Gameforge vs JP server [UPDATED 2018.3.11]

  • our Login rewards are also more similar to KR than to JP. Idk where you get the idea for claiming that JP and KR are that similar in the aspects you mentioned. Do some proper Research next time. You can check out HOQ's Videos if you want to convince yourself.

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  • Nope, you can still play on it as far as I know. The playerbase is much much weaker than the Japanese version though, which is pretty funny considering some people think it's the "original" version.

  • Korea barelly reaches 100 players online at prime time. (Have this info from a buddy who is korean and went to na server).

    The game is really empty unless you are lvl60.

    Japenes version is going better tho

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  • Korea barelly reaches 100 players online at prime time. (Have this info from a buddy who is korean and went to na server).

    The game is really empty unless you are lvl60.

    Japenes version is going better tho

    Is that buddy by any chance HoQ? xD

    And yeah people saying "No compare! this is KR way!", but ill say why we have to follow a dead version when we can make a change a follow a more succesfull version?

    :thinken:

    Edited once, last by Omega ().

  • Yup

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  • The korean server has the same login rewards, same crafting costs and similar cash shop prices as the japanese version. They were never different thus your arguments are invalid. They made the changes themselves to increase their income upon cash shop introduction.

    False. The korean server absolutely has the same crafting costs we do, I got someone to confirm this directly on KR just earlier this week. Dunno about cash prices, but people need to stop saying KR has lower crafting costs. They do not.

  • Yes, NA is based off the Korean version of the game, but who cares? Why do you think the Korean version of SoulWorker is dead compared to Japan? Because the JP version is more enjoyable. Since SoulWorker NA is still fresh and new, I believe that it should share more similarities with the JP version rather than the Korean version even if it's the original version of the game.


    But hey that's just my opinion.

  • It was not. The korean version may not be a smashing success, but it's not particularly dead either. The whole reason it went under the radar isnt (entirely) because of the grind or anything, but because they had massive publisher issues early on:


    LionGames got Sega KR to host the Korean version. Before launch could occur however, the mother company Sega reformed some of its offices and shut down Sega KR, so Korea no longer had a publisher for the game.


    In the mean time, they found a host for JP, and beta + launch soon followed after, still without a KR version


    Nexon KR got asked, but declined the offer


    It wasn't until SmileGate picked it up that Korea had a server to play on; and by that point, most people from the west interested in the game were already playing JP, assuming JP was the original server (which it isn't), massively increasing JP server's popularity and further pushing the KR version into obscurity.


    KR has some grindy features that can and will push players here away from the game (I mean, we have the KR version and see what's happening), but it wasn't just that that made it merely "ok" for popularity than great. It's the combination of that and being stuck in no-publisher-hell for far too long.

  • Didn't read any of the posts, don't care to, but I wanted to mention a few things from the OP post.

    Mats on the market are cheap, if you wanna make free outfits, consider buying some. Overtime, it may add up to a large amount, but it's not a real big issue. You can get the free outfits in a timely fashion.

    3 Free revives are nice, but the revives you get from progress, as well as anti breaks and akasha cards, are all tradeable. Consider making an alt or 2 and transferring those revives over.

    As it stand's, of course their log in bonus would be better. That server has been out for 2 years, they're not gonna give utter garbage to both veteran and new players. You might consider waiting a bit to compare these two.

    And also, isn't JP 60 cap? Leveling, I assume, would be much faster than at a cap of 55. Just a thought.

    Other than that, there's nothing to defend. You could argue that the crafting is 9x more due to the fact that the game has been out longer, so the new craft stuff is hard (?) to make, but the lower level stuff is pretty easy. I don't know, however. Money books, exp books in the shop, I don't like it either. But this is based off the KR version, which to my knowledge, is mostly more p2w than the Japanese version.

  • And see but because of that, we shouldn't follow KR, if the asian people got fed up with the grinds and they are the region that loves grinding the most and went to JP to establish, then why bring "that" version to the west, where people doesnt have a patience for grinding like the asian counter part?


    I still believe that Gameforge if they are listening to us by any chance, it will gain a lot following the JP version in both content and cash shop way this game 100% sure that will stay alive for quite some years giving revenues just by selling dress my toon content.


    Cheers

  • Yeah, I'm not saying we should 100% follow KR. All I've been doing so far is correcting people on what the original server and its design choices really were, purely objectively.


    Suggestions for us to have lower crafting costs based on actual gameplay experience within our server (ie "It takes players too many dungeons to get materials that simply cost too much to buy at our early state where not everyone is bathing in money yet, that the costumes you can craft will never or barely see any use, creating wasted content that most people will skip, or save up materials for just the one best looking set. We want players to be able to choose costumes to craft more freely, so the costs should be lowered somewhat to accomodate for this") are absolutely fine and SHOULD be what you all need to support.


