THe leveling grind will kill this game in less than a year if something doesn't change.
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Fragment , Bless your soul, you made my evening much better.

It was my pleasure
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I can see where you're coming from. I've seen games like this as well, where the first time you meet another soul via matching is what would be the equivalent to Ruin Fortress over here. Getting all the way to that point on your own is far from easy and I agree that this is gonna deter players from actually playing the game far. But I have faith in GF that they'll adress this a little further down the line. However, from what I'm hearing about future endgame-content, this game probably isn't going to live long anyways.
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Is there any point to have this conversation? I feel like we're all just beating a dead horse here. It's common for publishers to make content difficult and challenging upon release, then as majority demographic of players go toward end game/whatever, they'll adjust rates such as EXP and difficulty accordingly.
Is the purpose of your post to make them adjust the difficulty and EXP rates immediately/ASAP? Because I'm pretty sure majority of the players find those rates satisfactory.
Alternatively, if the purpose of your post is to tell GameForge that they will need to adjust it later down the road (read: down the road, i.e. 6 months, 4 months, whenever most players are at end game and not in the starting towns), they'll most likely already do that, and don't need a thread for you to tell them that. -
You think leveling up takes time? Wait till you hit the 50s, you're gonna have a blast. Only there can it be called a true grind.
Also, maniac difficulty isn't hard after a while, it's only insanely hard when you're undergeared/naked. Later on you can take most bosses's attacks except for some attacks that hit ridiculously hard. In fact, I hope they'll increase maniac difficulty for at least Ruin Fortress so that bosses hit harder and/or combo more. You know bosses are easy in maniac when the glass canon class, Lily, can take take at least 4 or 6 attacks before dying. This shouldn't be the case. Mobs pose a bigger threat than bosses because of quantity and damage quickly racking up.
I agree leveling up is a bit slow at the moment, but it shouldn't be too quick, either. Though I do agree that forcing people to farm maniac dungeons to level up at a decent pace shouldn't be the norm. Some numbers must be adjusted. -
You have to look at it this way. With EXP in general, You gain a certain amount for leveling up to reach the level cap. But the reasons why the EXP table shifts or changes for most things is to help agree/ sync with the new level cap that they add or increase too. I'm not a huge "Hard core" gamer when it comes to MMOs and the only game that I been playing for a suitable amount of time is Elsword. However that being said, I don't have a issue going through the game. Yeah my character might die in one poke in manic from the bosses, Mobs are tolerable and arent really a issue to begin with. In my opinion of course.
Whether it be in Days, Weeks, Months or Years. Games are naturally going to have declines to it. Yeah more games have more potential than others and dont make it due to better options, Me personally I dont get destroyed if something dies. If I spent money on a game whether I leave it willingly or the game shuts down. I appreciate the memory and the adventure I had not the downfalls everything brought the game too. This game is far from perfect and I accept that. This game keep in mind, Isnt in complete control of this company, they are hosting servers from the people who originally own this game. Yeah they can change things for us but mostly they have to follow certain criteria to meet standards that they are supposed to meet.
I dont know how all this technical stuff works, but in the end. Things can be changed. But as of right now you just have to deal with it. I personally hate side quests, but at the same time, its super helpful to level up. I see MMO's as a journey to try to reach a goal that you set for yourself. And I was shocked too, but if people can reach 55 in two minutes. Yeah they might did some little tricks that you need to think about to pull it off, but its still possible to level up efficiently. I'm pretty sure Im going to get cursed out for this however, Maybe instead of focusing on what the obstacle is, Maybe figure out a way to get around, jump or crawl under it. If it was impossible to reach the top I would agree. And as I am currently level 36 I dont have room to speak. But this isnt my struggle, I try to set a goal to at least level up 3 times when I do log on.
I'm not sure. Good luck with what you are trying to achieve I guess.
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-Improving dungeon clear and quest rewards will greatly make the leveling experience more enjoyable. Have much more of that xp come from questing to reduce the necessary manic grinding.
-Create less of a reliance on grinding manics to gain exp and gear so players will have more options to go about leveling (provide xp through crafting and other non-combat activities, similar to what Guild Wars 2 does).
-Add daily quests which rewards xp that scales with your level and makes you run lower level dungeons, this can help reduce the "theme park" syndrome by giving you a daily incentive to re-visit lower level content, and break up the tedium of spamming one manic 50 times at higher levels.
-Making normal/hard difficulty give decent xp can provide a great alternative for casuals and solo players who don't want to spam 3000 manics to level cap.
-Giving Steel Graves a hefty exp reward and level appropriate gear when you clear a chapter can also be a great source of gear and xp (I honestly don't know if these provide any xp rewards, never payed attention, but Im pretty sure they don't)
-Slightly decrease the difficulty of content below level 15 to be more noob friendly, because...noobs.
