The Stamina Issue (merged topics)

  • Even if they did remove it,that would mean more works as some systems in the game are based around the fatigue system like guild levelling + I'm sure they've got restrictions of how much they can change the game in their publishing right contract.

    Yea, from my experience with Korean games, the more changes local publisher makes, the longer delays will be on the catching up with the updates to the original version.

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  • I like the stamina system as is. Tbh it keeps it simple for those who wants to power creep and be capped within a day's time compared to those who are either in school /work

  • FP juice pack have a limited daily use and a buying limit,you get them from the s-coin shop, s-coins are earned in various way ingame and at the start of the game you'll be limited on what you can buy,the 1st town let you buy 20 FP pack once daily,2nd town let you buy 30 FP packs once daily and the 3rd town allow you buy 50 FP packs once daily,for a limit of 100 FP bought daily from the s-coin shop.You have a limit of 3 FP packs used daily no matter the quantity they gives you unless they're 100 FP packs earned from events which have unlimited use and doesn't touch your limit on your normal FP pack uses.

    I also doubt that you'll have enough s-coins on first days to buy FP packs though I may be wrong since I've started long ago.

    PS: FP packs aren't supposed to be in the cash shop so you can't swipe your credit card to level faster than others.

    that very little and stupid. that barely anything extra. just make it sounds it gonna fail just like closers here sadly.

  • PS: FP packs aren't supposed to be in the cash shop so you can't swipe your credit card to level faster than others.

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    Well that's if gameforge doesn't change that,and this is where people all assume it will be there cause it's gameforge, but I'll try to be optimist and put my trust in them lol

    Please don't give them bad ideas. No one wants FP packs in the cash shop

  • PS: FP packs aren't supposed to be in the cash shop so you can't swipe your credit card to level faster than others.

    giphy.gif

    Well that's if gameforge doesn't change that,and this is where people all assume it will be there cause it's gameforge, but I'll try to be optimist and put my trust in them lol

    Please don't give them bad ideas. No one wants FP packs in the cash shoP

    who’s no one? I don’t want to spend a week leveling. I rather spend hours/day. Get that stuff over with.


    I know 50 people alone who want it.

    XD

  • PS: FP packs aren't supposed to be in the cash shop so you can't swipe your credit card to level faster than others.

    giphy.gif

    Well that's if gameforge doesn't change that,and this is where people all assume it will be there cause it's gameforge, but I'll try to be optimist and put my trust in them lol

    Yeah ! thats the right way of thinking the problem is when u get stabed multiple times and sometimes u need to think twice b4 even trusting them :/ but i guess in this game we all shall give them the benefit of the doubt, since they have been doing an oki Job with other games


    kami.png

    Sin


    Discord: Kami#1503

  • I might also say that lot's of people don't want crap like fatigue packs in the cash shop.
    Though this is my opinion, i don't mind getting to cap in a week, but since this bothers so many people i hope they do something about fatigue system to make everyone happy, like removing the crafting limits of FP packs:/

  • I do have some questions regarding the fatigue system that i hope someone could answer


    1. its character or/and account based (like do each character have certain amount but account can only use certain amount like closers)

    2. is it daily or weekly reset

    3. amount and if it increase on level up or weekly or not at all

    4. cost on dungeron entrence / raid

    5. ways to increase fatigue (amount daily)

    IF its character and account based fatigue cant they just make it account based so people like me who like to focus everything on one character can do that ( and gain playtime ) and if people wanna play more then one character can do that? for me playtime to have a big impact on if i wanna spend money on the game or not so would be nice to get some headsup before the OBT starts :)

  • 1 character

    2 daily

    3 200 x day + FP packs in jp server idk here

    4 every dungeon have stage 1,2,3 and 4 cost is from 8 FP to 20FP lower lvl dungeon cost less, raid 30fp this in jp

    5 Fp pack from daily reward/mission reward/ buy from market with scoin

  • FP juice pack have a limited daily use and a buying limit,you get them from the s-coin shop, s-coins are earned in various way ingame and at the start of the game you'll be limited on what you can buy,the 1st town let you buy 20 FP pack once daily,2nd town let you buy 30 FP packs once daily and the 3rd town allow you buy 50 FP packs once daily,for a limit of 100 FP bought daily from the s-coin shop.You have a limit of 3 FP packs used daily no matter the quantity they gives you unless they're 100 FP packs earned from events which have unlimited use and doesn't touch your limit on your normal FP pack uses.

    I also doubt that you'll have enough s-coins on first days to buy FP packs though I may be wrong since I've started long ago.

