Question about Ravan's and Buster Bot's "seemingly undodgeable" attacks

  • Dont get me wrong, I already beat these bosses solo on Manic, it wasnt really difficult.

    But while it wasnt difficult, it was very frustrating. Both of these bosses have attacks that you apparently cannot avoid through any means of dodging, running, jumping or anything. Unless your character has an i-frame (which Lily doesnt), there is literally no way apparently to avoid the attacks, so i just chug potions on cooldown if they are doing these attacks, every other attack is fine by me, but there are 2 attacks that are just flat out obnoxious:

    1. Ravan's charged teleport slash combo: For some reason he charges up, then after a short delay instant teleports into you and just combos you. Legit tried everything to avoid this, but it doesnt seem like this one is avoidable. At least it doesnt one shot me, but 10k health loss for an unavoidable attack... very frustrating.

    2. Buster Bot's rockets: These rockets follow you and rapidly push you back so the other missiles cant miss either. On air, ground or even during dodges, they push me away and then I get continuously hit by the rest of them. Another attack that just forces me to use potions, even though I would prefer an option of "outplay".


    Am I supposed to just get hit or what am I doing wrong? Any advice is appreciated.

  • obligatory "git gud".


    Lily doesn't have i-frames on dodge, really? That doesn't seem right.


    I believe I did this without really getting hit. You can see he's going to use an attack and preemptively dodge to avoid it. Ravan's attacks are mostly all predictable. Bunker Bot though, dunno, haven't fought it more than twice.


    The only issue really is playing in a party where particle effects are covering the screen and you don't know who he's attacking. Also the random floor mechanic, which affects every member when in a party too (one person stands on stun square, everyone gets stunned).


    But yeah, wouldn't surprise me if there's bullshit anti-avoidable attacks. Gotta get you to buy respawners somehow, right? I especially love the enemies who have AoE skills that will one shot you if you're melee when they activate because the projectiles shotgun you, even if you're 20+ levels above them with 70% damage reduction.


    Other games do combat mechanics much better.

    Edited 2 times, last by DAOWAce ().

  • I didnt mean that she doesnt have i-frames on dodge. I was talking about having i-frames on abilities, but outside of her ultimate ability and Supernova, she kinda doesnt. And considering you can only use Supernova once and Guillotine has a long cooldown, there must be a way to get around the rockets with just dodging, running or jumping, or its just flat out unfair imo. I dont want to be forced to use potions.


    Also, dodging i-frames at best one rocket, the other 9 will still hit you and hitstun you. Its actually disgusting, as these arent just homing, they come from above, they are faster than you sprinting, and even if you try to dodge in a sharp angle, the other rockets home in on you.

  • You're going to use potions whether you like it or not. It's how the game was meant to be played and they also heal a considerable amount! Yeah the rockets are unfair but bosses are kinda stupid when it comes to damage. The Elusion passive should block them if it's off cooldown unless it ends too quickly, I guess. For Ravan, you should be able to sidestep him or just dodge behind him, right? It's been too long and I never cared to remember the mechanics. It must be brutal being the squishiest character at the moment.

  • I don't think any class has iframes on abilities outside of Ultimate and Dodge - which all classes share.


    For Ravan, if you fight him enough you get used to his attack patterns and you can iframe at the exact moment he goes to teleport and dodge the combo. It takes a bit of practice to do. I typically dodge it but there have been a few times I've gotten caught in it and had to overdose on pots. >.>


    Not really sure on the missiles, they are annoying and I see no reliable way to dodge them. It's pretty much just nom on pots.


    I feel like the combat system is a bit...stale. It's odd for an action MMO to not have any iframes on abilities, especially since it promotes a higher tier of skill and play.

  • I don't think any class has iframes on abilities outside of Ultimate and Dodge - which all classes share.

    Stella is capable of spending a long time in invincible state. Soul Cry is an i-frame and Bass Wave is a channeled skill and Supernova has a long wind-up which is entirely invincible. You can cancel Bass Wave with Supernova and follow it up with Soul Cry before or after.

  • I can't say much about Ravan because as soon as I finished the story and moved to the next maps I just nope'd out and never did that map again. It IS possible to i-frame his teleport catch but the timing is so precise you might as well not bother, especially when more often than not you'll dodge right into electrified floor.


    Bunker Bot's rockets: I suspect these are supposed to be dodgeable if you anticipate and run to the edges of the room and sprint at a 90 degrees and loop out. However, Bunket Bot almost never uses this attack when I fought him; he prefers to stab his sword way behind me while I'm hacking at his shins, or he tries to pancake me with his super duper robot slambo attack.


    In the odd cases he does fire off rockets, I do what I do when I "accidentally" leap right into Inifinirings' tornado blender of death: I jump. It instantly knocks me down and provides that slightest of knockdown animation i-frames, which I chain into the roll to basically i-frame 80-85% of the rocket damage.


