Anyone else just concerned?

  • Ah, I love it. I really do.

    No point in exaggerating facts, you should know this by now. You can play the "oh I was exaggerating" card, but the point is, you have no real statistics. Which really made your whole point of "low playerbase" look stupid in general. You could've just said "there's less people on KR than there is JP, and KR is the mother server. This is bad news" and you would've achieved the same goal, but taken more seriously than "around 50 people".


    And, 1 pvp mode and district 6 unfortunately does count as an implemented pvp mode. Even if its 2 - 3 years old, and in "alpha".
    When I refer to the pvp mode, I refer to KR or JP. Not NA. Thank you.

    "remove a core feature that designs the nature of this game?" I hope you are not referring to the Super armour gauge in district 6 as a feature, because it sure as hell isn't. Because that's what I was referring to. If you know anything about DN, it has super armour values, and super armour break values. After your super armor gauge breaks, as you know, you have no super armour except for your ultimates, or skills that give invincibility (since super armor still procs and all.) There are no super armour values, which basically means, whoever has the better range skills for catching will win, because you have a super limited amount of Stamina. Actually implementing a real super armour system would do wonders for this games pvp, and make it technical.

    "comply to your entitlement of what you feel is acceptable? You just want to mindlessly hack and slash things?"
    Either you misinterpreted what I said entirely, you misunderstood, or you don't know DN. Or you don't know any of it.

    As I said before, having an actual super armour system than an SA Gauge would be much, much more engaging for PvP. That, and lessening the damage you take in pvp would make it much more interactive. Comboing is a thing, you know. And yes, it's fun.

    Yes, one shot damage. In PvP. You don't need a +9. Die-phoon oneshots everyone I fight. Guillotine, too. Erwin oneshots people w/ bullseye, or his ultimate as well. Even napalm hits like a truck, lol. Haru can oneshot w/ Ulti, or Windslash (2 - 3 shot, really.) Stella is meh. Pretty much useless, less she gets her paralyze off. As a note, I have a +7 with 43% Crit and Shade (20% more crit), as well as 13.1k crit damage, and my haru friend has a +6 w/ about 24% and 9k. He just oneshots people with Wind Cutter. I've seen Videos of people in KR who didn't even have a red glow on their weapon just one shot people with Wind Cutter.

    So, yes. One shot damage. Any MMO with PvP worth it's salt has an actual super armour system. Closers does it well enough with Super armour levels, DN has super armour values and break values. SoulWorker? Super armour bar. That's it. Once it's broken, no more super armour. Not to mention, one shot damage.

    TL;DR: SoulWorker's PvP system is hot garbage, and the pvp super armour bar supporting it is even hotter garbage. Implement a real super armour system, seeing previous examples from the previous action mmo genre would give lots of inspiration. C9, Dragon Nest are 2 really great examples. C9 is a bit rough around the edges, though. Closers is a good example, too. Super armour levels are a great idea.

    Edited once, last by Vaunhause ().


  • Ah, I love it. I really do.

    "No point in exaggerating facts, you should know this by now. You can play the "oh I was exaggerating" card, but the point is, you have no real statistics. Which really made your whole point of "low playerbase" look stupid in general. You could've just said "there's less people on KR than there is JP, and KR is the mother server. This is bad news" and you would've achieved the same goal, but taken more seriously than "around 50 people"."


    -Is this the level we're at now? Do people really think exaggerating is pulling a card now? It's impossible to tell the exact number of the playerbase. When it's impossible to do anything the most logical conclusion is to exaggerate. When you login the server everyday at any given hour and see that roughly most of the channels aren't filled I'm pretty sure that's not a very big population. If you even ask Korean players themselves they'll tell you the same thing. Not hard to do just pull up any Korean youtuber channel. I recommend HOQ! I also wasn't making a comparison between KR and JP so if I did that it would be wrong. So, no, I wouldn't have achieved the same goal.


    "And, 1 pvp mode and district 6 unfortunately does count as an implemented pvp mode. Even if its 2 - 3 years old, and in "alpha".

    "When I refer to the pvp mode, I refer to KR or JP. Not NA. Thank you."


    -Uh, our game is a port of the Korean version. When you speak of KR you're automatically speaking of our version of the game. Just at an earlier point in time. "Thank you?" The sass is OP. Oh, right left something out you failed to see. I said keyword "dedicated."


    "remove a core feature that designs the nature of this game?" I hope you are not referring to the Super armour gauge in district 6 as a feature, because it sure as hell isn't. Because that's what I was referring to. If you know anything about DN, it has super armour values, and super armour break values. After your super armor gauge breaks, as you know, you have no super armour except for your ultimates, or skills that give invincibility (since super armor still procs and all.) There are no super armour values, which basically means, whoever has the better range skills for catching will win, because you have a super limited amount of Stamina. Actually implementing a real super armour system would do wonders for this games pvp, and make it technical."


    -Your opinion. It holds no core value. So, I won't address it.


    "comply to your entitlement of what you feel is acceptable? You just want to mindlessly hack and slash things?"

    "Either you misinterpreted what I said entirely, you misunderstood, or you don't know DN. Or you don't know any of it."


    -Based off of your lack of understanding of Point #1 in this "article" maybe you should make sure what you're saying is coming off as being clearly understood.


    "As I said before, having an actual super armour system than an SA Gauge would be much, much more engaging for PvP. That, and lessening the damage you take in pvp would make it much more interactive. Comboing is a thing, you know. And yes, it's fun."


    -But an actual super armor system is a SA guage... What are you talking about? And once again opinion based on what you feel is perfection not actual issues people are addressing currently. So disregarded.


    "Yes, one shot damage. In PvP. You don't need a +9. Die-phoon oneshots everyone I fight. Guillotine, too. Erwin oneshots people w/ bullseye, or his ultimate as well. Even napalm hits like a truck, lol. Haru can oneshot w/ Ulti, or Windslash (2 - 3 shot, really.) Stella is meh. Pretty much useless, less she gets her paralyze off. As a note, I have a +7 with 43% Crit and Shade (20% more crit), as well as 13.1k crit damage, and my haru friend has a +6 w/ about 24% and 9k. He just oneshots people with Wind Cutter. I've seen Videos of people in KR who didn't even have a red glow on their weapon just one shot people with Wind Cutter."


    -Die-phoon oneshots EVERYONE you fight? Really? With a +6? a +7? No, it doesn't. Are you specifically addressing all modes when you state that or just specifically PVP? Even in PVP it's questionable. But, more understandable in that case.


    "So, yes. One shot damage. Any MMO with PvP worth it's salt has an actual super armour system. Closers does it well enough with Super armour levels, DN has super armour values and break values. SoulWorker? Super armour bar. That's it. Once it's broken, no more super armour. