Changes I would like to see

  • Hello guys! Here are some changes I would like to see, also would like to hear your opinions on them :3


    1. More Fatigue points.

    From 200 to 300

    on weekends 370


    2. Getting more "rest" fatigue from the last day

    instead of 50% to 75%


    3. Lowering damage on Monster(Maniac) in the early levels (1-15)

    Nerf the damage on monster in the early levels, not too hard tho, they should still do much damage, just a little nerf would be enough in my opinion. (Only the non boss monsters)


    4. Daily Rez stones.

    Give players daily rez stones.

    Having no rez stones left you get 3 stones after 30 minutes of being logged in.

    Having more than 1 you get 1 after 30 minutes of being logged in.


    5. Being able to use the Auto team search function, while also being able to move freely around the town.

    Edited once, last by Skyknigt ().

  • Quote

    3. Lowering damage on Monster in the early levels (1-15)

    Nerf the damage on monster in the early levels, not too hard tho, they should still do much damage, just a little nerf would be enough in my opinion. (Only normal monsters, not the boss monsters)



    i hope nerf all monster if necessary like old JP days,monster are easy to kill and farm items

  • More EP would be nice, but unlikely. This system has been in place across all versions, I dont see any reason it would change.


    The bonus of 50% carryover is already quite generous tbh. A lot of other games dont have carryover at all. I would like to see some sort of bonus for carrryover or extra EP on weekends though. Maybe through login rewards for EP boosters?


    I totally agree on daily ressurections. I like a challenge and all but getting 1 shotted due to an unlucky call is kinda sad, especially since no characters have ress skills.

  • 200ep is fine, and increasing the roll over % is actually a great idea imo.


    I’m against nerfing mobs, people just need to learn the mechanics and get good. It’s the only part is SW that keep the game engaging to me as a player

  • 1 + 2) They're thinking about a solution but need more data tho

    Id like to see it gone instead of increasing it to 300


    3) No, they're already weak in Normal Stages. Maniac is hard, yes, but farming gear in order to progress further and finding players to run Maniac together is part of a MMOG


    4+5) Yea, would be nice. Like 5 a day.


    Other than that, Id really like them to change the max. amount of items youre able to sell and dismantle aswell as increasing the amount of items you can sell. All 3 things from 10 to 20 atleast, and then based on feedback maybe more

    LMAO:sleeping:

  • I dont think increasing Energy just for weekends should be a thing, but over the whole weak.
    Since nowdays working during weekends is much populare than it was many years ago, which is why xp bonus events during weekends was encouraged.

    So no XP during weekends shouldnt be a thing, but the increase in general would be preferably.


    2.
    The rest XP with 50% is fine.


    3.

    Damage from bosses on Manic mode should be lowered, getting oneshoted isnt viable. (level 2-6)


    4.

    Res stones is a Premium feature thing, i don't think it should be given to players either since it disencourage people to try their best. The Daily login system gives you revive stones too. just not everyday.
    ( don't see how you're able to die at a low level unless u don't know how to utilize your skills, that is on you tho.)


    5.

    As for this, i'd prefer this, but theres already a function that allows you to find teams when you stand in town that you can join in easily with.

    Edited once, last by Syphex ().

  • the energy System should be revamped not removed i think:


    200+ energy=200% Drops and exp (effective double Drops&XP)

    100+ energy=150% Drops and exp (effective 1.5times Drops and XP)

    <100 energy= normal Drops and exp

    0 energy = 50% Drops and 0% Dzenai/Gold but normal exp


    Dungeon costs till lvl45 dungeons reduced to

    normal 1

    hard 2

    maniac 3

    So that People have some Kind of Motivation to Level up since ist "cheap", and they dont Need to run a dungeon as often to get now leveling equip while above 100 energy.

    this would turn the ftg System to a rewarding System, makes People help other fellow soulworkers while not hindering their own Progression since no waste of ftg, effectively pushing the social aspect in this multiplayer game, where you can still help guildmates or RandomPeople in town in Need of help.