    It's not the best solution, but its how I handle it.

    Shall we talk about infinigrus rings around the map corners?

    O M G. What is that attack even?


    Okay rings showed up, sawing across the map and turning it into a giant tic-tac-toe table of death. Just don't stand in their way right?


    WRONG SCRUB, these saws magnetically lock onto that Haru booty and go hard. All of a sudden, 7 saws fly outta nowhere and slash you up at the speed of light, chunking off 7k damage a piece. You have no idea what happened, you just die, wondering why your life is suffering.


    But really, I save my Supernova for that move because of the 50% damage reduction Haru gets. It has saved my bacon more times than I can count.

  • Ikr, saving my ult and soul nova just for that attack

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    Edited once, last by Fairlyn ().

  • Don't know about Erwin, Haru and Lily doesn't have i-frames outside Ultimate, Dodge and Supernova as far as I know and Stella have one more than these 2 which it's Soulcry. The i-frames are there but Soulcry for example, is most of the time not used, at pve haven't face a single situation where it could be actually useful/more useful than something else in my kit and imo nu worth spending SPs on it for the i-frame duration extension, I don't see Stellas using it around there neither. Supernova is i-frame, yes, but is a 1 time i-frame in the whole boss fight so imo it ended being not that way good/relevant for it's i-frame capability. The point is that at the end we're basically in the same boat in terms of i-frames except for the fact that Stella's Ultimate lasts forever but that fact has it's downsides as well. With Lily I didn't suffer that much with Ravan, after a couple fights I figured it out how to get hit the least(sorry don't remember that skill from bunker). I get your point of not being potions dependant even if you could say that they have a purpose to exist but I personally doubt this game have mechanics which you can't simply avoid regardless what you do so you need to chug pots tho I might be wrong. And then it comes the stamina system which I think is fine but at least with Lily I think it's not sustainable but you could say(or at least I hope) that I'm doing something wrong with her or that I'm obligated to get some stamina pots and stamina related akasha cards.

    :stella4::lilly4:

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    Ara is love, Ara is life~

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  • Don't know about Erwin, Haru and Lily doesn't have i-frames outside Ultimate, Dodge and Supernova as far as I know and Stella have one more than these 2 which it's Soulcry. The i-frames are there but Soulcry for example, is most of the time not used, at pve haven't face a single situation where it could be actually useful/more useful than something else in my kit and imo nu worth spending SPs on it for the i-frame duration extension, I don't see Stellas using it around there neither. Supernova is i-frame, yes, but is a 1 time i-frame in the whole boss fight so imo it ended being not that way good/relevant for it's i-frame capability. The point is that at the end we're basically in the same boat in terms of i-frames except for the fact that Stella's Ultimate lasts forever but that fact has it's downsides as well. With Lily I didn't suffer that much with Ravan, after a couple fights I figured it out how to get hit the least(sorry don't remember that skill from bunker). I get your point of not being potions dependant even if you could say that they have a purpose to exist but I personally doubt this game have mechanics which you can't simply avoid regardless what you do so you need to chug pots tho I might be wrong. And then it comes the stamina system which I think is fine but at least with Lily I think it's not sustainable but you could say(or at least I hope) that I'm doing something wrong with her or that I'm obligated to get some stamina pots and stamina related akasha cards.

    :stella4::lilly4:

    Well, if it cant be helped , then might as well adapt. My main problem with this concept is the thought that constantly bothered me, that I might need to just "git gud", as I didnt want to accept that this is the way the game is designed and that I cant outskill some attacks. If the game wants me to use potions, fair enough, they exist for a reason. I just doubted it, maybe Im the one who is just terrible at the game.

    So far its not too difficult unless i mess up really badly, which is of course my fault. Honestly, most things after the first town felt easier than the first town itself. The only bosses that annoyed me a lot so far were Jokaquin, because of the 100% HP one shots and Amaryllis (Catherine Boss), because of some RNG attacks that are rather hard to avoid. But other than that, I didnt have a problem with any boss except the ones that I mentioned above.

  • Theres a bunch of crappy boss attacks no matter what so it's ok to just pot and move on


    Like that falconi guar thing that has tracing fire rings and u have to jump or dodge each one cause u can't simply outrun it (it hits u the moment the red indicator appears)


    Btw play Erwin so you can have a 1 second iframe on cast with

    a 50% damage reduction on a 60% uptime, have almost the same hp as haru, and passive 300 evasion luuuul

  • O I just mean for this one boss, at least I think jumping helped? But his timing is odd so I still got hit by some bull**** tracers

  • Jumping doesn't actually do anything but let you use the awful aerial normals or single aerial skill you have (at least for Haru).


    Everything on the ground still hits you.


    AAA design.

    Im newbie-ish, i thought that this falconi attack is completly unavoidable (Haru) and was browsing forums to look for any info. I was going to farm exp a little on him, but screw it i dont want to fight him ever again.