So, failing on a +7 from +6 around 50 times in a row is normal?
Just wondering how these rates compare to others, and to JP.
So, failing on a +7 from +6 around 50 times in a row is normal?
Just wondering how these rates compare to others, and to JP.
So, failing on a +7 from +6 around 50 times in a row is normal?
Just wondering how these rates compare to others, and to JP.
Mine failed since +2,and currently stuck on +4 to +5,failed like 6 times in a row to that.RNG is pretty dumb
Considering they price the protection tickets at 2USD a pop. This is beyond retarded. Used up all of my freebies in a single go.
Considering they price the protection tickets at 2USD a pop. This is beyond retarded. Used up all of my freebies in a single go.
I still have 21,don't ask me how I got them,I even forgot XD
I'd also really like to know the enchant rates.
I've gone to +5 without failing, +6 with failing only 3 times, but +7 is hell. ![]()
1.2M for each try, plus 20~ minutes of getting a protection ticket.
I’m sure if someone really tried they might be able to datamine the rates, too bad I don’t know how.
How do you get tickets at 55? Is Grutin Gold 500 the only way?
you make a new character* and do the first couple of dungeons.
you make a new account and do the first couple of dungeons.
You mean u make a new char ? U can't trade the protection ticket from account to other account
You can save it in your bank.
I'm going on about 350 tries to +9 now. It's definitely not worth what I spent lol.
you make a new character* and do the first couple of dungeons.
^ You can 100% Rucco in about 2 hours.
I haven’t checked the prices for the item in the cash shop that restores a broken item but I wonder if it’s more cash effecient to just upgrade until it breaks and restore it or use a protector EVERY time.
Gotta check that when I get home because honestly most of the time I use my protectors it doesn’t even protect it against a potential break lol.
I haven’t checked the prices for the item in the cash shop that restores a broken item but I wonder if it’s more cash effecient to just upgrade until it breaks and restore it or use a protector EVERY time.
Gotta check that when I get home because honestly most of the time I use my protectors it doesn’t even protect it against a potential break lol.
960SC
But you, the problem is, you have a limited attempts to restore an item. And to reduce those attemps, well you guessed, you need an another cash item for 390sc
I was lucky with my +7 but then... about 80 fails from 7 to +8... it's so ridiculious and no fun. I think this game will not hold me for long.. well not because of the game!
I think it just feels that it's really bad because this game's refining cap is +9 compared to other games where the "cap" is +15 or higher. So instead of seeing it as going from +14 > +15, you still feel like it's +8 > +9 even though each upgrade in here is a yuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge increase from the last.
I'd imagine in just about any other game going from +13 > +14 or 14 > 15 is as bad if not worse than going 8 > 9 here.
I think it just feels that it's really bad because this game's refining cap is +9 compared to other games where the "cap" is +15 or higher. So instead of seeing it as going from +14 > +15, you still feel like it's +8 > +9 even though each upgrade in here is a yuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge increase from the last.
I'd imagine in just about any other game going from +13 > +14 or 14 > 15 is as bad if not worse than going 8 > 9 here.
Ever played Metin2 from Gameforge? +9 is also max there and also really hardcore (and p2w) but as soon I tried to get my first weapon to +8 on their Soulworker version, I noticed that this is from a completely different world! Definitely lower chance than even metin2
I think it just feels that it's really bad because this game's refining cap is +9 compared to other games where the "cap" is +15 or higher. So instead of seeing it as going from +14 > +15, you still feel like it's +8 > +9 even though each upgrade in here is a yuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge increase from the last.
I'd imagine in just about any other game going from +13 > +14 or 14 > 15 is as bad if not worse than going 8 > 9 here.
Ever played Metin2 from Gameforge? +9 is also max there and also really hardcore (and p2w) but as soon I tried to get my first weapon to +8 on their Soulworker version, I noticed that this is from a completely different world! Definitely lower chance than even metin2
They can't pull those strings yet.
Not enough tools ![]()
My weapon is protected nearly every attempt going to 9. Definitely not worth letting it break. What an idiotic idea.
Oh hey success rates of like ~1%, sounds like your normal Korean MMORPG. This is why I started to hate those systems. It's even worse when they balance the game for almost the maximum possible. Let's hope that never happens here.