Leaving at boss using Auto-Team function.

  • You didn't. ^^

    The flaws are if you'd do implement some of the countermeasures against the Boss-Quitter.


    I just go along with it. Since I live in utmost efficiency, I hate to think about me beeing able to forfeit earlier and spend the 8 Energy I had to spend for a boss fight, which gives me maybe 100k EP, 50K Dz and a bit loot instead of spending them for another Entry where I get 2-3kk EP, 100k DZ and lots of loot. Ofc I'm only lvl 49 and so I dunno how I'll think about it in the 50-55 Area. ^^'

    Oh ok, thx for clarifying :)


    Well the whole thing is kinda crazy you talk about ress stones. From what I've heard they should be craftable, even saw a pic of the failsafe upgrade item as craftable in some other version of this game.

    It's like you can't fix one thing because that unravels a new layer of "we need to make money out of this" mentality.


    Best solution in the best of world where ress stone were more of a commodity would be to make the completion exp much higher. So half exp for trash half for boss. Since Ep is divided that way why not exp?

  • That's basically why I say it's a bug. You also lose the EP when just quit the dungeon, it even warns you that you do. Makes no sense that you can bypass it via dying. What kind of strange design is it? It does make sense if they simple forgot it's possible,.


  • People in Korea have been doing the suicide run EXP farm since they found out about it. Has it been patched? No. Is it intended? Maybe. They just don't seem to care!

  • I don't have a problem with it really.
    Randoms dying is just something that comes with being a solo player.

    If it REALLY bugs you....I would look at getting some friends and or making some in-game.
    People are really friendly, and it will remove your issue. :thumbup:<3

  • Fun fact about gameforge, there was a similar situation with an unintentional mechanic in one of their other published games. Other regions including Korea(main region) adopted the mechanic as a core mechanic at the games launch. While the situation was more combat focused than what is being talked about here gameforges way of solving the issue for their version of the game was just to make it a bannable offence. They did however reverse their decision eventually.


    Moral of the story careful what you complain about when it comes to these types of issues.

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  • To be honest this really should be a bannable offence. Not doing it at all, but doing it in a party and leaving the others behind. It's straight out egoism and such players might as well get banned. We don't really want such people, who try to gain benefits at the cost of others, here anyway, don't you agree?

  • To be honest this really should be a bannable offence. Not doing it at all, but doing it in a party and leaving the others behind. It's straight out egoism and such players might as well get banned. We don't really want such people, who try to gain benefits at the cost of others, here anyway, don't you agree?


    I do agree.

    On that note. I could not find any way to report players in game. Isn't that pretty standard?


    Leaving you team behind only starts getting bad later at around level 50, specifically at "Nightmare"-Manic that boss is...well not fun at all.

    I have spent like 10 ress stones just because one or more players die, leave the instance but not the group. So the boss does not scale down immediately.


    It is just as bad morally at lower levels tho.


    If they divided EP like 50% for trash mobs and 50% for boss, they should do the same for EXP.


    Same thing happened in D3 rifts, players where only doing trash and then left as soon as boss spawned. Blizzards solution was do award more exp for the boss and less for trash so people would stay.

  • To be honest this really should be a bannable offence. Not doing it at all, but doing it in a party and leaving the others behind. It's straight out egoism and such players might as well get banned. We don't really want such people, who try to gain benefits at the cost of others, here anyway, don't you agree?

    I disagree, it's a moral thing. It just shows a lack of respect for other people, aka selfishness. Like others have said, if it bothers you THAT much then you should solo or party with friends to avoid it.


    Just like IRL people will take advantage of the systems as much as they can if it's not illegal (or bannable as a game reference) at the expense of others. A good IRL example is people cutting into a turn lane while driving at the last second because they don't want to 'wait in line' like everyone else. It's technically not illegal and they only fear the police not the angry drivers they just cut off.


    Lilabelle lmao I noticed that too.

  • To be honest this really should be a bannable offence. Not doing it at all, but doing it in a party and leaving the others behind. It's straight out egoism and such players might as well get banned. We don't really want such people, who try to gain benefits at the cost of others, here anyway, don't you agree?

    First you have to prove that it was intentional and then Gameforge would have to be involved in ever report. I doubt thats going to happen seeing as they cant even ban RMT going ham in chn 1. What would help is re-designing their energy system. Not only is this hated in the west it will ruin the experience of the few people playing this game. Not sure why they think leaving this in will make them more money then taking it out. Or at the very least re-thinking its implementation.

  • It should be an easy fix if the code isn't written by baboons tbh.


    There should be an algorithm in place, the only thing that needs to be done is to change two values.

    One that is used for calculating exp gain from monsters and one that is used to calculate exp from clearance.

  • Yes I should avoid a feature of the game because there are people who can't behave probably. How to even come up with such a statement? No, if you are harmful to the community, you should get punished. Pretty simple.


    Also first of all it should simply be not allowed. Proofing it is another issue. If I can record the instances of the same person running to a boss, doing nothing and getting killed then the support should at least warn the person that it could have consequences if he keeps doing that.


    Of course this still applies as well.

    Simply fix the bug. Issue solved.


    Giftless

    It might be simpler to move half of the EXP acquired in the dungeon to the reward when clearing it. Changes all those monsters EXP values is noting I would like to do. Of course the easiest way out is simply to subtract the energy.

  • To be honest this really should be a bannable offence. Not doing it at all, but doing it in a party and leaving the others behind. It's straight out egoism and such players might as well get banned. We don't really want such people, who try to gain benefits at the cost of others, here anyway, don't you agree?

    I disagree.

    I understand people can get pissed over this, but then again you’re partying with randoms.

    Randoms don’t know you and won’t give a heck about you.

    If it’s an option that is in game, and you can save EP with it how could you not expect people to do this when they are out of things like repeatable quests?


    I personally never did it myself whilst levelling, at least not in parties, I would just go in alone.

    This is an option people don’t consider though, if they need to farm Manic dungeons it’s almost easier alone than in a group.


    However, I do agree that sometimes it happens that randoms would just die and then not quit until the last second.

    The boss would remain 4 people strong and the last ones standing would have an harder time.

    On that matter, they could make the countdown shorter.

    I don’t think all those seconds are really needed.

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    I waste money on online games.


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  • You cant control how people behave but you can control systems that cause player to behave a certain way. Its pretty clear what the issue it. Lets see if Gameforge cares enough to fix it.

    Edited once, last by Lathander ().

  • What you say is that you can't punish a thief because he said he didn't know stealing was not allowed. That's not how it works. You get punished either way. Being a random or not has nothing to do with the issue.

  • What you say is that you can't punish a thief because he said he didn't know stealing was not allowed. That's not how it works. You get punished either way. Being a random or not has nothing to do with the issue.

    This would be a good reference if it WAS a bannable offence but its not mang.

  • I really don't know where you guys plan to go with this because de EP/XP system inside the dungeon are there and the option to leave the dungeon too, that's a thing the creators of the game did and YOU guys are trying to make THIS a offense. NO SENSE.