Poll - Changing the Fatigue System

  • How would you like to change the Fatigue System? 322

    The result is only visible to the participants.

    So the Fatigue System has been the center of some heated discussion past few days. However, I have not seen any actual data regarding that matter. So for my personal interest and support or disproof argument make in those discussion, lets make a survey. Please choose the answer you personally prefer.


    Also please note: In case of removing it entirety is for whatever reason not possible, your vote will count toward the option "Reduce the fatigue consumption (e.g. 50%)". I assume this would be a compromise everyone can agree on.



    Edit 06 March 2018, 19:34

    I just want to note that it woud be more easy for them to give uss 400 energy daily than to change energy req in half on all dungeons

    As this is the same as the "Reduce the fatigue consumption", let's threat them as equivalent.

    Edited 2 times, last by Nitros ().

  • I think it's fine as it is. But maybe at higher level dungeons it would be good to reduce the consumption. (Tho if you have read the guides theres already a way to save 50% of the fatigue.)

  • The fatigue system was introduced in Asian games due to people playing themself into a unhealthy lifestyle in some cases even death.

    Later when those games got hosted in the west, where these problems are not as prominent the hosts found they could abuse it as a cash grab by selling energi pots and boosts.


    The system itself is not needed, it serves no function at all for the players here, only to irritate and hinder the progression, further dividing the players who play "for free" and the players that don't mind paying for energi pots.

  • The fatigue system was introduced in Asian games due to people playing themself into a unhealthy lifestyle in some cases even death.

    Later when those games got hosted in the west, where these problems are not as prominent the hosts found they could abuse it as a cash grab by selling energi pots and boosts.


    The system itself is not needed, it serves no function at all for the players here, only to irritate and hinder the progression, further dividing the players who play "for free" and the players that don't mind paying for energi pots.

    Agree

  • Does that mean the west doesn't need it as much as the east?

    Honestly I do not think any region needs it anymore. The fatigue system was a poorly conceived solution that was implemented due to pressure from government.

    Gaming today is more widespread among different groups. As an example there are more girls gaming today then 10 years ago. Gaming is no longer looked upon as a NERD hoby and "nolifing" a game is frowned upon in most cases, that was not the case 10 years ago since online gamers where a more closed community.


    But the system persists since they can make money out of it.

  • Well, I think it should stay, but I don't think it has to be like it is now.


    I think reduced cost should be enough to adress certain problems that some of us have. (Not sure if 50% reduction is too much.)

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  • If they changed it, it would be more uniquely different than the other version of SW (Where we get our updates). And as someone else mentioned, removing it would only make updates for us take longer due to our game system being different. Whereas now it is just copy, paste, translate.

  • I highly doubt it's just because of "unhealthy lifestyle". It's a way to create Exit Points for the player. In MMORPGs, especially if it is new, one of the worst things that can happen is that people run out of things to do. The system is a way to prolong the overall experience. Would be bad if everyone is already gone by the time they release new content.


    There are some videos on YouTube discussing Exit Points as a part of Game Design.


    Also, updates would not necessarily take longer. All you need is to implement an option to turn it off or on. It's just a matter of configuration.

  • I highly doubt it's just because of "unhealthy lifestyle". It's a way to create Exit Points for the player. In MMORPGs, especially if it is new, one of the worst things that can happen is that people run out of things to do. The system is a way to prolong the overall experience. Would be bad if everyone is already gone by the time they release new content.


    There are some videos on YouTube discussing Exit Points as a part of Game Design.


    Also, updates would not necessarily take longer. All you need is to implement an option to turn it off or on. It's just a matter of configuration.

    Exit point are absolutely a necessity in a game. But the fatigue system is not a good one.


    Lets say a friend or guild mate of yours wants help clearing a lower level dungeon. With a fatigue system most people will tell that guy/girl that they do not want to waste energy on that task. This hurts the community.


    You are bound by a system to play for your own progression only.


