THe leveling grind will kill this game in less than a year if something doesn't change.

  • All of you missed the point when he wrote about the "6 months down the line". He's not talking about someone that have been playing for 6 months, but some new player that just realized this game exists in September 2018! He will find it will be hard to level up without a group to do Manics, because the game lost the "fotm" playerbase, and the regulars are enjoying the endgame without even setting foot in the lower-level dungeons. I think that the devs might be aware of this and lower the difficulty/increase xp by then.

    Ofc now wouldn't be the best time, as there are still many players leveling or trying other characters.

    Well you can grind exp by exiting at the boss for maniac difficulty but I agree it will be slightly difficult for new players later down the line. Maybe they will make it so if you run a dungeon that is 10 levels or more lower than your current level it will make it so that it will cost you nothing to run it or something. Like if you are level 50 it wouldn't cost energy to run the dungeon where the mobs are level 40 and etc..

  • I'm going to spare you my usual teasing as not to display aggression. I am taking you literally, I just read your post like you asked. If I disagree with you it is not because I am not taking you seriously, I simply disagree with you.


    1. I've never witnessed a game have lower population early game. There will always be a continuous flow of new players and semi-veteran players and other max level players wanting to make alts. This is not something in the black and white. There are so many factors as to why someone will do one instance compared to another. This something that is especially difficult to achieve in a free to play MMO where there is never enough "population" in one area. I've been arond the cities and people getting their groups just fine. I have no idea how else I am to explain this to you, it's tiring.
    2. The rates are not final and this isn't the current client build. We're also missing a majority of the quests currently.
    3. You're missing my point (I wonder why....) The developer made it so that Manics are not simple and easy to clear. It's best you respect that, because they're not going to let you stomp on their science project and take their lunch money. If Manic is easier why bother implementing the other difficulties? Yes, they are difficult to clear right now because as I've stated maybe 3 times in my last reply and this that we're on an old build and things are currently not balanced you'd understand my point.
    4. Nice, I'm not even gonna argue with this one here because your response is as comprehensive as your point. (oops, is that being too aggressive?)

    I have total understand on the matter, it's not a difficult subject to grasp. If you spend half a year coasting low level areas in a MMO you can see how much life and wonder there is out there and how amazing a community can really be. I am taking it seriously, I ensure you (okay maybe not 100%).


    Why do you consider leveling 100% of playing a MMO? Leveling is only temporary process, that's quite obvious for anyone, perhaps you didn't read my statement correctly! I also have no idea what you're rambling about in the last bit of that either. For the vast majority of MMORPGS? This is only one, darling, those others have nothing to do with this one. What's 3% of my experience? Leveling? Then why are you making this thread? This is such a vague statement.

    1. I've never witnessed a game have lower population early game. There will always be a continuous flow of new players and semi-veteran players and other max level players wanting to make alts. This is not something in the black and white. There are so many factors as to why someone will do one instance compared to another. This something that is especially difficult to achieve in a free to play MMO where there is never enough "population" in one area. I've been arond the cities and people getting their groups just fine. I have no idea how else I am to explain this to you, it's tiring.

    Normally i would agree with you but this doesn't hold true for a game like soulwoker. The main reason for this is because there is an energy system in the game this makes less likely a player would go back and help new players out if they don't want to slow their own progress. The system just does not encourage it, eventually new players will find it harder and harder to find groups. As for veterans making alts they would most likely start these alts with an already established group of friends and would not want some new player slowing down their refined leveling process.

    qk24OWM.png

    1. I've never witnessed a game have lower population early game. There will always be a continuous flow of new players and semi-veteran players and other max level players wanting to make alts. This is not something in the black and white. There are so many factors as to why someone will do one instance compared to another. This something that is especially difficult to achieve in a free to play MMO where there is never enough "population" in one area. I've been arond the cities and people getting their groups just fine. I have no idea how else I am to explain this to you, it's tiring.

    Normally i would agree with you but this doesn't hold true for a game like soulwoker. The main reason for this is because there is an energy system in the game this makes less likely to go back and help new players out if they don't want to slow their own progress. The system just does not encourage it, eventually new players will find it harder and harder to find groups. As for veterans making alts they would most likely start these alts with an already established group of friends and would not want some new player slowing down their refined leveling process.

    If you're a higher level player and you want to clear their dungeon they're actually not benefiting at all. I mean you really only see higher level players in low level dungeons on other mmos with level syncing or something similar (I've only seen this in FFXIV). Many other KRPGS don't have a way for high level players to go and benefit lower level players unless it's purely quest clearing or story progress.

    1. I've never witnessed a game have lower population early game. There will always be a continuous flow of new players and semi-veteran players and other max level players wanting to make alts. This is not something in the black and white. There are so many factors as to why someone will do one instance compared to another. This something that is especially difficult to achieve in a free to play MMO where there is never enough "population" in one area. I've been arond the cities and people getting their groups just fine. I have no idea how else I am to explain this to you, it's tiring.

