So.. what does exactly to" avoid any abnormal EXP gain." mean?
Is there any bug with exp?![]()
28/02/2018 Maintenance discussion
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There was a bug with XP I'm pretty sure.
I started a dungeon before I went offline earlier and got around 40k XP from a lvl 19 Dungeon or something.
Edit: No clue what caused the bug, I just entered the dungeon normally. -
Too low?
Too high?
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yeah we were leveling to fast lol
but seriously XP is to low atm needs a little boost
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Too low?
Too high?
It was way too high. You almost got a level per Dungeon in the 20's
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Too low?
Too high?
It was way too high. You almost got a level per Dungeon in the 20's
Ah that is probably whats going on
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I hope they wont drop exp rates in general.
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They need to increase the exp you get per dungeon.
It's so low.
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I wonder if it's about the exp gain from Manic dungeons. I think it's pretty high but with the difficulty it kinda makes sense. Normal's EXP is way too low though.
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Dud .. plss give some stamian to us .. we lost to much today cuz the Dg an all stuff
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I don't mind the current exp rates, didn't feel like i need to grind or anything, but what do i know, i'm only lvl14 so far *shy*
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Dud .. plss give some stamina to us .. we lost to much today cuz the Dg an all stuff
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compared to KR the exp rate is extremely low
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for a game a like this grinding is fun since its so interactive
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guis the xp is well ..... mb si some bug xp ... but is no to low
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They should send out vitamins to compensate for the lost energy due to constant dc's

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guis the xp is well ..... mb si some bug xp ... but is no to low
I guess they might of found an exploit or something, but they do a pretty poor job at explaining what it is, umu~
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I guess the only question i could ask is- What did the Experience scaling look like on the Korean servers? And how could that translate over to our Western audiences?
Bare in mind I'm asking this knowing that once a player reaches the game builds' current level cap- the player then begins leveling a Ranking system connected to that specific Character.
That is what I've read anyway.
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I guess the only question i could ask is- What did the Experience scaling look like on the Korean servers? And how could that translate over to our Western audiences?
Bare in mind I'm asking this knowing that once a player reaches the game builds' current level cap- the player then begins leveling a Ranking system connected to that specific Character.
That is what I've read anyway.
Oooh!
Do you think this reason alone is enough for them to guaranteea wipe? = w=
Level cap is 35, so I heard. o -o
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Wait what? level 35?