hate to be that guy, BUT

  • BUMP go look at cash shop. repeats self if soulworker continues down this path its going to be even more P2W than other versions

    Yeah I looked and? I didn't see any p2w items. You really need to check the understanding of the term before you start shouting that SoulWorker is p2w. Elsword is p2w. Dragon Nest is hella p2w but SoulWorker as if now? Nope. You can play without spending even 1$ on this game and still be good/have fun.

    Are you sure you actually looked?...
    This cash shop looks very P2W for an average MMO.

  • BUMP go look at cash shop. repeats self if soulworker continues down this path its going to be even more P2W than other versions

    Yeah I looked and? I didn't see any p2w items. You really need to check the understanding of the term before you start shouting that SoulWorker is p2w. Elsword is p2w. Dragon Nest is hella p2w but SoulWorker as if now? Nope. You can play without spending even 1$ on this game and still be good/have fun.

    the term p2w isnt defined by a person having to spend money that would be P2P pay to progress skyforge is P2P.

    I tried def need me a signature

  • the term p2w isnt defined by a person having to spend money that would be P2P pay to progress skyforge is P2P

    Well, you still don't get it but it's okay. P2P is pay to play, just saying. P2W is pay to win. In both cases you need money, but P2W is free at start. In P2W you need to spend money to be the best/to clear things that can't be cleared without cash shop stuff etc. In Soul Worker you can play raids without energy so you don't need to spend money on energy vitamins. And you need your skill, you can't pay real money for the ability to evade.

    Are you sure you actually looked?...
    This cash shop looks very P2W for an average MMO.

    And what exactly is so P2W there? Fashion things? Items that can also be bought in game without real money?

  • P2W:

    -Akasha Transmiters
    -Brooch and related items (which includes costumes)
    -Equipment upgrade related items

    -All boosters

    -Most Combat items

    -Most trade items


    So like, 80% of the cash shop?


    Just because an item could be attained in game without real money doesn't make them not P2W... The fact is even with things you can attain in game for free, with money, you can get all these things that it would take a non payer months if not years to attain. Currently with the same effort, it just isn't feasible for a non payer to keep up with a heavy payer.

  • None of that literally makes sense. You can get them without money which means it's only pay to advance/convenience. its not pay to win. You need to use the terms correctly.

    This doesn't affect ingame content. it only affects pvp. Get it through your head. F2P.

    GIT GUD

    Hey, I'm Tiger. Nice to meet you. In game my character is MatoKuroi


    Lily_Sig_2.png

  • You are so funny mate. You literally wrote what I was about to wrote you back. But still I will quote you but with small adjustment An item could be attained in game without real money so it doesn't make the game P2W. Just because it will take you LONGER to get your items without paying any money IT DOES NOT MEAN that it is P2W. P2W is when you HAVE TO BUY certain items to COMPLETE a dungeon/raid/whatever and you CANNOT buy given item in game. Do you see a difference now or still nope?


    I'm not protecting Gameforge. They prices are joke. BUT it is not P2W YET.

  • For me p2w is everything related to the payee not needing to put in as much effort as the non payee. You do not win in terms of being the best but you pay for shortcuts. I am fine with that as long as there is no gambling boxes or cash shop only items that give buffs or peerks you can't gain by playing. Hell, many iv talked to even find xp pots to be p2w since you get to endgame faster and get to have more time with endgame content then others.


    Then again, some of those costumes can be sold for in game currency. If raid gear can be sold at the marketplace one with a lot of money can buy those items without clearing the content hence p2w.

  • - RNG, not fully P2W

    - Brooches aren't that big a deal

    - Never used them so I have no clue, you might be right

    - QOL imo, not really P2W

    - You mean the "I like to be nice" items?

    - How to p2w market slots?

  • Obviously, the P2W definition is rolling in it's grave at this point, since so many people have gone and killed it.

    The definition of P2W will always be similar to this: An advantage that can only be obtained via cash shop.

    The only real advantage, as I see it, is brooches, because you need to unlock slots, and you need to whale for brooch sets. They are not significant enough to make you extremely powerful over the next player, but they're very convenient to have because they do make a difference. Other than that, most of the items can be obtained in game, with exception to few, which in turn can be bought on the marketplace from other players, prob whales.

    This game is not nearly as P2W as some of you think it to be, but you also have to realize that this minor amount of P2W is really not gonna hurt the game when you can do everything in the game a payed player can, for free. Especially since you can buy every item you'd need on the marketplace, or obtain it in game.

    TL;DR: Game is a bit p2w because of brooch sets, otherwise, in comparison to other games, this is really nothing bad.

  • Wow, and with the cash shop released, I immediately eat my words. Why can we buy 100 energy in the cash shop when they're event only? You're literally ruining your own version by doing this.

    That, and 28$ CAD for 1800 which isn't even enough for a costume? You're absolutely kidding. You have to be.

    Pfft, not to mention you can buy enhancement materials and the like in the cash shop.

  • I vaguely know P2W evolved to to such an elaborate definition. But lets look at this carefully. P2W is a very concise term. It involve 3 words. First of which, "Pay". You know, spending money. Second word "to" just a preposition. Which now we come to the third word, "win" and the only one that is really up for debate.


    The only reason for this is that winning at a MMO isn't really defined. The gaming community has various opinion on this matter but all of them have one thing in common which is advantage. Whether you can attain the item in-game or not, the spending of money provides an advantage. The "cannot be attain in-game" clause was used by the gaming industry to make it look better to the community. Unfortunately, players have also started using it that way too.


    Even then, if we go by the definition with "cannot be attain in-game". It save you time right? Can you buy time with in-game currency? I think not. Also, anything in the cash shop could be attained without paying if the game offers the premium currency as rewards from events or giveaways. So going by that definition, most of the games that have been already labeled P2W are not P2W which is blatantly incorrect.

    Just think about it and what the words actually mean. Because honestly, the term itself is quite self-explanatory...