    Normally i would agree with you but this doesn't hold true for a game like soulwoker. The main reason for this is because there is an energy system in the game this makes less likely to go back and help new players out if they don't want to slow their own progress. The system just does not encourage it, eventually new players will find it harder and harder to find groups. As for veterans making alts they would most likely start these alts with an already established group of friends and would not want some new player slowing down their refined leveling process.

    If you're a higher level player and you want to clear their dungeon they're actually not benefiting at all. I mean you really only see higher level players in low level dungeons on other mmos with level syncing or something similar (I've only seen this in FFXIV). Many other KRPGS don't have a way for high level players to go and benefit lower level players unless it's purely quest clearing or story progress.

    I don't mean someone that is max level or anything like that, i agree that would not benefit anyone. I mean players that happen to be a zone or 2 ahead of someone else, why would you go back to help since you would only hurt your progression.


    Edit: In other games you can go back and help someone that is 5-6 level lower then you and still be able to progress your own stuff with no penalty.

    qk24OWM.png

    1. I've never witnessed a game have lower population early game. There will always be a continuous flow of new players and semi-veteran players and other max level players wanting to make alts. This is not something in the black and white. There are so many factors as to why someone will do one instance compared to another. This something that is especially difficult to achieve in a free to play MMO where there is never enough "population" in one area. I've been arond the cities and people getting their groups just fine. I have no idea how else I am to explain this to you, it's tiring.

    Normally i would agree with you but this doesn't hold true for a game like soulwoker. The main reason for this is because there is an energy system in the game this makes less likely to go back and help new players out if they don't want to slow their own progress. The system just does not encourage it, eventually new players will find it harder and harder to find groups. As for veterans making alts they would most likely start these alts with an already established group of friends and would not want some new player slowing down their refined leveling process.

    If you're a higher level player and you want to clear their dungeon they're actually not benefiting at all. I mean you really only see higher level players in low level dungeons on other mmos with level syncing or something similar (I've only seen this in FFXIV). Many other KRPGS don't have a way for high level players to go and benefit lower level players unless it's purely quest clearing or story progress.

    I don't mean someone that is max level or anything like that, i agree that would not benefit anyone. I mean players that happen to be a zone or 2 ahead of someone else, why would you go back to help since you would only hurt your progression.

    I think if you're a decent enough human being, seeing as EP isn't a huge issue with the new 600 bonus cap and mats that you get free each day, it won't kill you to help more than a few times.

  • I'm going to spare you my usual teasing as not to display aggression. I am taking you literally, I just read your post like you asked. If I disagree with you it is not because I am not taking you seriously, I simply disagree with you.


    1. I've never witnessed a game have lower population early game. There will always be a continuous flow of new players and semi-veteran players and other max level players wanting to make alts. This is not something in the black and white. There are so many factors as to why someone will do one instance compared to another. This something that is especially difficult to achieve in a free to play MMO where there is never enough "population" in one area. I've been arond the cities and people getting their groups just fine. I have no idea how else I am to explain this to you, it's tiring.
    2. The rates are not final and this isn't the current client build. We're also missing a majority of the quests currently.
    3. You're missing my point (I wonder why....) The developer made it so that Manics are not simple and easy to clear. It's best you respect that, because they're not going to let you stomp on their science project and take their lunch money. If Manic is easier why bother implementing the other difficulties? Yes, they are difficult to clear right now because as I've stated maybe 3 times in my last reply and this that we're on an old build and things are currently not balanced you'd understand my point.
    4. Nice, I'm not even gonna argue with this one here because your response is as comprehensive as your point. (oops, is that being too aggressive?)

    I have total understand on the matter, it's not a difficult subject to grasp. If you spend half a year coasting low level areas in a MMO you can see how much life and wonder there is out there and how amazing a community can really be. I am taking it seriously, I ensure you (okay maybe not 100%).


    Why do you consider leveling 100% of playing a MMO? Leveling is only temporary process, that's quite obvious for anyone, perhaps you didn't read my statement correctly! I also have no idea what you're rambling about in the last bit of that either. For the vast majority of MMORPGS? This is only one, darling, those others have nothing to do with this one. What's 3% of my experience? Leveling? Then why are you making this thread? This is such a vague statement.


    0) I don't care about your aggression or trolling on the internet. I am not a child.



    1)Then you have nary the experience in this industry as I, simple as that. I have played every single mmo since 2003. ALl of them. Seriously. I have seen too much wasted potential in this genre, I have been apart of so many communities and witnessed so many games die its not even funny, it is sad. I can tell you with 90% confidence what the outcome of this game will be if they don't make adjustments right now while the game is in it's early BETA stages: It will die. Fast. Simple as that. Btw you are having trouble explaining because you can't comprehend well to begin with.


    2)Ok. I hope your right too..that's why I made this thread.


