region, and in turn control the content that exists in our regions instances. The publisher caters to the consumer and communicates with the devs who create/alter content to fit consumer needs for the region. So saying a petition wouldn't accomplish anything is a bit short sighted. Content in the east has to conform to their countries regulation so its understandable, but that doesn't exist here.
I think a subscription or "premium" bypass for those whom want to avoid the issue would help maintain the player base. Everyone else that seems to be just peachy with it can keep doing what they're doing since they wouldn't need the bypass anyways.
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Also the japan version doesn't have an energy limit like this.
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Idk about full out removing it, but maybe tweaking it a little to the fact these aren't Eastern world servers where this system is more prevalent. This system works great for keeping casual players slightly in line with more hardcore players, as well as it serves as a way to help people not just sit on their computer for 16 hrs a day (which I have been known to do).
The main issue is how for a western based server, it doesn't really fit as a set number bar that can't be crossed. Perhaps adding in a passive regen overtime or increasing the capped energy as you level to allow the game for force breaks on people like this system is made for imo, and at the same time release some tension of the western players who HATE this system for some reason.
Of course they will most likely have some kind of item in game whether cash shop only or other to refill your energy, but that won't bother me too muich, since that is only a time saver not a p2w aspect.
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real question still hasnt beeen answered. what time does it reset
hmm i think it's using euro time for maintaince so that can be CET time xD
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learn to spend your fatigue efficiently and you't won't have this kind of problem,lvl 22 at 60% and still got 130-140 fatigue point left lol
That's not the issue, running a whole area (4 dungeons) costs around 20 fatigure,
4th chapter in the area (last boss) costs 6 points. the one before 4.
I can't check right now because the servers are down for me, but im pretty sure its 20 points for a full Area, meaning.
You can complete 10 in a total in a day, which is 40 dungeons or runs.
So there is nothing such as "learning" to spend your fatigue efficiently other than at max level and running what you need to run for your objective.
We all have alot of time to play, running 4 chapters (1 area) to me without completing quests around the town takes 10 minutes if i run on hard.
That's around 1.6 hours in a totally you can play before it limits you and pretty much tells you to wait to the next day.
Alot of us either don't work or have a day of, which means we have atleast 12 hours to spend at this game at certain days.
So it has nothing to do with Spending you energy efficiently, its about us being able to spend more time than the game let us play.Everything you just said just proved my point of learning how to be efficient with your fatigue usage lol
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real question still hasnt beeen answered. what time does it reset
Mine just reset at 3:00 am EST
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real question still hasnt beeen answered. what time does it reset
hmm i think it's using euro time for maintaince so that can be CET time xD
Did it just reset? Mine went back up to 325.
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1) Addiction: We're all adults here, if you don't understand importance of moderation (with anything) then this video game is the least of your concerns. As for the children with these issues, that's their parents job, not the publishers.
I think that the fact alone, that you assume everyone here is an adult, is arrogant to the extreme. If anything Gamers have become younger and younger over the generations. The majority might be 16 and over, but even the 16 year olds do not have the same sense of judgement as a 25 or 30 year old. Not everyone can pride themselves with parents that have a lot of time and resources to moderate and influence a child's behaviour like they did 20 years ago. The children now, compared to the children in the 1990's are completely different.
But whom are we kidding anyways. What type of people are most likely to be against this sort of system? Any normal working person, would not have the time to play 12 hours a day. A student, at University or School "should" be occupied most of the day as well. These people are generally less effected by the Fatigue System now since they are likely to not use up all the energy anyways.What people seem to neglect as well is that Addiction is a disease. It is a brain disorder, which has visual proof. It is not something to take lightly or assume to be easy to get rid of. And it doesn't matter if you are addicted to gaming or smoking or drugs, they are all harmful to the person, and often to the surrounding people as well.
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real question still hasnt beeen answered. what time does it reset
hmm i think it's using euro time for maintaince so that can be CET time xD
Did it just reset? Mine went back up to 325.
yes