I'm not sure how I should configure my skill slots for Haru, looking for ideas.
Haru players: What is your skill bar like?
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That's mine.

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You wanna use your skill slots to create combos that are intuitive.
SWScreenShot_20180314[10-09-37].jpg
SA break combo: Storm Strider -> Ground Pound -> Bolt Waltz.
Standard DPS combo: Whirl Blade -> First Blade -> Armour Smash
Full SG regen combo: Blow Up -> Wind Rupture
Group nuke: Bladewall -> Wind Rupture or Rain of Blades
That being said, skill cooldown times do not line up properly for you to be able to repeat only these combos. You'll have to keep playing and learn to loop anything into anything.
Edit: Added a screenie of my bar.
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Ohhhh dear mine is a complete mess it seems.

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That's mine.

You dont' use the SF skill?
Ohhhh dear mine is a complete mess it seems.

That looks like mine xD
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Ohhhh dear mine is a complete mess it seems.

That looks like mine xD
Hahaa whatever works I suppose

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You dont' use the SF skill?
Currently i don't because with my current Brooch and Akasha Card setup i tend to generate enough SoulForce to keep it filled up.
And if i do need Soulforce, i'd rather use my consumables hotkey as i have so many SF fizz and it helps level the consumables achievement progress.

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Currently level 38, so I don't have every ability unlocked yet.
1: Setup so Blow Up and Wind Rupture can benefit from the cooldown reduction skill-chains
2: Basic DPS combo
3: SA break combo
4: Blade Wall -> RMB -> First Blade is my bread and butter for killing regular mobs
5: Variation of combo 1 that skips Whirl Blade
6: Filler
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There u go!
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Mine is full of win.
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I call this one "fun things are fun".
1 = Filler/default combo, wind rupture as last just to make use of 8% in some cases;
2 = AOE cleanup. Bladewall to bring 'em, Bolt Waltz to avoid 'em and Ground Pound to re-engage them;
3 = Blade Waltz as first to avoid bosses' attacks, the rest is self-explanatory;
4 = Big Plastica hotkey;
5 = No need to explain;
6 = I dont even know why I have this.
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1: filler, since whirl blaade and storm strider are lvl1 and deal 0 dmg
2: close range damage combo
3: sa break combo
4: wind rupture, aka wipe dat room of trahs in 1 button
5: ult in the 1st slot because i use it simetimes as an iframe
6: obviously to group mobs
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Been working pretty good so far.
1st - Normal/Damage
2nd - SA Break
3rd - Mostly used against bosses4th - Only used for AoE/Trash Pulls
5th - SF + Regen / Ult
6th - Possibly the worst buff in the game, but hey, a buff is a buff, right? I hope...maybe...
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Been working pretty good so far.
1st - Normal/Damage
2nd - SA Break
3rd - Mostly used against bosses4th - Only used for AoE/Trash Pulls
5th - SF + Regen / Ult
6th - Possibly the worst buff in the game, but hey, a buff is a buff, right? I hope...maybe...
Wow, this is the only skill bar here, that might actually work. Now we know why people are saying this game is "so hard"...
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Here's mine:
1 Set - Opening, Mob Gatherer and Burst
2 Set - DPS and Clean-Up
3 Set - SA Break and Jump-In-then-Get-Out
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Here's mine:
1 Set - Opening, Mob Gatherer and Burst
2 Set - DPS and Clean-Up
3 Set - SA Break and Jump-In-then-Get-Out
Blade wall into wind rupture?
I see you love to play on the edge
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I call this one "fun things are fun".
1 = Filler/default combo, wind rupture as last just to make use of 8% in some cases;
2 = AOE cleanup. Bladewall to bring 'em, Bolt Waltz to avoid 'em and Ground Pound to re-engage them;
3 = Blade Waltz as first to avoid bosses' attacks, the rest is self-explanatory;
4 = Big Plastica hotkey;
5 = No need to explain;
6 = I dont even know why I have this.
no first blade?
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I call this one "fun things are fun".
1 = Filler/default combo, wind rupture as last just to make use of 8% in some cases;
2 = AOE cleanup. Bladewall to bring 'em, Bolt Waltz to avoid 'em and Ground Pound to re-engage them;
3 = Blade Waltz as first to avoid bosses' attacks, the rest is self-explanatory;
4 = Big Plastica hotkey;
5 = No need to explain;
6 = I dont even know why I have this.
no first blade?
Yeah. I feel like it's quite lackluster if you don't press right mouse click and I also dislike its animation lock. I took Armour Smash to replace it.
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I call this one "fun things are fun".
1 = Filler/default combo, wind rupture as last just to make use of 8% in some cases;
2 = AOE cleanup. Bladewall to bring 'em, Bolt Waltz to avoid 'em and Ground Pound to re-engage them;
3 = Blade Waltz as first to avoid bosses' attacks, the rest is self-explanatory;
4 = Big Plastica hotkey;
5 = No need to explain;
6 = I dont even know why I have this.
There is never enought wind rupture