    3)And my point is Manic is the ONLY thing in this game that provides substantial rewards via xp and gear while leveling. The other difficulties are worthless, you HAVE to group up with manics. What if you can't solo it? what if you don't want to solo it? what if you simply can't find a group? This drastically increases the chance that a new player will quit. Soloing this is very draining, and grouping will get significantly harder overtime if the leveling progression is not adjusted, preferably while the game is still in BETA and is generating buzz. You trying to explain to me that Manic is 'difficult" (no shit, Sherlock?) and stating over and over that "we are on a old build" Has zero correlation to the progression design issue I am bringing up.


    4: No, my response was exactly what it should have been, because you literally couldn't comprehend what I was saying on my 4th point.



    "I have a total understanding on the matter"

    No you don't. You then ironically prove how little you understand the point in your following sentences LOL!



    "I am taking it seriously"

    ...didn't you just say you weren't taking it seriously?



    "Why do you consider leveling 100% of playing a MMO?"

    I literally did not say this, LOL! How old you you, really? That's a genuine question.



    "I also have no idea what you're rambling about in the last bit of that either."

    you have no idea about anything. Period.



    "IS 3% of my experience leveling"

    Yes. Oh my god I cannot believe you didn't get that part.



    Again, it is painfully clear you are having issues comprehending the point, there really isn't much else I can say to you.

    Edited 2 times, last by Mostein: Typo. ().

  • I think if you're a decent enough human being, seeing as EP isn't a huge issue with the new 600 bonus cap and mats that you get free each day, it won't kill you to help more than a few times.

    Are you referring to the free 100 energy vitamins? If so why would you waste those on what is most likely an alt just to help someone, maybe if was a guild mate or friend but not some random.

    qk24OWM.png

  • Game is gonna be a wasteland in 2019 regardless if the leveling is easy or hard, if the endgame content gets painfully boring after a few weeks. And the PvP content in this game is the worst I've ever seen in any MMORPG, so PvP people won't stay for long either.

  • Game is gonna be a wasteland in 2019 regardless if the leveling is easy or hard, if the endgame content gets painfully boring after a few weeks. And the PvP content in this game is the worst I've ever seen in any MMORPG, so PvP people won't stay for long either.

    Hopefully we can move that wasteland date back a few years so we can enjoy a healthy anime game for once, but who am I kidding. Yet another game I like is probably gonna be a total ghost town come this time next year. Just another story of failure in the mmo genre I guess....

  • Okay, so... what's the purpose of this thread? Are you hoping for some sort of petiton style movement? Get enough players to agree to it and hope Gameforge notices it?


    There is a suggestions section where you can provide feedback on what you think of the exp rates. Though I would wager there's already a similar thread suggesting difficulty be decreased or exp rates be increased.


    Many have speculated that the exp curve may be adjusted in the future to better suit the demographic. Gameforge has already tweaked it from other versions, no reason they wouldn't tweak it again later.


    This thread as of right now is doing nothing but creating drama and making you sound a bit pretentious with your vast "experience in this industry". Your points have some merit and may have been received better if you weren't presenting it in a condescending manner.

  • I mean it's pretty obvious it will be changed.


    I like the difficulty and the grind early game right now, especially since all the players aren't at end game yet and finding parties is easy.


    When the player base goes down and most players are at level 55 content, then yes, EXP rate and difficulty needs to get better otherwise people will just join, get stuck because they can't level up, and just quit the game.


    As it is RIGHT NOW I think it's perfectly fine.

    People still use these things?


    DJ.Metals


    DJMAX Respect, Guilty Gear 2 Overture

  • Most MMOs with lack of endgame content don't stand the test of time, and even those WITH content struggle, I'm not sure why you think this game would be any different.


    EXP rates won't kill this game, you're worried about new people dropping this game in 6 months? Worry about old players dropping this game instead, because the quite literally NOTHING to do when you've got everything you need is very apparent.


    Enjoy the game for what it is for now, you'll have some fun in the months to come, but it will be over before you know it and you'll move on to the next MMO, like you've apparently done countless times.

  • my goal was to provide my constructive criticism on the current open BETA and to start a discussion on the game forum....because that is what the forum is for.


    The only "drama" on this thread is, is Alzii proving how incompetent she is and people literally just reading the title, and nothing else, and me telling you to actually read my post. Nothing I have said is condescending, I am just merely responding the what I get. And if you say you didn't read my post or I can clearly tell you didn't read it, I will address you so.

  • man I agree with the OP 100%


    I can't phantom how plp find it fun to grind for lvl, it's not like i want to hit endgame lvl fast but i would like to lvl up normally, like every other MMO. The only way you get to endgame in 2 days is if your a "hard core leveling warrior."


    Most of us has stuff to do other than leveling hard for 2 days( which will lead to complaints about stamina, i can't even finish my stamina if i want to) you guys who said its easy to reach max lvl in 2 days GG to you, you have the time :thumbup:

    ebdc1f2857c43283434c4b9b7b261fe9.gifc913cefa7671f164626163e193796350.gif