-Decrease overall game difficulty and decrease xp required to level to make leveling much quicker and easier for casuals, this is the route the JP version took.
(Again, I have to stress I don't care about the JP version, people are so obsessed with JP. If you criticize anything to do with difficulty/xp or suggest any QoL change to the game, people immediately think you want this game to be a copy/paste of the JP version and they go nuts. Chill. Jesus. I am NOT saying make this version like the JP version so just stop.)
These are all simple solutions they can implement during the BETA phase that will create a much healthier and enjoyable leveling experience.
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Stuff like leveling gaining exp changes as the game ages becomes easier but right now there is not much content in the game leveling is llike 90% of game right now i got my erwin pretty much the end game gear right now
and i am bored waiting for the next content update
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I'm not really bothered by grinding, but personally I think EP is an issue. Perhaps they should permanently reduce the amount of EP by 50% like they did in the recent event.
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I agree with OP about the necessity of grouping coupled with the low exp making the game unsustainable. Soulworker has only been up for a couple of weeks and new players are already rare, most people are at end game, it's very time consuming to make a group and in turn makes even more new players quit. Sure, as early starters you personally have no problem, but we're speaking for the game itself in the long run.
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So... It's open beta. Expect the expected.
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uh,,, took me 4-5 days with sweat... to reach level 40... but that was i've been social to actually find peoples within the district and asking to grind together.
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I feel that if players won't stick around for a difficult levelling curve, they're even less likely to stick around sitting at endgame with nothing to do. It's a moot point with players that you will lose regardless unless you plan to overhaul both the levelling experience and endgame(more so the endgame). If you can constantly publish new content, it's not as necessary to maintain a consistent endgame, but that isn't the case here.
I do believe exp issues have been beaten into the ground at this point by other threads.
Am I comfortable with the current difficulty? Yes, although I can definitely see the struggles of other new players. My largest complaint related to this is that you can't even afford to really help new players out since it gimps their exp gain(at least that's what a newbie told me happened when I joined them)
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I think the current leveling xp curve is fine. Making it too easy to level up, and making Manic dungeons easier, will just drive players away. No one wants an easy mode mmo, everyone wants a challenge so its more rewarding when you finally hit level cap. First you complain about how the stamina system is useless and you want unlimited iframes, then you complain about how leveling is way to hard. Idk why you want to make this game super easy mode so much. If anything the only issue with the exp leveling curve is after you hit 55. You literally need 1.3bil exp just to go from Rank 1 (D) to Rank 2 (C), when there is 20 ranks. It's only around 33mil on the Japanese server. But also you gotta keep in mind that this is Open Beta, things are subject to be changed. All in all I think the current grind from levels 1-55 is fine.
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Hello!
Mostein please, avoid making personal attacks against other users. Flaming is not welcome here. Also avoid double posting, you can edit your old comments anytime.
Regards,
Arp
While I appreciate the moderation, I haven't made any double posts, at least not that I am aware of. If I did, my bad.
Also I communicate in a very straightforward way. this can come off as "personal attacks" to some, but I assure you that is not the intention. I only respond to what I get, and if I get people who literally say they didn't even read my post and continue to boast their ignorance in my thread multiple times, well, then I will answer to them accordingly. Sometimes honestly and confrontation doesn't have a nice face.
Also just a heads up I do read every reply here guys, I just can't reply to everyone because that is borderline impossible.
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Leveling in an MMO is about 30% of the content. I didn't read it but I don't agree your "thesis" on the topic. It's something that is one-and-done, unless you're like me who levels multiple classes/characters. four-and-done. The goal of leveling is to get the to endgame this WON'T kill a game, because regardless of how "grindy" an MMO is, people will still aim to get to the endgame, because that's what it's about. Currently EXP IS low and the rates are not final and we will see adjustments and more quests to help us level. This is also an open beta release for the NA version. The client we're using isn't even fully updated to current yet.
QuoteI didn't read it but I don't agree your "thesis" on the topic.
lmao
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If you have time to level(like an average too much time on their hands gamer), but are lazy, the current exp curve only takes like 3 weeks if you manage 2-4 levels a day.
Maybe for some people that sounds long. But what are you going to do for the rest of your gameplay lifetime outside of levelling? Levelling is a key factor in keeping you locked in for playtime(whether good or bad), and the game is significantly lessened when you remove it.
I.e. Being blunt here: You'll just get bored faster and move on to something else(assuming you didn't get bored already)
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Thank you OP! I get the message you are trying to convey to these...well lets not go there.
All of your posts have been on point, I just do not understand where your energy comes from trying to make these people understand.
It amazes me how many people here, mostly English speaking Americans, lack proper reading comprehension.
OP does not ask you of your opinion on YOUR leveling experience with the game. He points out a flaw in the way the game is currently implemented by GF.