THe leveling grind will kill this game in less than a year if something doesn't change.

  • I believe they are in that spur of the moment when they are just so upset by how slow leveling can get sometimes.

    No. Please read my post.

    You're taking me too literally, darling.


    Let's start!

    1. Everything takes time if you're doing a pick-up group in MMOs, this is a given. I'm assuming you're upset with the current auto-team feature which DOES have a lot of issues with it currently, but that doesn't mean that it's not going to be touched by the developers. We will have to see what treats Lion Games has for us when we get our official release.
    2. There is nothing anyone can do to control this. You also have the option of spamming the chat with a leveling party advertisement. It's worth mentioning that there will never be, from my experience, an "everyone is at endgame" as there will always be new players, especially in a Free to Play MMO.
    3. I've been leveling with a group of friends (who are casual players, by the way) and we've been going through manic dungeons pretty steadily. One might be more difficult than the other but we're able to clear them pretty consistently, considering we're risking ourselves by using lower stat gear so we can get that juicy EXP boost from armors, which is totally worth it. I don't believe it's impossible but you WILL have to pay attention to the boss and what they do in Manic. It's not like other KRPGS where enemies get a little damage boost and more health, bosses will also have a few added attacks you won't see in Normal or Hard.
    4. What does play time have to do with leveling? If you're 6 months in and not "skilled enough" to clear manics (which is, by the way, just learning to avoid boss mechanics as there is no enrage) there are probably still people around your level that need to level up too. I don't see what anyone wouldn't level with you because they somehow knew your playtime unless they're a friend and would probably help you level if they're a good friend.

    Fortunately for you I disagree with people who are all about the "no more EZ GAME". I do believe some bosses need to get nerfed (Jokaquin and Nether Keeper) and some need to get buffed (I'm looking at you, Kurisu). We're currently playing on an old Korean build so things we see now won't be the same for long. I want to go back to my previous post where I stated that leveling is 30% of the game's content and there are more about a RPG than leveling or fighting things, not like you'll care so I won't waste my energy typing about it. In fact, some MMOs benefit a lot from their level grind (Hi, Maplestory) and some people love grinding for levels no matter how long it takes while also wishing to learn about the class and do endgame with it on the side.


    I love your thesis by the way, It's

    Brilliant.

    :)

  • yeah why don't we just add a level 55 button and let people sort it out among themselves how to play the game or what their characters do, because it's not like they're going to learn a damn thing hitting cap in 2 days oneshotting all the monsters


    don't associate your own experience with leveling with everyone else

  • I didn't read it

    Brilliant.

    She liked this as if you were complimenting her lmao
    the self-awareness of the users in this forum (or lack thereof) is. Astounding. :S

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  • I'm sure Alzii was more than aware that his comment was sarcastic and decided to like it simply because she can.

    Not because she thought he was complimenting her LOL.
    I guess the awareness (or lack thereof) of some users in this forum really is astounding...

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    --
    Sadly leveling up is half the experience of this game since, as people mentioned before, the endgame content is a bit lacking.
    What is the point of leveling up so fast only to stand around bored and not having anything to do?
    I feel nowadays people don't play MMO's for their entire experience anymore and I've seen it happen on many games

    that people just want the 'grind' to become easier. The problem is MMO's will always stay a grind.

    May it be by leveling up or simply grinding your gear. At one point you will hit a wall and only more grinding content

    can take that wall away. Point being is if you want everything easy you will just end up having nothing to do.

    Plus this is a Korean game. Everyone with a bit of experience with MMO's know that the Korean ones are based on grinding

    They love that shit.

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    Edited once, last by Aimi ().

  • I am not upset. Stop making random assumptions about me. Also, you are not taking ME literally enough. I am not here to play games and lightly troll the forum. I brought up an issue I find serious, and if you don't want to read my post then please stop wasting my time. I don't have the time or patience to engage in an endless epeen flame-war with some fanboy that doesn't even read what they reply to.


    1: Again, I addressed this. I am talking about the shrinking population in lower level content as the game ages, and how that creates LONGER queues, which increases the potential for new player turnover. I am not talking about any technical issues with the current group finder system.


    2: Yes there is a way to address this, and I literally tell you what can be done. Increase xp rates, increase quest rewards, make Manic difficulty more forgiving, make normal/hard give MORE xp.


    3: You are missing the point (I wonder why...) The point is the only way to quickly clear manics and have a good time is by grouping, and this will not be as easily possible as the game ages. We can enjoy this now because the game is NEW so everyone is leveling, but the current leveling progression is not sustainable in the longterm. Making a change now will leave the game in a much healthier state than if they did it 2 years later when the game basically fell off the Earth and there are only 100 people playing on steam.


