Pay 2 Win

  • I don't found dmg buffs etc. xD so I can't understand why SoulWorker should be p2w?

    I only see costumes, hair, eyes etc. and "Gametime" Buff (more pay2play and not pay2win).


    And btw, it's a free2play mmo, so don't flame about ingame shop.

  • Brooches is probably the only P2W aspect if you consider "you can do it for free but it's going to take so many years that you probably can't" as P2W. Maybe QBD and limited AR cards but it's rng so you can either spend 2 or 2000 usd (and you only need 1 limited AR here because of bank share). And although they make a difference you can still enjoy PvE content being an inefficient pleb so it's more about how minmax you want to go. PvP is a joke so just don't.


    But honestly after some utility you only buy cash for clothes and AR, fashion worker is a serious fashion game so not being able to buy more hairs and outfits might as well be the only p2w that matters;

  • For me SoulWorker is not P2W because the Cash Shop does not give an enormous advantage. Only costume give a smart boost with the brooches! There is also card Akashas but it is more Gamgbling than the P2W.
    My conclusion is that the Cash Shop is especially of Pay-to-Fast that Pay-to-Win

    « Qu'est-ce que vous voulez, mon p'tit Bohort: entre son épée qui fait de la lumière, son Merlin qui fait pleuvoir des grenouilles et sa Dame du Lac qui se prend pour une truite, il lui manque plus qu'un numéro de trapèze, au roi des Bretons. »

  • Brooches is probably the only P2W aspect if you consider "you can do it for free but it's going to take so many years that you probably can't" as P2W. Maybe QBD and limited AR cards but it's rng so you can either spend 2 or 2000 usd (and you only need 1 limited AR here because of bank share). And although they make a difference you can still enjoy PvE content being an inefficient pleb so it's more about how minmax you want to go. PvP is a joke so just don't.


    But honestly after some utility you only buy cash for clothes and AR, fashion worker is a serious fashion game so not being able to buy more hairs and outfits might as well be the only p2w that matters;

    I wish I could log-in to take a screenshot of my favorite brooch: +2% movement speed within city limits.

  • I would be happy if they remove this "Stamina"-System.


    I searched a long time for a anime mmo, found SoulWorker, and can't play it intense :'(

  • Id say as soon as they bring stats on fashion or other ways to get exclusive stats / buffs on fashion or smething like buffs +10% dmg only available in the shop , thats when i call p2w

    My hair is so buff like you've never seen. It'll give you the one two with just the one.

    fight me and my pink hair i bet you wont

    LMAO:sleeping:

  • Id say as soon as they bring stats on fashion or other ways to get exclusive stats / buffs on fashion or smething like buffs +10% dmg only available in the shop , thats when i call p2w

    My hair is so buff like you've never seen. It'll give you the one two with just the one.

    fight me and my pink hair i bet you wont

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  • Right now I don't see the it as pay to win, even with consumables for sale, the prices are too high to make it worth. It's not like someone paying 100 USD (which is considered a high value) per month would get too much advantage on those who can't pay.


    The only thing that worries me about the cash shop is the Dzenai price on cosmetics. People are going apeshit and paying more than 2mi (right now it's a kinda high amount) for just a 390-cash-worth hair dye. I surely hope the Dzenai prices will be readjusted and nobody will get weeks-worth of DZ farming by selling a 5 USD worth item.


    But well, the previous paragraph is caused by impatient people, not GF at all.

  • I'm curious but for those that know G.F do u really think they wont pull a fast one on the raid entry limits because i personally feel that they will... also there allot of people that say the cash shop items can be obtained in-game , i do want to know where u get those battle books because there nowhere to be found , even if there 10% ones would be good and probably some tensions might go dawn as those are the "main" issue people q.q well that's just might thought , i mean keep 100% one in cash shop but let people buy the 10% one with i don't know those in-game coins or battle points which u can get from SG imo

  • I would agree with you if this were the case for another mmo, but this is Soul Worker.


    Correct me if I’m wrong, but I feel like there’s no real competitive pvp here, so they can’t really use their “huge advantage” anywhere else other than pve. Sure there will be time someone will flex their godly gear, still it doesn’t affect you in anyway. ?(

    There is PVP though, and considering how fast people will blow through their energy at end game. It is very likely that some people will end up pvping more then they pve regardless if its competitive or not since that is all they will be able to do. If you have played any game that has any type of open world pvp you would understand how this can end up a problem in the long run considering the pvp for soul worker looks to be a type of open world pvp that is involuntary.