    Whining about how the JP server has lower costs and then mis-complaining that KR has lower costs when it doesn't, however, that's not going to get us anywhere.

  • True

  • Some costumes are more expensive in JP than in KR though.

    And Gameforge's costumes are more expensive than those in JP.

    GG.

    Keep whiteknighting more, people.

  • Nope, you can still play on it as far as I know. The playerbase is much much weaker than the Japanese version though, which is pretty funny considering some people think it's the "original" version.

    There is no "think". KR is the original server.

    JP releasing first does not the original server make. Publisher issues happened and now we're in this rather unfortunate position where half the playerbase believes JP is the original game.

    Some costumes are more expensive in JP than in KR though.

    And Gameforge's costumes are more expensive than those in JP.

    GG.

    Keep whiteknighting more, people.

    The cash shop prices for the costumes are more or less OK, it's nothing too special or unrealistically high compared to every other western f2p MMO. The hairstyle prices are inexcusable though...

  • Nope, you can still play on it as far as I know. The playerbase is much much weaker than the Japanese version though, which is pretty funny considering some people think it's the "original" version.

    There is no "think". KR is the original server..

    JP releasing first does not the original server make. Publisher issues happened and now we're in this rather unfortunate position where half the playerbase believes JP is the original game.

    That's why I put quotes. Even though it was the first server, KR was released almost a year after JP.

  • The thing is, people like JP version better. So, does Gameforge want a car with square wheels (KR Version) or a car with round wheels (JP Version)? If they don't care about money, then, go ahead, pick a car with square wheels, since, let me tell you what brings money, PEOPLE. If more people that won't pay any money will come to the game, more people that pay money will come too, since a friend of a friend can be a money whale.


    It's like this, you wanna sell one pizza at the cost of $10 or, sell three for $5? Guess marketers rely too much on books rather than what works for a specific situation or time.

  • It doesn't really matter who is first, but t's pretty obvious that most people would prefer JP's version. And from what I've read, KR's servers are dead, so why follow a dead server?


    If JP's publisher can get these benefits for their players, then GameForge should be able to do the same for us since they represent a much larger playerbase/region and should have much greater influence.


    I think the OP did a great service to the community by bringing this info to us.

  • It doesn't really matter who is first, but t's pretty obvious that most people would prefer JP's version. And from what I've read, KR's servers are dead, so why follow a dead server?


    If JP's publisher can get these benefits for their players, then GameForge should be able to do the same for us since they represent a much larger playerbase/region and should have much greater influence.


    I think the OP did a great service to the community by bringing this info to us.

    Well said.

  • I keep seeing "Why follow a dead server?" and I am pretty sure I know the answer. LionGames is korean. Therefore, obviously, our build is based off of the korean version. Gameforge cannot go and cherrypick whatever features they want to have from whatever server. They can't go ahead and say "we want the KR content, but JP crafting, but KR balance, but JP EXP" and so on.


    This is also why they can't offer you japanese voices. Different voice overs are usually made by publishers, which means GF would have to obtain the rights to use them, which costs money. Is that money really worth using? If you ask me - no. They can't buy anything from weebs' happiness that are happy about the JP voices. And I doubt they would suddenly turn into paying customers, just because of some voices.


    What they can do is to ask LionGames if adjustments could be made, because the west isn't exactly keen on grind fests. I doubt that Gameforge can just go ahead and change how the entire game works. Giving them freedom on what to put into the cash shop semi-backfired as well, from what we've seen. However, for Gameforge to ask the developer for these adjustments, you have to bring up solid, well-formed arguments that aren't "but JP has it this way, why can't we?".

  • I keep seeing "Why follow a dead server?" and I am pretty sure I know the answer. LionGames is korean. Therefore, obviously, our build is based off of the korean version. Gameforge cannot go and cherrypick whatever features they want to have from whatever server. They can't go ahead and say "we want the KR content, but JP crafting, but KR balance, but JP EXP" and so on.


    This is also why they can't offer you japanese voices. Different voice overs are usually made by publishers, which means GF would have to obtain the rights to use them, which costs money. Is that money really worth using? If you ask me - no. They can't buy anything from weebs' happiness that are happy about the JP voices. And I doubt they would suddenly turn into paying customers, just because of some voices.


    What they can do is to ask LionGames if adjustments could be made, because the west isn't exactly keen on grind fests. I doubt that Gameforge can just go ahead and change how the entire game works. Giving them freedom on what to put into the cash shop semi-backfired as well, from what we've seen. However, for Gameforge to ask the developer for these adjustments, you have to bring up solid, well-formed arguments that aren't "but JP has it this way, why can't we?".

    This is beta,expect to everything.And even more on live.We are making theories rn,but we don't know what's gonna happen later in beta and what reaction will Lion Games and GF have aside this thing

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