    Also the 0% Dzenai from dungeons is to prevent goldsellers to abuse the System all day Long.

    Additionally the xp gain would help removing leveling barriers where you Need to regrind dungeons to reach the Level for the storyquests or at leasts softens them down a Little bit.


    thats the only Change i wish to see in this game, the difficulty is good, and if you can rerun a dungeon at low ernergy costs, no Need for free respawn.

  • I can not remember a MMO i played recently where i could actually die at lower level ( or die at all ). This is so nice and refreshing.


    Energy system is fine, because it lowers the gap between casual and hard core players.


    3 Res stones pr day is fine too. Makes the fights more challenging.

    W-erwin.png

  • thats the only Change i wish to see in this game, the difficulty is good, and if you can rerun a dungeon at low ernergy costs, no Need for free respawn.

    You don't use energy if you wipe because energy is consumed upon killing the boss.


    I like the values they use currently but so far I've only seen like up to 12 EP for one run.


    So that People have some Kind of Motivation to Level up since ist "cheap", and they dont Need to run a dungeon as often to get now leveling equip while above 100 energy.

    this would turn the ftg System to a rewarding System, makes People help other fellow soulworkers while not hindering their own Progression since no waste of ftg, effectively pushing the social aspect in this multiplayer game, where you can still help guildmates or RandomPeople in town in Need of help.

    Also the 0% Dzenai from dungeons is to prevent goldsellers to abuse the System all day Long.

    Additionally the xp gain would help removing leveling barriers where you Need to regrind dungeons to reach the Level for the storyquests or at leasts softens them down a Little bit.

    As someone who's favorite thing to do is to help and guide others, I understand where you might be going with this. My opinion on this is just eliminate rewards if the dungeon is below their own level by a threshold by maybe 4-5 levels or more (possibly lower). This way you just have people doing it out of the kindness of their heart and not looking to take your lunch money (poor metaphor, I know)

  • 3) No, they're already weak in Normal Stages. Maniac is hard, yes, but farming gear in order to progress further and finding players to run Maniac together is part of a MMOG

    Oups my bad .w. with normal monster i meant the non boss monsters, not the monsters in Normal mode, going to edit that.

    Edited once, last by Skyknigt ().

  • Quote

    3. Lowering damage on Monster in the early levels (1-15)

    Nerf the damage on monster in the early levels, not too hard tho, they should still do much damage, just a little nerf would be enough in my opinion. (Only normal monsters, not the boss monsters)



    i hope nerf all monster if necessary like old JP days,monster are easy to kill and farm items

    It's weird. I find Manic easier than Hard.

  • What i see is you stopping while open some menu.
    im still feel get lost and while running you opening map and the character just stop.

    LzFPqne.png

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  • I would like to see that they can profide us some more players.. I do not like the idea that some languages have their own server.. especially when the dungeons are not server crossed...this leads to lack of players which is not handy in such a dungeon team work game in my opinion.


    Also I played the JP version and I could easily solo dungeons.. This is how ever not the case in here. A challange is nice but for that we have the Maniac mode..

    33nkz00.png

  • Removal of the fatigue system would be nice. Currently, it restricts me from wanting to do daily quests, helping friends, or doing anything below the best EXP contribution. It's a massive turn-off to this game, and I've quit others because of their systems.


    Also, being able to auto-party and fill a group even if you're not full. I see no reason why it has to be entirely four random people, even if two friends are on the same quest/district.

    Eninya, NA

  • i hate that fatigue system with passion, it hindering me from playing when i have free time. Most of the time in week i have to work from dawn till sunset. But when it is weekend i can play like 5 hrs, like wtf that's so fucking pissed me off. And when i found someone new want to play the game i can't carry them much and i also have to sacrifice my scarce amount of energy i have in a day for them

  • The only good suggestion out of these is the last one - It would be great if I could move freely, check my inventory and do stuff while waiting for the team to gather. Other suggestions - completely useless. If you spend more than that 200 energy a day, do daily dungeons like Steel Grave and you still have time to play... well mate, I want your time, because I need to work, do housework, eat and sleep.