Possible Statrolls on gear

  • Weapons:


    - Accuracy

    - Attack

    - Attack Speed

    - Critical Damage

    - Critical Rate

    - Damage against Bosses

    - Damage against Monsters (Basic)

    - Damage in PvP

    - Armour Break

    - Superarmour Break

    - SoulNova Received



    Each armour piece has one exclusive stat that only that piece can roll.


    Armour:


    - Accuracy

    - Attack

    - Shorter Cooldowns

    - Critical Damage

    - Defence

    - Partial Damage

    - Evasion

    - Additional EXP

    - HP (flat)


    - Critical Rate (Exclusive to Helmets)

    - Attack Speed (Exclusive to Shoulderguards)

    - HP (percent) (Exclusive to Chestpieces)

    - Movement Speed (Exclusive to Boots)


    Earrings:


    - Accuracy

    - Attack

    - Attack Speed

    - Critical Damage

    - Critical Rate

    - Damage Reduction from Bosses

    - Defence

    - Evasion

    - Additional EXP

    - Maximum Stamina Increase

    - Movement Speed

    - HP Regen on kill

    - Superarmour Break

    - SoulNova gain


    Amulet:


    - Accuracy

    - Attack

    - Attack Speed

    - Shorter Cooldowns

    - Critical Damage

    - Critical Resistance

    - Damage Reduction

    - Damage Reduction from Bosses

    - Defence

    - Evasion

    - Additional EXP

    - Maximum Stamina Increase

    - HP Regen on kill

    - Superarmour Break


    Rings:


    - Accuracy

    - Attack

    - Critical Damage

    - Critical Rate

    - Critical Resistance

    - Damage reduction from Bosses

    - Damage reduction from Monsters (Basic)

    - Defence

    - Evasion


    More info in the Soul Worker MEGA Guide by Ice.

  • Weapons:


    - Damage against Bosses

    That has got to be the rarest stat in the entire game. I've only seen it once and it was on a trash weapon on the market. And it's understandable why it's a rare stat.