Having a Stella in your party is life saving.
But I agree with those saying adding some sort of daily resurrection function. That’d be great... considering how difficult it is to obtain resurrection stones and how hard bosses hit at earlier levels.
Having a Stella in your party is life saving.
But I agree with those saying adding some sort of daily resurrection function. That’d be great... considering how difficult it is to obtain resurrection stones and how hard bosses hit at earlier levels.
I still got 6 revives left ![]()
But yeah its fun getting one shot by a boss on manic. which i wouldnt call very balanced or fun.
But the game is...not ...hard?
But the game is...not ...hard?
The game isnt hard, i didnt imply it was. i just said that some bosses on manic oneshot me
But the game is...not ...hard?
Try playing the game on maniac or hard instead of normal lmao
anyways, this is a patch both kr and jp got a long while back, at least KR did, not sure about JP
we're not the only ones with the pve revamp
Cleared every episode up to 27 on manic, and will be stage 10 steel graves today :/. If you know attack animations you never get hit
Just don't get hit, right?
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Cleared every episode up to 27 on manic, and will be stage 10 steel graves today :/. If you know attack animations you never get hit
That is right Learn patterns Ez!
Hello,
I am happy to know that korean version is different from EU / Na version! On korea, SoulWorker is really so easy, I think the game can be better with a new challenge for the dungeons. We must change the way we play and its really interessant of start on a "new game".
Sorry for my bad englih ![]()
Just don't get hit, right?
I'm just basing off my experiences when doing maniac when dodging any red indicator and still getting oneshotted
The point of MMOs has always been the social aspect of the game. Games that let you solo all content from the start are bound to fail. Therefore, a game that proves to be somewhat difficult, challenging, requiring party members to clear is a good thing. You can do it solo but it takes skill, it's easier with people but it's still not face rolling. Having said all this, I welcome this game's difficulty. I just really hope they implement more ways to get ress stones, especially a way to ress party members by using in-game currency.
Well the ress stones will be probaly cash shop only later on... or crafting with "massiv" amount of needed materials.
I like challgenes in games (like BornSouls) and i wouldnt care if bosses can one shot you (even with the fast cast speed that some bosses have) but then it means wasting fatique again, again and again.
Or you need 2 Stellas (or atleast one) in party for healing on Bosses...
It's pretty much like old school DFO right now.
I guess they figured since everyone is starting at early game, let's actually make it challenging until enough people get to end game that they need to tone it down so they can catch up.
I really like it like this and it actually makes it so that you have to actually pay attention and get used to the game's mechanics....
Which suck because you always get hit by lag and get snap-backed out of your dodge animation, or get hit from across the room when you ran out of the hit box 3 seconds earlier and... yeah you get the idea.
With how this game handles lag (and not just Gameforge's servers) it's really hard to not get one hit killed by lag.
I agree they hit quite hard. I've played the Japanese version with Iris and I'd almost get 1shot in Hard and Maniac content, but for the western version I can't pronounce an opinion yet because I decided to start playing with the cute loli, Stella..... oh boy, I couldn't have made a worse decision....
She's cute alright... but her starter kit is abysmal-tier shite. Yeah every character has at least 1 poop ability, but with Stella I'm talking about her first 4. I know she gets a billion times better later in the game, but for me that doesn't justify her being so incredibly weak compared to all other characters in the beginning.
Anyway, SoulWorker is a difficult game, but it's not unreasonable and it can be cleared solo on all difficulties without using res as long as you have nerves of steel to scratch you enemies until they die.
I laughed when everyone died from the starting AOE on one of the bosses except me.
I'm fine with it.
The game's more fun that way.
This, all of this. High rate of difficulty always makes the game much more fun, plus it'll make our casual base more hardcore than any other servers causal's. I say keep this difficulty.
Im having fun with Stella so far, leveling her was quite easy, its just about using the dodge at the right time. And the character is really fun to play, Im actually surprised by this.
Feels better when I'm not killing everything with one hit. When pots actually have a purpose now.
This game is difficult but rewarding, especially when you have no respawns left, keeps you on your toes lol.