Display More-I'll take that for the joke it is because I know you know what I'm saying. It's an Exaggeration. It means that the playerbase in KR is currently so low that it feels as if only 50 people are playing as of right now. In other words it's very low and that's concerning but it's also to be expected given how it's hard to compete in the Korean game scene.
And like I mentioned KR MMOs don't usually last the first few years. They might very well be close to shutting down if something doesn't happen that draws in more players to the mother server.
-No they've not. Outside of district 6 and the new current mode in KR it's more of a very old alpha version released 2~3 years ago and they're still experimenting with various updates on KR and JP. This current PVP build we have on the INT server has been around for about 3? years now.
"Hopefully they take a note from Dragon Nest before it got stupid, remove superarmour or add superarmour and superarmour break values, as well as decrease the amount of "oneshot damage" you do in this game. That'd be a fantastic start to make pvp great. None of this gauge stuff. If you wanted to avoid pvp, you should take the chopper.
Also, cap stamina to 100, and make dodge just 20 instead of 40 in district 6/pvp modes, and suddenly we have a pvp system to speak about."
-Remove a core feature that designs the nature of this game? This is what I'm talking about. People complaining about everything. Super armor? Because you don't like Super armor they should remove a core feature of the game, one that actually gives it a challenge to comply to your entitlement of what you feel is acceptable? You just want to mindlessly hack and slash things? Then this probably isn't the game for you.
-Oneshot damage? The players do in this game? Since you said "we". Are you running around with a +9? Pretty hard to oneshot anything in this game if you're running with the current meta that is +6~+7. Maybe you should let off the gear a little. Because when you reach +9 of course you're going to one shot everything. It's the highest grade you can currently get.
The rest are just as subjective as the rest of something you hold personal of your perfect game rather than anything that means anything worth giving a damn over. They hold no water. So, I won't address those.
Ah, I love it. I really do.
No point in exaggerating facts, you should know this by now. You can play the "oh I was exaggerating" card, but the point is, you have no real statistics. Which really made your whole point of "low playerbase" look stupid in general. You could've just said "there's less people on KR than there is JP, and KR is the mother server. This is bad news" and you would've achieved the same goal, but taken more seriously than "around 50 people".
And, 1 pvp mode and district 6 unfortunately does count as an implemented pvp mode. Even if its 2 - 3 years old, and in "alpha".
When I refer to the pvp mode, I refer to KR or JP. Not NA. Thank you.
"remove a core feature that designs the nature of this game?" I hope you are not referring to the Super armour gauge in district 6 as a feature, because it sure as hell isn't. Because that's what I was referring to. If you know anything about DN, it has super armour values, and super armour break values. After your super armor gauge breaks, as you know, you have no super armour except for your ultimates, or skills that give invincibility (since super armor still procs and all.) There are no super armour values, which basically means, whoever has the better range skills for catching will win, because you have a super limited amount of Stamina. Actually implementing a real super armour system would do wonders for this games pvp, and make it technical.
"comply to your entitlement of what you feel is acceptable? You just want to mindlessly hack and slash things?"
Either you misinterpreted what I said entirely, you misunderstood, or you don't know DN. Or you don't know any of it.
As I said before, having an actual super armour system than an SA Gauge would be much, much more engaging for PvP. That, and lessening the damage you take in pvp would make it much more interactive. Comboing is a thing, you know. And yes, it's fun.
Yes, one shot damage. In PvP. You don't need a +9. Die-phoon oneshots everyone I fight. Guillotine, too. Erwin oneshots people w/ bullseye, or his ultimate as well. Even napalm hits like a truck, lol. Haru can oneshot w/ Ulti, or Windslash (2 - 3 shot, really.) Stella is meh. Pretty much useless, less she gets her paralyze off. As a note, I have a +7 with 43% Crit and Shade (20% more crit), as well as 13.1k crit damage, and my haru friend has a +6 w/ about 24% and 9k. He just oneshots people with Wind Cutter. I've seen Videos of people in KR who didn't even have a red glow on their weapon just one shot people with Wind Cutter.
So, yes. One shot damage. Any MMO with PvP worth it's salt has an actual super armour system. Closers does it well enough with Super armour levels, DN has super armour values and break values. SoulWorker? Super armour bar. That's it. Once it's broken, no more super armour. Not to mention, one shot damage.
TL;DR: SoulWorker's PvP system is hot garbage, and the pvp super armour bar supporting it is even hotter garbage. Implement a real super armour system, seeing previous examples from the previous action mmo genre would give lots of inspiration. C9, Dragon Nest are 2 really great examples. C9 is a bit rough around the edges, though. Closers is a good example, too. Super armour levels are a great idea.