    I have played other game with the p2w/pay2getahead aspect.


    IMO, soul worker pvp is a joke, there’s no real organized pvp like guild war, 3v3, 5v5 etcs.

    District 6 “open world” pvp are easily avoidable, plus I’ve never seen anyone actually die unless they stay and fight.

  • Okay players can pay cash to upgrade, restore stamina etc.

    How it affects your gameplay? You so much concerned about other's preformance in dungeons or/and leveling?

    It would be understandable if we talked about game with main PvP, RvR or GvG content, but SoulWorker is all about PvE.

    HAH HAHAHAHAHAHAH

    Man district 6. PvP is a side thing in this game but OH MY GOD THAT HARU BEAT ME BECAUSE SHE HAD BLUE HAIR!!! BULLSH*T

  • For a definition I'd say the best one I can come up with is that pay to win is when the advantages a game offers through the use of real money, or a real money equivalent currency exceeds what you're personally comfortable with. The thing about pay to win though, as that definition indicates, is that it's completely subjective, and as a result, can be heavily influenced by bias. Here's some examples of why I've seen people define a game as pay to win, or defend a game against claims it is pay to win to illustrate my point:

    • The game is pay to win as you can buy 100% cosmetic items from the cash shop, sell them for the in-game currency, then use that to buy powerful items only obtained as in-game drops.
    • The game is not pay to win as even though best in slot equipment (ex: weapons, and armour), and other such things are only sourced from the cash shop, since they can be traded, they can be purchased with the in-game currency, from people that bought them with the cash shop currency.

    These are examples of what I'd seen people actually say, and once you look at it, you'll see both say the games in question were, or were not pay to win, for the same reason, cash shop items could be traded in-game.


    Some other things I've seen on the topic are as follows:

    • I've seen people consider cosmetic items in of themselves to be pay to win when in the cash shop, as cosmetics were very important to them.
    • I've seen people say a game isn't pay to win, as essentially, the advantages are all affecting things they're not interested in (ex: they only care about PvE, but the advantages really only affect PvP, or the reverse).
    • More, and more games will sell the very things you're grinding to get, something that would have been unthinkable years ago, and means the company then becomes financially motivated to get people to spend money to buy, but many will defend the practice, and claim it's not pay to win.
    • Some games have player trading done using a cash shop currency, which some try to spin as being a good thing, while others see as clear pay to win.


    If someone likes, or dislikes a game, they tend to be far more forgiving, or critical of what is sold for real money (bias). In the end, arguing over if a game is pay to win is pointless, asking others if a game is pay to win is also pointless, you just need to look at it yourself, and make your own judgement.

    Edited 2 times, last by PhoenixShi ().

  • Id say as soon as they bring stats on fashion or other ways to get exclusive stats / buffs on fashion or smething like buffs +10% dmg only available in the shop , thats when i call p2w

    I know that from somewhere :/

    ~ Guild Master of Cool <3 ~

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  • Okay players can pay cash to upgrade, restore stamina etc.

    How it affects your gameplay? You so much concerned about other's preformance in dungeons or/and leveling?

    It would be understandable if we talked about game with main PvP, RvR or GvG content, but SoulWorker is all about PvE.

    HAH HAHAHAHAHAHAH

    Man district 6. PvP is a side thing in this game but OH MY GOD THAT HARU BEAT ME BECAUSE SHE HAD BLUE HAIR!!! BULLSH*T

    dam hedgehogs alwaus ruining the fun

  • People just upset the cosmetics cost more in US version than Asian version


    They don't realize that outside of NA people play in netcafes and have to pay for the computers, so a lot of mmo publishers get money partnering with netcafes. They lower cash shop prices and have lots of perks for playing the game. Since the target customer also have to pay the netcafe, it explains why the cash shop prices are cheap otherwise nobody could afford it.


    Also in Asia p2w is seen as more of a "oh well, it's life" and people are OK with p2w. In NA you have diehard players who will proudly tell you they never spent a cent even though the game needs money to operate