    PS: FP packs aren't supposed to be in the cash shop so you can't swipe your credit card to level faster than others.

    that very little and stupid. that barely anything extra. just make it sounds it gonna fail just like closers here sadly.

    You claim it's little yet probably don't even know the FP costs of running stuff since you didn't play,you sound more and more like you're trolling.With enough packs I once passed about 18 hours raiding on japan server so I don't see what's the problem,but then again it's probably me just being stupid.

    you said 100fp right? and isn't it like 5fps for a dungeon at start then increase later? that isn't alot then. and idk how you did 18 hours. unless it way easier to get the 100packs or something.

    And for the comments about lacking FP to do stuff with your guilds,guilds are a thing in japan and they survived this.

    If you truly care about playing with your guild you'll usually wait for them before wasting all your FP ,anyway it's not like WoW where you have to make 25-man raids,casual raids and golden citadels have a limit of 4 members ,and the only raid which is ran with 8 members is usually ran at a specific hour of the day(after the world boss kill for bonus loot) and end game players who actually run this raid usually save FP for it.

    shouldn't have to be forced to wait to play a game you enjoy.

  • 1 character

    2 daily

    3 200 x day + FP packs in jp server idk here

    4 every dungeon have stage 1,2,3 and 4 cost is from 8 FP to 20FP lower lvl dungeon cost less, raid 30fp this in jp

    5 Fp pack from daily reward/mission reward/ buy from market with scoin

    thanks for the info, so from easy 25 runs to raid 6 times daily is not bad if the runs take atleast 10min. any amount on the (5) question? just around amount works, so far this seems to be atleast a decent amount of time :)


    edit: just hope they somehow make it so we could help out in dungerons raids even whiout rewards after its down to zero, so its not revelation problems again :/

  • Thats not bad indeed :D


    kami.png

    Sin


    Discord: Kami#1503

  • Closers got so much hate because of the Stamina system.. And it lost most of it playerbase the first 3 months because of it.. myself included.. In Korea there is a gaming law in place to prohibit players from playing for to long every day. Thats why companies are forced to include stamina like systems.. we in the west dont have the same laws.. Some ppl are fine with it though but alot of ppl arent.. but i dont think anyone thinks a game is better because of a stamina system..


    As for cash shop. Everything is fine that does not give a clear in game advantage.. Cosmetics, Exp scrolls, Loot Scrolls, Housing stuff, Pets, etc.. As long as it does not give you stat boosts, skill boosts or helps you refine equipment higher than none payers. Or stuff that gives you more play time.. "its free to play but only an hour a day if you dont buy Stamina pots for real money"


    In the start stamina is not an issue.. but once you start reaching endgame content you go through your dayly stamina in an hour or less... This is from experience with the asian server.. and it is the reason i quit the game there.

    Fatigue is not required by law. The law prohibits minors from staying overnight at the 24 hr Internet cafes by restricting them from playing between the hours of midnight and 6 AM (or something like that, I just know it starts late at night and ends at 6 AM). Adults are not subjected to this law and parents can also allow their children to opt out of it as well. Fatigue was a system created by game companies to show that they were in fact, trying to do something about gaming addiction as a PR move. Stamina was originally the opposite and a way to allow people who do not play as often to have catch up bonuses (think of it as rest EXP, but Nexon and other game companies eventually perversed the term and tried to use it to defend their fatigue system).


    I would argue that fatigue is always an issue, regardless of anything else. The mere fact that there is an arbitrary stat that limits your gameplay is just dumb. Sadly though, this game is pretty much DOA if fatigue remains. Normally, you at least have other things to do in a game once you run out of daily entries, which normally gate all the end game content. The problem is that with a fatigue system in place, there's pretty much nothing to do since everything costs fatigue to do. PvP is usually excluded, but remember that PvP is something that only a tiny minority (though a very vocal one) actually cares about.


    Closers was essentially a mobile game they tried to sell on PC. No matter how hard they tried to spin it, that what what it ultimately felt like. You could not even press down three buttons on the keyboard without everything screwing up. Bugs from day 1 still remained unfixed (Mistletein's game breaking enemy freezing bug, the duplicate quest log, the different named difficulties for a few). Stages are only around a minute or just over a minute in length. Character stats are suppressed in new content in order to make things feel difficult. They push numerous limited packages and the "you can earn everything in game" motto despite it being restricted to only certain events.

  • i work to live, i do not live to work. i think its rather dumb with the type of cultures it produces. look at japans working conditions, its horrible and people kill themselves over it. no one wants to live like that and you shouldnt be expected to. the average person doesnt benefit from it but the people on top sure do!

    A fool who knows his foolishness is wise at least to that extent, but a fool who thinks himself wise is a fool indeed.~~Siddhārtha Gautama