EXP Rates are really, really low in this game.

  • just cause you wanna play 24/7 doesnt mean you're right...keyboard waeriors like you cant be proven anything

    I dont understand what you are getting defensive about. This thread is a discussion regarding XP rates and i only provided my point of view on the topic. You can disagree with me, thats perfectly fine, but if you plan on challenging my stance im obviously going to defend it, theres no reason to make baseless claims about my habbits and call me names.

  • i mean...if you get offended by that...reallity is gonna hit you like a truck...lets just agree to disagree.

    No where did i state i was offended lol. If you want to talk about "reality" try reading the actual words and not just what you want to see.

  • The xp rates are fine,lol...If u want,u can search for accesories/equipment/titles which have the bonus "bonus xp from enemy"+run manic 4,being better if the bonus xp is on manic 4

    I am the handle of my gun

    Speed is my body and bullet is my blood

    I have created over a thousand guns

    Unknown to Myriam,nor known to Lex

    I have withstood pain to create many relationships

    Yet,those hands will never hold anything

    So as I pray

    Unlimited gun works!

  • What ErwinAlter said thees no problem with XP rates only bad players don't take advantage of bonus XP stats since i already posted the possible XP bonus amount you can get (no book bonus XP used).

    For me i keep two set of gears

    One for XP farming gear which gives the max XP stats as possible


    second set for boss which is your best current gear you process. ( switch gear before the boss door)

  • I personally believe that the game is being handled decently(for the most part) considering it went into OBT without prior player-testing, but the EXP rates are really low. And you really start feeling it once you hit level 40+. I have to pretty much grind manic maps to level up. Now, while this does remind me of the retro RPG era, I'd prefer if we could level up a "little" bit faster.


    Before any of you ask, yes, I know of the bonus EXP through items and titles, and I am using them, which is probably the only thing keeping my sanity intact through this grind-fest.


    The main issue is that the EXP given on quests and on the dungeon clear is abysmally low, especially on side quests which are pretty much non-factor in leveling at the moment. You should really consider increasing EXP rewards, since mob EXP is decent.

    Edit: I forgot to add that this especially hurts people who solo a lot, since farming the dungeons takes more time.

    I also had my bad time during the levels 38-40 and from 51 onwards until I finally hit 54. The quests are pure annoying and to repeat them puts me to the real test of not breaking, shouting like a wild animal while rampaging through my neighbourhood.


    To be honest, the amount of experience you get is totally fine. This is something which comes through an energy based system, so that you come back the next day, when the energy is refreshed, and go on in your adventures.


    Now you may think that you want to see some progress in your adventures, you want a reward for coming back the next day, you want to see that you are successful, slaughtering all the no-brain-enemies. The problem is, that you are expecting too much of a reward.


    While it can be debatable that the amount of energy you need for all the missions is too high or not, with every mission you successfully run through, with every mob you kill, with every quest you, sweaty from the last ep4 manic boss, deliver, you get a reward.


    Those rewards, may it be 300k EXP or 10 Grutin Coins, are both of an equal value - they let you be closer to your next goal, no matter which it is.


    Regarding the experience from sidequests, they are there to give you a little sidestory to the main quest and since we have repeatable quests every day, that shouldn't be a problem in case of leveling since the experience reawrd in those repeatables is not really that low.


    People who only play this game to solo farm the dungeons are, in my opinion, at the totally wrong address, since this is a coop-MMO, so your argument with that is kinda invalid. Get a random group with autosearch, profit from the 6% bonus experience in a full group, and there is no problem anymore.


    To conclude, the experience is totally fine, a bit of grind hurts noone, especially on an official server. No game developer wants his players reach the endgame content in about one or two weeks, that would totally destroy the game itself and it has no factor in entertaining the players. The energy system is okayish to let the players stay longer (we even get energy refresher, can use 3 a day and people who really want to play, can buy them in the cash shop...speaking of, we even get a mat and an energy drink FOR FREE each day).


    If you really like this game, this kind of grind should really not hurt you any way at all. Especially because it is the fun factor of this game.


    That's it from me.


    In kind regards,

    Cryo

  • only bad players don't take advantage of bonus XP stats

    Yeah, because only "bad players" don't want to deal with buying full sets of +XP gear every x level (huge money sink which could be used for other things) and constantly swapping them every single damn dungeon.


    You are in the minority. Expecting everyone else to do the same min/maxing micromanagement as you is asinine.

  • only bad players don't take advantage of bonus XP stats

    Yeah, because only "bad players" don't want to deal with buying full sets of +XP gear every x level (huge money sink which could be used for other things) and constantly swapping them every single damn dungeon.


    You are in the minority. Expecting everyone else to do the same min/maxing micromanagement as you is asinine.

    I got my gear from drops (Blue gear) I don't buy from market only bad player use market to buy exp gears from market unless its the 10% XP bonus accessory set thats fine. So please get your fact straight /shrug

    Also no money was spent in the making of the image provided so your point about huge money sink is invalid

    Files

    • XP.png

      (4.07 kB, downloaded 89 times, last: )

    Edited once, last by Experica: Forgot to mention ().

  • only bad players don't take advantage of bonus XP stats

    Yeah, because only "bad players" don't want to deal with buying full sets of +XP gear every x level (huge money sink which could be used for other things) and constantly swapping them every single damn dungeon.


    You are in the minority. Expecting everyone else to do the same min/maxing micromanagement as you is asinine.

    Uhhm, excuse me?

    I didn't drop a dzen on exp gear. I only used what was dropped. Sure, like around level 50, the lack of top tier gear will hurt your survability, but it cant be worse than Rocco towb

    wYvcCcb.gif

  • only bad player

    Seems you like this insult to justify your own opinion.


