New VIP Memberships PAY2WIN

    • +20% Grutin: this one is quite OK as well, since Grutins are shared through the party. Except, of course, there was a ninja patch yesterday which removed Grutin Qubes and added a whole lot of Grutin Gold to their drop table

    you are definitly a witch ;p

    it is not a lot (only 6) but every grutin i encountered today dropped grutin gold instead of grutin cubes

  • You... aren't supporting the developers though? This money goes to the publisher GameForge. Everything was handed off when LionGames sold the license to them.


    (Unless for some reason they decided on a % of revenue contract, which I think is silly personally)


    I believe this may be a perfect opportunity for you to go research and learn about the relationship between Game Developers and Publishers. It's quite a storied history, and goes all the way back to the days of Atari. :)

  • All in all, those VIP packs are pretty worthless and you have to be pretty stupid to buy them (or you have a surplus of money IRL and you just don't care about spending 20$ a month).

    whoever can't even afford to spare $20 a month should probably not be wasting their time playing video games.

  • Alright, so given from the announcement post at VIP Membership! and the in-game shop, the prices for these in specific terms are:


    Silver - 590 Soulcash

    Gold - 1790 Soulcash

    Silver+Gold - 2190 Soulcash


    This is similar to one of the systems I proposed in the Energy Tribune in The Stamina Issue (merged topics) - present a low enough option to give people without as much spending power at least something that feels worthwhile to buy, while at the same time giving the energy system some extra breathing room so players can engage more often. I mainly suggested using it to increase the number of Mats in circulation, since we absolutely will need more of those around once the beta ends and the free ones in the cash shop are no longer being given out.


    The silver type is designed to be cheap enough for even lower-spending players to feel like they can make a valuable purchase, while at the same time its monthly nature means they can monetize those players more consistently. This is a good idea on paper, and it's priced just right for the EU region where 5 Euro = 600 Soulcash...but not for regions where 5 Euro = 500 Soulcash, and not anywhere in NA at all. That bumps the price up to 10$ or 10 Euro monthly, and players are going to recognize that the price doesn't feel right in that instance.


    I'll write up on how NA's monetization system in general is broken in the upcoming Tribune, but I do think this system in general is a step in the right direction - the intention is definitely there to try to give a stronger experience for a price, 5 Euro, that most players will be able to afford on a monthly basis - they are trying to set the prices low enough intentionally for that. But when the price is effectively doubled for NA, a region similar or equal in size to EU, then the positive impact this could have is generally cut in half.


    As for the gold and combo packs - Gold is 1790, whereas the combo pack is 2190. These are clearly meant to be higher-cost options for players who can spend more, and now that the silver theoretically establishes (only succeeds in certain EU regions) a low entry point for other players it's a reasonable goal to put a more expensive option in there as well.


    Gold actually lands just under the 20$ mark for NA, which I can't tell if that's intentional or not, but it's at least a step in the right direction - whereas in EU, both the gold version and the combo version cost 25 Euro in all regions I noticed. Also, the combined package in NA costs 50$ a month, which is just....broken. Very broken.


    While NA's pricing would require a rework of their Soulcash purchase options - something I'll go into another time - and trying to balance the VIP pricing for them here would make them far underpriced for EU, you can actually try to fix the pricing in EU to be a bit better by setting them in the current spaces available - that is to say, we give people a choice between gold and combined, rather than making the price for gold just push them into the combined tier, making it not a choice at all.


    If we aim for the gold package costing ~1240, we can get it into the 10 Euro range for those customers, and gold being ~double what silver costs generally feels like it's reasonableish.


    Of course, that would likely require removing stuff from the gold as it stands - and we don't really know what calculations they're making here for the value. I would say that market fees generally lead to more economic health overall, as those are the main things that keep the market from being flooded with junk stuff and generally is one of the better high-end money sinks, so giving people an unlimited workaround for it, even if paid, does set off some alarm bells.


    After that, maybe we can lower stuff like the energy it gives or the Grutin chance, since +80 energy actually gets us pretty close to the healthy estimates from the Energy Tribune at a glance already, and the grutin chance seems...excessive and a bit too RNG based to be reliable


    So if we cut the market fee workaround from Gold, lower the energy to say +100 and cut the grutin chance to 10% let's say that we can put the gold price at 1240. That means EU players can have a choice of the monthly cost they would like to put into the game, and should lead to higher sales overall. After that, we know the combined cost will fall into the 25 Euro range - 590 + 1240 = 1830


    Then what's the discount? The higher the efficiency discount of buying them both together the more likely they are to want to get it. The 7% currently doesn't leave much of an impact on the player, but too high and we risk the price falling below our 1500 10 Euro mark for the most cost efficient regions. So let's give it a 15% discount, setting us at 1555 Soulcash for combined, inside the 25 Euro range for generally all EU regions.


