Skill issues (merged topics)

  • Been trying to drag Haru's slash n dash skill onto my hotbar with no success for five levels now :( i'll try as soon as i level up, whenever i relog or move to another instance, but still haven't had any luck..

  • Been trying to drag Haru's slash n dash skill onto my hotbar with no success for five levels now :( i'll try as soon as i level up, whenever i relog or move to another instance, but still haven't had any luck..


    Hi all,

    BUG: https://prnt.sc/itizlr (I can not drag this skill into the skill bar)


    That's a jump skill, you can't put it into your skill bar. You use it by jumping and pressing 1 (it'll show up when you jump)


    L89RRfD.gif

  • who can read is clearly in the advantage



  • Is this the megathread for reporting skill issues?


    'cause I've got a bunch with Haru.



    First Blade's "additional attack" phases you through the enemy, causing it to partially or completely miss depending on distance/enemy size. Huge enemies stop movement through them, which are only a smaller number of bosses in the game.


    Storm Strider sometimes phases you through the enemies instead of push them along with you.


    Bladewall sometimes doesn't pull enemies.


    Armor Smash completely misses small enemies if you're up against them.


    Bolt Waltz doesn't hit anything if you activate it while up against a wall. It also doesn't hit knocked down enemies.


    Arena Storm's damage/stun extension is half the range of the graphical effect (only inner circle). This is not intuitive.


    Slash 'n Dash's graphical effect is invisible for the caster unless you aim in the air?



    Adding onto that, some skills (notably early ones) become utterly useless due to low power scaling. There is no reason to use them anymore as they're a waste of time and SF. There is no way to increase the power of these skills once maxed out, and they're so low impact that it's a waste of skill points to even max them out. Hell, standard aerial attacks do far more damage with no requirement or investment.


    I'm baffled as to how so many core skills are just flat out broken in their design. This shouldn't even be out of closed beta, especially not with the plethora of other technical issues that I've commented on in this and the steam forum.

    Edited 4 times, last by DAOWAce ().

  • First Blade (like many or nearly all other skills) has quite a lot more range than you would expect and the additional attack seems to (at least for me) only miss, when you are right in front of/in the enemy - same effekt sometimes happens with Lilly's passive when executes her "overhead scythe spin" (LMB + repeated RMB - don't think it has an actual name), when you are in an enemy for example when you dashed there first.


    Same as First Blade for Storm Strider, cant say for Stellas and Erwins, but for Lilly her Spinning Devil also pushes only around half the enemies till the end, the rest gets lost along the way, which can be rly annoying, but there are other skills to compensate for that, still not good, because this literally happens every time.


    Think I know what you mean with Blade Wall, it sometimes happens that you don't pull enemies, when you cancel the animation, you really have to wait until the end, otherwise it will not work properly at all, which is really annoying, because it takes roughly 2-2.5s which is quite long - but also kind of understandle considering you pull every enemy in a big cone in front of you. - If you complete the animation and you still experience this that is indeed not intended then, tho have to experience this case myself yet, haven't as far as I remember.


    Nothing to be added to Armor Smash and Bolt Waltz.


    Not too sure about that one, but for me it seems like the runes engraved in the circle of Arena Storm seem to glow more intensively in the first smaller circle (ends around half) of the whole circle, maybe indicating the area of effect for the stun, but not too sure bout that one, just seen it in videos bc I choose the other alternative option.
    (Just looking "logically" - as far as that is applied in a video game - at it, becuase when the sword hits the ground it won't hit hard enough for that whole big circle to stun all enemies in it - even tho its only one second. But thats all mind gibberish of me bc I tend to think that way, so don't take it word by word)

    Adding onto that, some skills (notably early ones) become utterly useless due to low power scaling. There is no reason to use them anymore as they're a waste of time and SF. There is no way to increase the power of these skills once maxed out, and they're so low impact that it's a waste of skill points to even max them out. Hell, standard aerial attacks do far more damage with no requirement or investment.


