You didn't.
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The flaws are if you'd do implement some of the countermeasures against the Boss-Quitter.
I just go along with it. Since I live in utmost efficiency, I hate to think about me beeing able to forfeit earlier and spend the 8 Energy I had to spend for a boss fight, which gives me maybe 100k EP, 50K Dz and a bit loot instead of spending them for another Entry where I get 2-3kk EP, 100k DZ and lots of loot. Ofc I'm only lvl 49 and so I dunno how I'll think about it in the 50-55 Area. ^^'
Oh ok, thx for clarifying ![]()
Well the whole thing is kinda crazy you talk about ress stones. From what I've heard they should be craftable, even saw a pic of the failsafe upgrade item as craftable in some other version of this game.
It's like you can't fix one thing because that unravels a new layer of "we need to make money out of this" mentality.
Best solution in the best of world where ress stone were more of a commodity would be to make the completion exp much higher. So half exp for trash half for boss. Since Ep is divided that way why not exp?