    Welcome to people's ignore list.


    Uhhm, excuse me?

    I didn't drop a dzen on exp gear. I only used what was dropped. Sure, like around level 50, the lack of top tier gear will hurt your survability, but it cant be worse than Rocco towb

    Relies on RNG which is vastly different between every single player. You can get lucky and get everything you need and upgrade easily, or you can be screwed, have garbage drops and fail even +4 ten times over.


    The XP gear I got leveling I sold for a lot more than what normal gear costs, notably if well rolled (+xp, +hp, +attack). ~150k for some pieces at only level 20, which is a lot of money for your first character, and something I'd rather have than 15 more exp from killing a monster.

  • only bad player

    Seems you like this insult to justify your own opinion.


    Welcome to people's ignore list.

    Justify? i show Evidence to back up my claims unlike people like you who justify everything in market is a must use to get best EXP gear as the best solution, and without looking at other means or bothered with the provided method because it requires more effort for the bonus XP bonus. And just want to be one of the casual mass and complain about the EXP rate is being low and not wanting to put effort in investing in any XP bonus gear.

    And how is bad player an insult. I only used that term to describe what bad player would do. Plus you used insult for people who does asinine stuff. That terms is more worse insult then mine so you are the one should be in the ignore list. ;)

    Relies on RNG which is vastly different between every single player. You can get lucky and get everything you need and upgrade easily, or you can be screwed, have garbage drops and fail even +4 ten times over.


    The XP gear I got leveling I sold for a lot more than what normal gear costs, notably if well rolled (+xp, +hp, +attack). ~150k for some pieces at only level 20, which is a lot of money for your first character, and something I'd rather have than 15 more exp from killing a monster.

    I don't level my XP gear to +4 i keep it as 0 upgrade state sure it cost survivablity but its manageable against trash mobs. also clearly you havent used XP gear if you said its a bonus of 15 more XP.


    Also you mentioned XP gear sells well its because people notice its usability and importance of the XP stats for leveling unlike you who use the ignorant attitude regarding XP gears and want to make extra money from selling the XP gears.

    Edited 2 times, last by Experica: Additional comment DAOWAce made ().

  • Full exp gear + titles can give you allmost 50% bonus exp. Again, it may not be noticable on low levels, but around high levels, where each dungeon gives you like 1-2 millions per run when you need 100+, well id rather loot 2-3 millions rathar being a rich player.

    Not to mention that just by running dungs i got 5 millions yesterday

    wYvcCcb.gif

  • It seems like a lot of people miss the point about the EXP rates being bad. Partially, this is my fault since I didn't really explain my point in full. One argument I see a lot in this thread is that "Reaching the max level too fast harms the game since everyone just speed-runs through the content". The thing with Soul Worker is that it is an instance based RPG with a stamina system. The moment you run out energy there is nothing to do and crafting, upgrading, etc requires you to play dungeons to get materials(and the high crafting costs mean you need more runs to get money and materials which is a problem with just 200 EP a day). Having low EXP rates on top of that really makes the game boring after a while. There is no fun or skill improvement happening, when I have to repeat the same maps all over again to get a level up. Yes, the combat in this game is fun, but when you do that all over and over again it can get tedious really fast. In addition, getting levels slowly does not add any more content or fun into the game, it simply means you have to repeat the same tasks all over again to reach the next level. Note that most of Soul Workers cool stuff is at the end game.

    I will bring up Guild Wars 2 again as an example. In GW2, leveling is not too fast nor too slow, but the thing is, there are dozens upon dozens of things to do in the game, all of which give you EXP and items. You never think "time to go grind to level up" in the game because you are preoccupied with going on to explore the vast world and participate in the various events in the game. Soul Worker does not have that(which is arguably the pitfall of instance based RPG's). What Soul Worker does have is good combat and a fun end game, so having the players grind their way through while doing boring quests and repeatables just to reach the fun part is bad practice and will drive a lot of people away.

    One thing that I read above and I agree with, is the fact that not only are EXP rates low but also inconsistent. Some levels go faster and then some levels become incredibly slow to get through.

    Maybe if more things are added to the game as it updates leveling won't feel so slow. Only time will tell.

    TL;DR - Slower leveling does not add any new content or experience in the game and the EXP rate needs to at least have a consistent pace throughout the game.

  • Well once again alright, so grinding is not hard, when yes the open beta first starts, and everyone is doing manic, xp xp xp lvl. So I was kind of late for the game, I'm like 22. Was easy for you guys, not for me as much anymore. Not easy to find people for manic for my level, be honest normal and hard, don't give much of anything. All keep playing I do like this game, now that the ip ban thing happened, even harder to level, So where I'm stuck at. Why would high level wanna help me, they don't, cause they don't need the instance. People jet threw the level, your pretty disposable after that point.

  • Why would high level wanna help me, they don't, cause they don't need the instance. People jet threw the level, your pretty disposable after that point.

    Some would but that would actually harm your experience even more since if whoever helps you is too high, your EXP-Gain get's diminished and you don't get any more Gold or Item-Drops. Even without the Fatigue-System, the game really does it's best to keep Players to the Dungeons corresponding to their level.

  • i just copy what i said about this in another post ;)


    and btw. before someone says i just need to use lvl gear...i already have +46.5 %more exp from gear (sure there could be a bit more but not that much)

  • grinding a dungeon helps with the progression for district point a win-win is it not? Free akasha transmitter and anti breaker item?

    i hit 100% in candus and grace long before i was able to go to the new town(and ruin fortress will probably be the same)....and a 100% clear bonus should not be doable before you even through with a town questwise...but just how i think about it