So I was in contact with the Facebook admins a couple of months ago and discussed the Stamina issue and i was told that they were aware of the problem and working on it.. So my question is; Have you removed Stamina compleatly? or raised the cap? or can we buy CHEAP stamina potions for in game currency? or will it be pay to win and you buy stamina pots with real money?
The Stamina Issue (merged topics)
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I think this is an issue they are definitely going to address, but I don't really think stamina will be something we need to worry about too much. There have been games in NA that have stamina systems that work fine and I believe JP also has a roll-over type system where unused stamina can roll over to the next day (up to 50%).
I'm not a real fan of the stamina system, but I'm sure they'll make it reasonable
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I wish its just cosmetics in the cash shop.. e.e
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I wish its just cosmetics in the cash shop.. e.e
I pray too !
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I think stamina wont matter at end game, since some dungeons will have limited entries (Atleast that's what i heard)
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Closers got so much hate because of the Stamina system.. And it lost most of it playerbase the first 3 months because of it.. myself included.. In Korea there is a gaming law in place to prohibit players from playing for to long every day. Thats why companies are forced to include stamina like systems.. we in the west dont have the same laws.. Some ppl are fine with it though but alot of ppl arent.. but i dont think anyone thinks a game is better because of a stamina system..
As for cash shop. Everything is fine that does not give a clear in game advantage.. Cosmetics, Exp scrolls, Loot Scrolls, Housing stuff, Pets, etc.. As long as it does not give you stat boosts, skill boosts or helps you refine equipment higher than none payers. Or stuff that gives you more play time.. "its free to play but only an hour a day if you dont buy Stamina pots for real money"
In the start stamina is not an issue.. but once you start reaching endgame content you go through your dayly stamina in an hour or less... This is from experience with the asian server.. and it is the reason i quit the game there.
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stamina haven't been an issue in jp cuz of the daily login rewards.. other way around to get some is buying the vitamin packs from S Coin shop;20fp, 30fp and 50fp with a x3 daily use.
also S Coin is a currency to trade in welp, S Coins you get from daily login/dailies, etc X stuff from said shop (cough cough QBDs and A.R. card key)Xanx it's indeed mostly cosmetics focused (no stats on said cosmetics, just x3 brooch slots which apply to any costume in Item Mall), but there is indeed few p2w stoof related, either be certain items you can get from Item Mall ($ irl money spending) or gacha boxes.
even if you spend much, you can get cucked by rng easily so not too much of a problem. -
I don't really find stamina an issue in most games. It'll allow you 1-2 hrs of play at worst, and there are multiple characters. Then again my player works full time so...Probably won't even branch out to all of the characters, hmf.
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Please don't confuse "Stamina" with "Fatigue". Stamina is used to dodge attacks, while Fatigue is used to enter dungeons.
Fatigue isn't an issue. Let me explain why.
1) You get 200 FP (fatigue points) per day for each character, which will last you anywhere between 1-3 hours per character, depending how fast you can clear the content.
2)You can use up to 3x 50FP vitamins per day, for a total of +150 FP bonus fatigue per day. Those vitamins come (in KR/JP/TW servers) from S-Coin machines (S-Coins are a free currency you can farm in game) or randomly you can receive 3x 50FP vitamins if you use Bonus Keys at the end of the dungeon (those keys are very cheap in the item mall). You also get a lot of Vitamins from events/daily login/random in-game free boxes etc.
3) NA/EU servers are following KR/TW servers and will have bank sharing enabled. This means you can freely share your equipment/brooches/AR Cards between characters. Once you run out of FP on your main character, simply bankshare all the gear to your alt and you can continue grinding on another character. Repeat for up to 4 characters on your account (which will later on increase to 5 and 6 once we get new characters). Of course, you won't be able to equip a weapon if it's for another class, but all the other gear is bank sharable and can be equipped on all characters from your account.
With all of the above mentioned points in mind, it'll take you probably at least 8-12 hours a day to burn through 200 FP on all your characters. This should be enough to satisfy 99% of the players.
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Some ppl, like me, dont want alts.. and in endgame 200 FP is used up in less than an hour if you are effective.. It takes FP to grind S-Coins to get FP.. and as free to play none of the item mall stuff is a viable solution.. In no way can you mean that the game is better for having a fatigue system? that it becomes more fun or that the FP improves the experience in any way?
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exactly i hate having alts expecially because theres no other char that grabs my attention, and you shouldnt be obligated on making alts just for the sake of playing all day

FT points is something in my eyes that doesnt allow people that want to spend all day playing it wich will make the " casual " players in the same lets say Gear score than the " hardcore " players, wich in my opinion its bad?! why not rewarding people that spend aloot of hours beeing on top of everyone else?
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For people who don't like alts: simply make multiple of the same character you enjoy playing, then swap all the gear/costumes with brooches using bank sharing. This will be effectively the same as playing one character with 800+FP. The only drawback is having to level them all up to 55, but that's not really an issue if you're gonna play the game long-term. It only takes 1-2 hours per day (per character), for 7-8 days to level up all your characters to level 55. Then you can simply swap gear between characters and continue playing.
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And say you have played for a cuple of hours and then some guildmembers comes online and wants some help with a raid or something. or a friend wants help to level up fast.. and you are out of FP so you cant play with them.. or Guildmembers not wanting to do raids with you cause they are further along in the game and dont want to waste FP on content that they dont need to do.. It complicates things alot for ppl who dont want to pug or who wants to play with guildmembers and friends but also wants to solo some stuff while waiting for them to get online..
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And say you have played for a cuple of hours and then some guildmembers comes online and wants some help with a raid or something. or a friend wants help to level up fast.. and you are out of FP so you cant play with them.. or Guildmembers not wanting to do raids with you cause they are further along in the game and dont want to waste FP on content that they dont need to do.. It complicates things alot for ppl who dont want to pug or who wants to play with guildmembers and friends but also wants to solo some stuff while waiting for them to get online..
This !
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And say you have played for a cuple of hours and then some guildmembers comes online and wants some help with a raid or something. or a friend wants help to level up fast.. and you are out of FP so you cant play with them.. or Guildmembers not wanting to do raids with you cause they are further along in the game and dont want to waste FP on content that they dont need to do.. It complicates things alot for ppl who dont want to pug or who wants to play with guildmembers and friends but also wants to solo some stuff while waiting for them to get online..
First problem: multiple of the same characters. Once you run out of FP on your main, bankshare all the equips and you can use it on another of the same character/class.
Second problem: leveling is very efficient solo, so it's not really an issue (unless you're the kind of person who absolutely refuses to level solo in an MMORPG, then tough luck). If your guildmate is higher level than you (above 5 levels of difference), then you'll receive EXP penalty anyway, so it's not recommended.
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But being forced to make alts of the same class to be able to play IS a problem.. even if it is a problem that can be fixed in some aspects.. its still not a good solution..
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"fp is a problem"
you sure bro? -
Game is fine
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Hiding lack of content behind a fatigue wall isent really ok either.. Just imagien the next expansion for world of warcraft comming out with stamina that allows you to play 1-2 hours a day with the motivation "Well we dont have that much content and we dont want you to finish the expansion in one week" would that be fine?
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Let the babies begin crying.