Is it only me? because when I played the Japanese version last year I barely use any potions at all.
Did someone notice enemy hit harder than the Japanese version?
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Yes they hit harder than the KR and JP version, but it's not really a problem.
If you are coming from KR and JP think of this version of Soul Worker as a NewGame+.
While the enemies may hit harder, you have the vast gameplay experience of a veteran player already.
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Is it only me? because when I played the Japanese version last year I barely use any potions at all.
It seems that with server lag this issue is enhanced so don't worry when they fix the lag it will be much better
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I think that an hard game is a fun game. i dont want to swing my scythe around aimlessly and oneshot everyone. Tuned this way, the game is less forgiving and more fun from my point of view

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I think that an hard game is a fun game. i dont want to swing my scythe around aimlessly and oneshot everyone. Tuned this way, the game is less forgiving and more fun from my point of view

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I'm fine with it.
The game's more fun that way.
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I'm pretty fine with how the gameplay is, although sometimes getting 1 shot with 21k damage isn't fun, it's still fine, most things are easy to dodge
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I'm fine with the difficulty. Wish they give out daily free ressurections though, or more ways to get ressurections
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I'm fine with the difficulty. Wish they give out daily free ressurections though, or more ways to get ressurections
Yeah that's the only downside, i have no more resurrections so every run feels like SAO

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I'm fine with the difficulty. Wish they give out daily free ressurections though, or more ways to get ressurections
Yeah at this point i'd love to be able to obtain ressurections more frequently with how the boss mainly hits like a truck
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The difficulty decreases at later levels somehow.
But yeah I got to agree that especially in the early levels the monsters and bosses hit a lot harder than in the japanese version.
More Respawner would be nice to get due to that. -
The difficulty decreases at later levels somehow.
But yeah I got to agree that especially in the early levels the monsters and bosses hit a lot harder than in the japanese version.From what i Heard the monsters did as much dmg as in the early versions of KR and JP
And the reason why the difficulty decreases at later levels is because we have more skills at around 30-55 than we had before, and the Monster at higher levels did not get that much stronger in terms of difficulty.
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Dunno how its been at the Japanese version but i kinda like it as it is right now
The difficulty decreases at later levels somehow.
But yeah I got to agree that especially in the early levels the monsters and bosses hit a lot harder than in the japanese version.
More Respawner would be nice to get due to that.do you have any idea why its getting easier ?
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Dunno how its been at the Japanese version but i kinda like it as it is right now
The difficulty decreases at later levels somehow.
But yeah I got to agree that especially in the early levels the monsters and bosses hit a lot harder than in the japanese version.
More Respawner would be nice to get due to that.do you have any idea why its getting easier ?
Most likely because the damage of the bosses doesn't increase significiantly later on. At the beginning they have, in my experience, just too much damage. Later on you don't take as much damage anymore. The scaling of armor etc. is probably kind of unbalanced in this beta state.
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It'd be easiest if you just think of the game difficulty as a standard parabolic curve.
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I don't hate it, but Steel Grave makes me want to smash my head into a wall. But that's just because I suck at maintaining enough stamina to dodge

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The difficulty makes the game fun. If they hit harder from the other servers, It was a good choice.
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I like the way it is, I just hope that in later levels this won't change into a "spam me that shit and oneshot me baby" stuff
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already quit Erwin because from my side it's the weakest class in game, also because stamina, u can dodge like 4-5 times then got hit from elite one for 1/2 hp ... I don't mind play harcore game but i didn't expect it from the beggining

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already quit Erwin because from my side it's the weakest class in game, also because stamina, u can dodge like 4-5 times then got hit from elite one for 1/2 hp ... I don't mind play harcore game but i didn't expect it from the beggining

Erwin get's crazy good late game tho. He's the weak early strong late kinda character. I would suggest sticking with him as He's pretty fun to learn and rewarding to master if you like his playstyle and character