Display MoreMax his gun combination and extension and combat master, while reducing his shield buff to level 1. Also max stamina mastery. Everything else is fine.
The first two skills are used for decent close ranged aoe and are great to proc his regen passive, having them cost nothing. The animations are long enough to use sky high again at the end of the chain which feels really good.
His shield is basically used for the iframe beginning, and extremely rarely.
Stamina is self explanatory, even if it's 3 extra sp. Erwin eats stamina if you play aggressively which you need to. He takes more skill to be as effective as the other braindeads.
If there's extra shit you personally like using take the points off Napalm. That skill is clunky and unnecessary.
Yo man, you seem like you know more about Erwin then I do, but I have a few questions regarding your recommendations.
Firstly, why would gun combination and combat master be great for procing his regen passive? They both cost 2 SG "points", or w/e you call Erwin's SG meter, while his regen passive restores 2 SG points as well, so you're back at 0 net gain. I mean, if they're used to keep enemies at bay then I'm all for it, but if you were using them just for the sake of procing the passive, then they bring nothing to the table. You might as well take the time to better reposition yourself or something.
Secondly, if someone cared that much about Erwin eating stamina aggressively, they would get the Megiddo Maker AR card that restores 20-25% stamina per 5.5 seconds at max rank anyway. That 10% more stamina gain from stamina mastery is a measly 0.3 stamina per second (or 1 dodge per 67 seconds), which is nothing compared to that AR card.
My last point is pretty personal so I don't mind if you ignore it. I'm just gonna put it in a spoiler below to not ruin the proper discussion here.
Lastly, I did not like how you were trying to discredit my work just because I "did not even know his (Erwin's) buff was a solo buff". And before anyone asks, yes I'm "butthurt" or w/e you call it. I mean, am I supposed to be omniscient like god or something? I took the info out of soul worker wiki btw, since I play mostly solo, so maybe I should apologise for that? Or maybe I should apologise for being a human and making mistakes too then? Jesus.
Sorry for ranting but I'm tired of people expecting human works to be flawless like the creators are some kind of gods.
Should be always maxed with extension. Barely takes over 1 second to cast for endgame Stellas with 130+% attack speed.
Should be always maxed. It's a very nice skill to use on big bosses and groups of mobs. It does multiple hits and transports mobs along with Stella. If you start this skill right near the mobs, all hits of this skill will hit. The damage is very nice for the relatively short duration of the skill.
This skill should be either left at 1/5 or 5/5 with green extension at 1/3. Why? It's simple.
Leveling this skill is uselessin PvE (it's very good in PvP though thanks to paralyzing aura). At 1/5, the cost to use this skill is too big and cooldown is too long. You'd need to max (or nearly max) this skill to make it "useful". The only good thing about this skill is... 1 second invincibility, about the same as when you press Shift to dodge on Stella. This basically means that this skill gives you 1 extra dodge every 30 seconds if you max this skill. From natural Stamina recovery, you get one dodge every 4 seconds. So every 30 seconds, you naturally get 7.5 dodges. If you max this skill, it becomes 8.5 dodges instead of 7.5 every 30 seconds. It's simply not worth spending 9 skill points just to get 8.5 dodges every 30 seconds instead of 7.5 dodges. If you're really bad with dodging and use way more dodges than you need, then you should be looking for AR Card that restores your Stamina. Or invest skill points into Stamina Mastery. One level of Stamina Mastery will give you an extra dodge every 40 seconds. It takes between 1 and 3 skill points to get one extra Stamina Mastery level. Compare that with 9 skill points needed to master this skill. I honestly can't understand why people would waste that many more skill points just for one more dodge every 30 seconds. If you're really overusing dodges, then there are other way better alternatives to getting more dodges than this skill.