    I recently played Kritika online and that was the case all the time there. People only helped others is they where at 0 energy. That is not even possible here where you have to pay to even enter. There you only got reduced loot/gold/mats if you where at 0 energy.

  • Honestly I do not care either way since I have the means to p2w but I just want people to understand the downside of this system.


    And i can bet a lot of people will come crying on the forums in a few months that the game is p2w and that they can't progress as fast as people that buy energy pots in cash shop.


    Maybe we have a chance to change the system now with this poll, who knows.


    Make your voices heard or forever hold your peace!

  • I consider a high level player not helping a low level one to be a good thing. While it may sound nice at first, that player will not learn how to control the character probably. Mistakes need to be made. In other words, that can have negativ effects as well as it is simply leeching.


    It may not be the best exit point, but what else could you do with responsable resources? I am also not trying to justify it, just fighting possible reason why it exist. The thing with the addiction is that you can just play another character. If that would be the goal, why not isn't fatigue global?

  • Reduce it by 50% that will be great.

    And as for energy potions i wold like to see it as free item for everyone with 3 times uses per day wich resets everyday

  • Removing energy from normals

    Would help this game alot let the hard and manic stay as it is.

    That's not a bad idea!


    My idea, which would be a little harder to implement, is that we gain +5 Energy per lvl. At max level that would be over 500 Energy, and if you can burn through that in a day, you NEED to take a little break, go play Vermintide 2 or Warframe for a while, lol.

  • I consider a high level player not helping a low level one to be a good thing. While it may sound nice at first, that player will not learn how to control the character probably. Mistakes need to be made. In other words, that can have negativ effects as well as it is simply leeching.

    I Agree and Disagree. If its a Max level player helping a level 1 Character yes, the Level 1 Character should first learn how to play himself before getting "carried".

    But currently I am behind my friends roughly 2-3 Levels (we're 40+) there are some quests which are for [hard] or [maniac] difficulty and I have trouble soloing them (don't want to risk a respawn), and the general playerbase is not queing for these quests since they are focused on progressing. If there was no Fatigue System, they wouldn't have a second thought about running the Dungeon again with me, with the Fatigue System they don't want to help as much because it would set them back.

    So yes I am against leeching, but I am not against helping someone out.

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  • Go play Vermintide 2 or Warframe for a while, lol.

    That's not much of a break now is it :P


    Jokes aside, I don't have a problem with the energy system - but I think it should be removed. First of all it'll be unique to this version of the game so more people may be attracted to it. Secondly, the West doesn't have this "gaming overdose" problem that the East has/used to have which is what the energy system is for.


    I don't like how it's a cash grab either... over time it'll just make more players leave because they can't do any dungeons without energy and if they're active like usual players are they'll run out very quickly without the 50% method.


    It also discourages people from playing together since it "wastes energy" if you're not doing exactly the quests you have to do. So playing solo is just more efficient... which defeats the point of an MMO to start with imo.


    I agree a lot with what Giftless said earlier as well:

    The fatigue system was introduced in Asian games due to people playing themself into a unhealthy lifestyle in some cases even death.

    Later when those games got hosted in the west, where these problems are not as prominent the hosts found they could abuse it as a cash grab by selling energi pots and boosts.


    The system itself is not needed, it serves no function at all for the players here, only to irritate and hinder the progression, further dividing the players who play "for free" and the players that don't mind paying for energi pots.

    It could very well cause a pseudo-pay2win mentality that people who pay for vitamins will be able to level faster and play more, which should not be the goal in my opinion.

  • Reduce it by 50% that will be great.

    And as for energy potions i wold like to see it as free item for everyone with 3 times uses per day wich resets everyday

    So what you're saying is you want everything handed to you for free?

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  • Reduce it by 50% that will be great.

    And as for energy potions i wold like to see it as free item for everyone with 3 times uses per day wich resets everyday

    So what you're saying is you want everything handed to you for free?

    No... he said energy potions should be a free item.


    Though I do agree that's a little far... that's basically removing the system lol.