    I'm baffled as to how so many core skills are just flat out broken in their design. This shouldn't even be out of closed beta, especially not with the plethora of other technical issues that I've commented on in this and the steam forum.

    The skills will get additions later on and thus get more powerful, when we get the update for it, if this is handled like in JP/Korea. Not too sure about the details when the update came, but I'd assume it was somewhere along the lvl60 update, so no worries on that end for now. - Tho have to agree that basic atks do more dmg most of the time, but it's only natural, that they won't scale the basic skills from the beginning on to do a ton of dmg while having very little cd and sf usage.. they should be used for connecting, cc and so on, at least until we get additions.


    EDIT:

    Just encountered another issue with one of Lilly's skills, namely the passive Soulstrike - Only an issue while beeing used on the ground: if I let it charge up (doesn't matter if its fully charged or not) and release it, while beeing attackled at the same moment, I get catapulted in the direction where the attack from the enemy was facing. (e.g. if I charge up, let go of RMB or beeing fully charged up, while the enemy atacks from my right side, I get pushed to the left instead of the direction where I am facing)

    Edited once, last by MrSugoDes: Added issue encountered just now. ().

  • Jin's Noble Fist's additional hits are not registering properly. Clicking right click instantaneously will cast the additional hits but will not deal any damage.

  • Jin's Noble Fist's additional hits are not registering properly. Clicking right click instantaneously will cast the additional hits but will not deal any damage.

    Oh thank god. I thought I was lagging or something. It was confusing since the mobs were still hitting me but my RMB additional hits were doing nothing. x.x Glad it isn't just me.


    It isn't a huge issue but yea, it's a bit annoying. Sometimes it works, sometimes it doesn't - makes it worse since it's a spam skill.

  • Something's wrong with my main Lilly.

    On my level 25 alt when I sprint then click RMB (soulstrike) she does some kind of buttstroke attack with the scythe. But my level 55 Lilly doesn't (nothing happens when I RMB while sprinting).


    Which skill is that supposed to be?


    edit: nevermind, it was Whirl Sprint. It doesn't work when it's maxed but works fine with only 1 point.

    Edited once, last by Weeblord ().

  • Just a reminder that if Die-phoon's hitbox overlaps an out of bounds area(Lilly casts it near a wall/enemy is near a wall and you are using the only viable Die-phoon extension), Die-phoon just ceases to exist.


    It's rather annoying since in GC, the Gunner loves hugging the wall.

  • What did they do to Lilly's Typhoon right (red) extension?

    What does the skill even do now? Weren't they supposed to simply fix the animation?


    And I can't even reset it since I only have 2 reset tickets from the easter event.


    Surely this is not an intended change, right?


    Going to edit this again to make things a bit clearer:


    The right extension for Die-Phoon ("Spread") was changed after this patch (May 29). Before, the extension made the whirlwind larger (aka, Spread, just like the tooltip suggests) but now what happens is that the whirlwind stays the same except that it kind of moves forward and left to right.

    Basically, it's utter garbage now and the patch note didn't mention any of this.


    No one cares about this? No one uses Die-Phoon with the right extension?

    Edited 2 times, last by Weeblord ().

  • Red typhoon was perfectly viable, until this patch.

    Its only issue was that it didn't benefit from big plastica and that spergs couldn't handle the slightly delayed typhoon.

  • Guillotine ulti skill of lily now being almost useless cause of the delay of the skill hits.Before update guillotine was perfectly functional while now its not.

    Not to say that the skill should really get buffed instead of getting bugged,lol.

  • Ok so, after playing today, Erwin's Sky High Skill - Skill Ariel path is well, buggy. When I kick, sometimes it won't launch the monsters and they just fall to the ground. Other times even if I did miss, the bullets aren't hitting when they should be at the range.

    I don't know why this is happening but it is definitely getting irritating.:lilly4:

    GPtZvaQh.png

    "There's nothing to be afraid of. The only thing that gets in the way is the fear of ourselves."

  • Power Through effect is not activating, for example on my Pale Avenger sword

    it has 10% proc rate and 30sec duration

    not activating even after i killed a room full of monsters D:

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