    Again though, the pricing is still pretty broken in NA, which I'll need to talk about in another thread.

  • Hire this dude rn in Lions Gate,he is doing the dev's job,lol.Good in theory,hard to practice,prob,as they will have firstly to test it,and if only they will receive positive feedback,they will run it,keep this in mind

    I am the handle of my gun

    Speed is my body and bullet is my blood

    I have created over a thousand guns

    Unknown to Myriam,nor known to Lex

    I have withstood pain to create many relationships

    Yet,those hands will never hold anything

    So as I pray

    Unlimited gun works!

  • $20 seems a bit much. WoW is $15/month and has been for years.


    I think their freemium model would do better with a less heavy cost on that.

    Silver tries to be the cheaper 5$ cost but because NA's pricing is screwed and it's balanced for the most cost-efficient EU regions nobody else is able to get a reasonable price. Again, the foundation of buying Soulcash in the first place is where the majority of the issue lies in this case.

  • Great post. Thanks for clarifying all the angles of those packs.

  • I honestly think this Gold/Silver package is a great deal. I see other games offer services like this and give much less for the same price.

    It depends on region, but that's at least what the system is intended to do - Gameforge is trying to make the VIP package affordable, whether or not it succeeds depends on how well put together the monetization is where you live, but they're at least making a step in the right direction and we should communicate the ways it succeeds and fails clearly so things can be improved.

  • I honestly think this Gold/Silver package is a great deal. I see other games offer services like this and give much less for the same price.

    It depends on region, but that's at least what the system is intended to do - Gameforge is trying to make the VIP package affordable, whether or not it succeeds depends on how well put together the monetization is where you live, but they're at least making a step in the right direction and we should communicate the ways it succeeds and fails clearly so things can be improved.

    Because,after all,this is beta,a test ground.It's good also that we can buy these passes with DZ too

    I am the handle of my gun

    Speed is my body and bullet is my blood

    I have created over a thousand guns

    Unknown to Myriam,nor known to Lex

    I have withstood pain to create many relationships

    Yet,those hands will never hold anything

    So as I pray

    Unlimited gun works!

  • I honestly think this Gold/Silver package is a great deal. I see other games offer services like this and give much less for the same price.

    It depends on region, but that's at least what the system is intended to do - Gameforge is trying to make the VIP package affordable, whether or not it succeeds depends on how well put together the monetization is where you live, but they're at least making a step in the right direction and we should communicate the ways it succeeds and fails clearly so things can be improved.

    Because,after all,this is beta,a test ground.It's good also that we can buy these passes with DZ too

    We also need better systems to keep inflation in check if this is one of the fundamental design pieces being taken into account in the monetization. I don't know if the ones we have are strong enough right now, and if things go badly these could end up in the billions or trillions rather than the millions because of how much value Dz would have lost.

  • We also need better systems to keep inflation in check if this is one of the fundamental design pieces being taken into account in the monetization. I don't know if the ones we have are strong enough right now, and if things go badly these could end up in the billions or trillions rather than the millions because of how much value Dz would have lost

    Or plan B : Smash the Weapon Upgrade Chip safe and profit.This is the meta now

    I am the handle of my gun

    Speed is my body and bullet is my blood

    I have created over a thousand guns

    Unknown to Myriam,nor known to Lex

    I have withstood pain to create many relationships

    Yet,those hands will never hold anything

    So as I pray

    Unlimited gun works!

  • We also need better systems to keep inflation in check if this is one of the fundamental design pieces being taken into account in the monetization. I don't know if the ones we have are strong enough right now, and if things go badly these could end up in the billions or trillions rather than the millions because of how much value Dz would have lost

    Or plan B : Smash the Weapon Upgrade Chip safe and profit.This is the meta now

    That's only going to function for a fraction of the playerbase, and still means you're basically getting no new players at all by that point, so the active users are still going to go down ^^;

  • That's only going to function for a fraction of the playerbase, and still means you're basically getting no new players at all by that point, so the active users are still going to go down ^^;

    We are still having the bad reviews before the fixes on the first page of steam review,so I want this game to grow somehow...And this is the only game where I can't blame the bots for a big inflation,but the players who are exaggerating sometimes the prices and mess the market

    I am the handle of my gun

    Speed is my body and bullet is my blood

    I have created over a thousand guns

    Unknown to Myriam,nor known to Lex

    I have withstood pain to create many relationships

    Yet,those hands will never hold anything

    So as I pray

    Unlimited gun works!