Exp is very low,is too much hard level up.
Increase Exp
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- Game
- Krebs
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Don't feed the troll
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Don't feed the troll
Why did u say that?
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no its not.
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People are alredy max lvl and lvling is too slow ?
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People are alredy max lvl and lvling is too slow ?
Nah that's because we're insane.
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People are alredy max lvl and lvling is too slow ?
I'm a solo player, and it's true.
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Firstly, no.
Secondly, work on your grammar.
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Every dumb request should lower your exp rates /shrugs/
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Manic mode + look for the bonus xp noted on the episode
There will be times when it won't appear (like the above image), in which case try another teleporter. I haven't determined if its better to stick with the latest stage or to go back to one with bonus xp.
You can also use xp bonus items. These last only for an hours so only use these when you are ready to grind hard without any rest for 1 hour.
Also, there is no event right now and this is beta. On most mmos, 2x exp is very common. This will happen in the future. As for those who got to lvl 40+, they just play a lot xD
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People are alredy max lvl and lvling is too slow ?
whats the max level o.o
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I literally never have to grind a stage for xp to level, and I am leveling fairly quick for some1 not using any mats or pills for energy. I am lvl 37 and skipped leveling today cause I was busy with irl stuff. Exp rates are fine, people just think it's slow because this is an energy based game which causes you to feel slow.
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Yes exp rate is low here, in JP server you not need grind hardest mode of same dungeon over and over just for a lvl.
and it pretty boring at the end, grind grind like BDO so boring and monotonous.
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in JP server you not need grind hardest mode of same dungeon over and over just for a lvl
Neither do you need to here. You can do all the subquests, you can check the hard and manic modes of previous districts for bonus exp effects etc., you don't HAVE TO grind one and the same dungeon over and over again to level up.
Given that some folks have already knocked at the door of the level cap I find this request...questionable and pointless.
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I actually like that it takes a bit of time to level up. Feels more rewarding that way. I played a game were one dungeon can lead to multiple level up during EXP events. It just makes the grind feel even worse.
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I don't know what game people are playing when they say they don't have to grind at all. The first grind wall shows up around Tower of Greed where you might be a level off from continuing and have to backtrack into a manic mission. I've run into others in Candus, but there is a noticeable gap in exp to content level that can require some grinding.
To be honest, I wouldn't care about the exp problem if we didn't have an energy system. Having to spend my entries for the day on straight grinding a previous mission is not fun. If I didn't have to worry about energy, I wouldn't care about grinding missions to reach that next level. Keep in mind this is coming from someone who auto-teams and normally doesn't run Manic without 3~4 people whenever backtracking is needed for quests. -
Grinding those previous manic gave me:
- a massive bunch of EXP per run
- lots of blue items which I dismantle and earn materials from
- lots of Dzenai by selling those materials
- a good bunch of unique items which - until I was fully equipped - was wearing
- a good bunch of unique items which - now that I am fully equipped and even upgraded them - I am selling for lots of Dzenai
To be honest, I really can't wrap my head around why people want to reach the level cap so darned fast. I still have content to look forward to, I am earning a nice profit on my way up there so I am able to afford things like pots and materials and better gear and so on, I am enjoying the game in different modes and thus get to see all the quirks and specialties...
Sure, one wants to level up, get somewhere. But do I really want to get into the situation of having reached the level cap that quickly? Because what awaits me there? At one point or another I've done all there is to do and then all I can do is level up another alt, rinse and repeat. So yeah, I don't mind if it takes me a bit longer to get there. I am enjoying the way up there. And I could bet that I am not alone with this, because the majority of players - never was and never will be actually - is not hardcore, the majority is more casual and wants to enjoy the game without being pushed and driven by hardcores

All in all...sorry, I get your point but I simply don't agree at all. In my opinion progress is good as it is and the pace is just fine.
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I don't have an issue grinding Manic for EXP.
The only thing I can see where exp needs to be tweaked - is Rucco. And that isn't for me really, it's more for a "healthy" intro to the game.
The community would want new players to have a positive time trying out the game. So I feel, and this is just for Rucco, that all Side Quests and doing just normal dungeons should get you to around level 13. IT doesn't.
It doesn't bother me how it is, I just don't want new players getting scared off since they have to grind after only playing the game for 30-40 mins. This is purely speaking from experience. When I played Last Chaos years ago (A long time ago...I'm so old) when you are able to get to your job advancement it is recommended to not take it so you can farm (for a few days) to cap all of your normal skills first since they transfer over - but if you don't max them and you job advance, then you lose access to those the skills. No one wants to grind after only playing the game for a few hours.
Since in JP you can level with just side quests and normal mode, it leads me to believe that the Devs noticed the flaw and fixed it. We just got a version of the game that doesn't have it. So eventually, we should get it.
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But what do those "new players" expect? I mean...I was level 10 in an hour or two. I consider that fast, if the level cap is 55. How much faster should it be?
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I have also the feeling that the first hours can be improved for new players :
- we have to farm too early in my opinion
- first monsters hit too hard for new and naked players

- more explanations about stance (right click), dodging, etc)