    4: You completely missed the point here, Jesus Christ. at least TRY comprehend my post, please.


    You seem to lack a complete understanding on the subject matter I am bringing up either due to willful ignorance or trolling. Replying to you further is a waste of my time if you won't actually take it seriously.


    Also playing an mmo isn't 30% of the experience, for the vast majority of modern mmorpg, it's more like 3% of your experience. Il let you figure out why.

  • All of you missed the point when he wrote about the "6 months down the line". He's not talking about someone that have been playing for 6 months, but some new player that just realized this game exists in September 2018! He will find it will be hard to level up without a group to do Manics, because the game lost the "fotm" playerbase, and the regulars are enjoying the endgame without even setting foot in the lower-level dungeons. I think that the devs might be aware of this and lower the difficulty/increase xp by then.

    Ofc now wouldn't be the best time, as there are still many players leveling or trying other characters.

  • But lvling isn't that hard tho '-'.


    Maybe try playing BDO and then you will realize what it is to REALLY grind levels.

    Try maplestory u will know what a grinding levels is.

    I also tried maplestory, it is watered down. People get to level 200 in few days. The grind from there on can be really challenging though. Back when they only had 4 classes if you were level 100 you were a beast.

  • All of you missed the point when he wrote about the "6 months down the line". He's not talking about someone that have been playing for 6 months, but some new player that just realized this game exists in September 2018! He will find it will be hard to level up without a group to do Manics, because the game lost the "fotm" playerbase, and the regulars are enjoying the endgame without even setting foot in the lower-level dungeons. I think that the devs might be aware of this and lower the difficulty/increase xp by then.

    Ofc now wouldn't be the best time, as there are still many players leveling or trying other characters.

    Thing is you can't cater to everyones needs.

    There are also people who will NOT like being thrown into the endgame so quickly even if the game is out for 1 year+.

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  • I admit, ToS is a rather bad example for lvl grind, but in the same time it's the best example for grind in general

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  • All of you missed the point when he wrote about the "6 months down the line". He's not talking about someone that have been playing for 6 months, but some new player that just realized this game exists in September 2018! He will find it will be hard to level up without a group to do Manics, because the game lost the "fotm" playerbase, and the regulars are enjoying the endgame without even setting foot in the lower-level dungeons. I think that the devs might be aware of this and lower the difficulty/increase xp by then.

    Ofc now wouldn't be the best time, as there are still many players leveling or trying other characters.

    oh that makes more sense


    yeah i can see that being an issue and i believe someone said that the current build is old and outdated so it might be fixed soon.


    bns did the same thing with new content being nearly twice as hard as other areas and as people moved on from that to later dungeons they nerfed it.


    Besides that there's not much else wrong with it.

  • Iirc, in kr with the increase of lvl cap, they increased the exp gained.

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  • All of you missed the point when he wrote about the "6 months down the line". He's not talking about someone that have been playing for 6 months, but some new player that just realized this game exists in September 2018! He will find it will be hard to level up without a group to do Manics, because the game lost the "fotm" playerbase, and the regulars are enjoying the endgame without even setting foot in the lower-level dungeons. I think that the devs might be aware of this and lower the difficulty/increase xp by then.

    Ofc now wouldn't be the best time, as there are still many players leveling or trying other characters.

    Thing is you can't cater to everyones needs.

    There are also people who will NOT like being thrown into the endgame so quickly even if the game is out for 1 year+.

    You ALREADY get thrown into the endgame instantly.

    Once again, hitting levelcap in an mmoprg in 10-15 days is not a long grind. Period. This game already has a short grind and it's obvious the true game progression starts after you leveled up your scrubby character to end game.


    The PROBLEM is that the leveling system is not sustainable for player retention. (quests gives no xp/gear, normal/hard difficulty is worthless for exp/drops, Manic is the only sustainable source of xp and will almost require you to group up to clear this content efficiently, etc)

    THIS is what I am bringing up, I am talking about macro game design, I don't care about your (or my) personal preference. If they choose to leave the leveling progression as is, it will for sure be a massive contributor to player turnover that will get worse as time passes. Like it or not, the reality is the vast majority of people enjoy a more casual experience (that being easier, quicker, or both) and the leveling progression should be built around retaining the largest market of players possible, in order to improve retention rates.


    Leveling being completely unrewarding in every aspect will overall hurt the game, it doesn't matter if you personally enjoy it the way it is. If you want a more lively game, you need to make changes that will be more likely to get more players to the endgame and KEEP them there.