After playing JP SoulWorker for some time, the drop rates there compared to here are about the same-ish. Hard to say cuz I'm not 55 in NA yet compared to my JP character... But it feels the same, only... a bit less drop rate than JP rates.
almost 10 times as much crafting materials on global
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"The intent is to provide players with a sense of pride and accomplishment for unlocking different costumes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player material farming rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on SW forums, Steam and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can."
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"The intent is to provide players with a sense of pride and accomplishment for unlocking different costumes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player material farming rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on SW forums, Steam and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can."
Everything sounds nice in words. I have yet to see anything that will prove they will uphold or even be able to provide such a service. Given from as ive come to understand thru issues with my guild name and other issues. They do not even have full control of the game and some of its functions..... like renaming guilds or even moving and deleting items...
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I would be okay with it if we didn't have the energy system but as someone said on another thread "I would rather have the Energy system than crappy drops or farm like mad" so we are on the right track guys.
All planned



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I would be okay with it if we didn't have the energy system but as someone said on another thread "I would rather have the Energy system than crappy drops or farm like mad" so we are on the right track guys.
All planned



expect we have crappy drops and farm like mad.....
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Umm... it isnt the japanese voices... my friend had to specifically install them himself. Those are korean voices....
I guess I misheard from the character I chose, sounded most similar to Japanese dialect. Just checked another and yeah, I'm not hearing japanese words.
Welp, time to grab the JP voices then.
"I'm fast seeing the playerbase for this dying off rapidly"<--- lol.
Yeah because people are totally fine not being able to play the game because their server goes down every day.
Totally fine with paying exorbitant prices compared to other versions.
Totally fine with having severely inflated material costs for things.
Totally fine with all the technical issues the game has, like the big ones that inhibit playing it properly such as mouse acceleration and completely screwed up gamepad support.
Everyone's totally fine with these things, got it.
1. It's open beta. Which contrary to the popular belief put out there by most gaming companies - open beta is NOT the official release. "Open Beta" just means that EVERYONE can test it. "Closed Beta" is typically invite only. Since this game is in "Open Beta" it is bound to have server issues - especially with servers that require a high amount of resources. Which is what? The NA server. The NA server has more people playing on it than all the other servers combined. While annoying, it is understandable that a highly stressed server is having issues maintaining the amount of users playing on it. This happens A LOT in games.
2. Prices for the full costume aren't bad. The only issue is the expensive cosmetics (i.e Hair styles, colors, etc). They are almost as much as a full on costume.
3. If you think about it, the materials can be explained in one of two ways. Either GameForge massively increased our material requirement OR our version matches JP when it was first released. We do not have the JP client translated to English. We have the same game, but an earlier version. For all we know, the JP version had these insane material requirements, and the Devs saw fit to reduce the amount in a LATER patch. You have to compare our version to the first version of JP - not current version of JP.
Saying that is in Open Beta is a cheap excuse. The game itself is pretty solid and Open Beta suits it, the NA server specifically isn't in an Open Beta state at all, its just bad. I doubt the reason for the server outage last night and tonight have anything to do with the number of people playing on them. What that is, we'll never know, but even IF it was adding capacity should be the easiest fix for a server. /shrug
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I mean I can kind of get what they are going for. Some people like working hard for a hat or a top and show it off, but if everyone can farm it in a single day, nah, in a few hours, it kind of kills the "accomplishment" factor of that item. I mean it's an MMO, you're probably going to be playing the game for months and months anyways.
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"The intent is to provide players with a sense of pride and accomplishment for unlocking different costumes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player material farming rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on SW forums, Steam and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can."
Hm, they based the initial cost of crafted costumes on Open Beta data? The values were set prior to the Open Beta. Strange.
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"The intent is to provide players with a sense of pride and accomplishment for unlocking different costumes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player material farming rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on SW forums, Steam and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can."
Everything sounds nice in words. I have yet to see anything that will prove they will uphold or even be able to provide such a service. Given from as ive come to understand thru issues with my guild name and other issues. They do not even have full control of the game and some of its functions..... like renaming guilds or even moving and deleting items...
As a side note, here's some fun reading for you (it wasn't a real quote).
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I mean I can kind of get what they are going for. Some people like working hard for a hat or a top and show it off, but if everyone can farm it in a single day, nah, in a few hours, it kind of kills the "accomplishment" factor of that item. I mean it's an MMO, you're probably going to be playing the game for months and months anyways.
Like I have stated before I would have no issue for these kind of numbers from like some rare drop blueprint. That I am more than happy with "getting the sense of accomplishment feeling" from the incredible grind fest it is to make that item. Yet we are talking about simple and quick to obtain fashion recipes that literally everyone gets...... by simply doing what they need to....to progress and level. So really where is the unique factor in something like that?
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WOW. So high.
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"The intent is to provide players with a sense of pride and accomplishment for unlocking different costumes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player material farming rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on SW forums, Steam and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can."
Hm, they based the initial cost of crafted costumes on Open Beta data? The values were set prior to the Open Beta. Strange.
I was just memeing
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Thus the quest begins for an adventure for tons and tons of rubber, acrylic and wool~

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The amount of mats needed rn is far too high to be considered an "accomplishment" in my book. After grinding up to level 30, I had less than 100 of each material.
At this point, I don't even bother to buy fashion blue prints with my Grutin coins bc it's just not worth it.
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That's a crazy inflation for required materials. It felt like a lot but I just assumed it was normal.. totally not worth.
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The real world market is hitting the in-game market. Now this is something.

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I can understand things being high and needing to be grinded for but it is a bit weird that they are so much higher than another version.
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"The intent is to provide players with a sense of pride and accomplishment for unlocking different costumes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player material farming rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on SW forums, Steam and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can."
Everything sounds nice in words. I have yet to see anything that will prove they will uphold or even be able to provide such a service. Given from as ive come to understand thru issues with my guild name and other issues. They do not even have full control of the game and some of its functions..... like renaming guilds or even moving and deleting items...
As a side note, here's some fun reading for you (it wasn't a real quote).
Ah i was like ive read this before so i just assumed it was somewhere on here. derp
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Market mats+grinding for materials won't be enough.I mean,the materials are already weak in drop chances,but rising the mats? +There is a weak variety of crafting costumes(maybe they will add some in the future,idk).The grinding process for these costumes just doesn't worth,if only GF will bring back the old quantities of mats needed
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Oh, shit. Almost forgot about this thread.
Ours are higher when it comes to JP, but our build is actually based on KR which actually has the same fashion material costs as us. So no, Gameforge didn't raise anything from the version they're basing off. Someone managed to clear this up on another thread previously.