Suggestion for the energy system.

  • So I see people unhappy with the energy/fatigue system in the game which limits the amount of runs you can do. The arguments to remove is are that it is pay 2 win since it allows people to purchase them allowing those who can afford to buy them excel a lot faster than those who don't buy. Also I see some saying that it decreases the amount of time they play/ can do in the game....


    So for starters, I dont know if they will remove that system mainly because it is already in the shop and it would make people who purchased them pretty angry. Also from a business point of view it is a loss of revenue.


    Now I myself do not really like the system but I have a suggestion to make the system better.


    Suggestion: Energy Regeneration.


    Basically overtime your energy regenerates so you would get the 200 daily and lets say cap of energy is 200. Lets say every 30mins you get 5 energy so every hour you get like 10. I think this would make everyone happy. It would reward people who stay on(even if you AFK) it would somewhat help hardcore players who are free to play and it would help people who pay as well(in a way). As from the business standpoint uhhh i dont think it would really effect revenue but it would increase the amount of players and the amount of time they stay logged in.


    TL;DR : energy regen.... 10 energy every hour so 1 energy every 6 minutes.

  • Energy regen would be a great idea,tbh.In my mind came also a bonus of energy whenever u are leveling up,let's say 50 energy for each level up

    I am the handle of my gun

    Speed is my body and bullet is my blood

    I have created over a thousand guns

    Unknown to Myriam,nor known to Lex

    I have withstood pain to create many relationships

    Yet,those hands will never hold anything

    So as I pray

    Unlimited gun works!

  • The core compromise we have to make here is: How does such change result in an increased bottom line of revenue?


    Will adding passive over time regen make players happier? Okay, sure. But does this necessarily make them spend more? In general a happier player is more willing to spend.


    But does a happier player guarantee spending? It's not as sure as forcing players against a wall for the sake of progression. GameForge is a publisher and not a developer, they can't match other exemplary f2p games which constantly produce new content.



    In what way can you ensure players to spend more and at the same time make them happy? It's not quite so simple since players will seize a mile if you give them a yard.

  • They could still make money after taking out the energy system by just adding daily entry limits to endgame raids then adding an item in the cash shop that grants a bonus entry to said instances. The item can be also be sell-able on the auction house. While this type of system would still limit the amount someone could do endgame content it does not limit what you can do outside of that, such as helping lower level guild members, farming old content, etc.

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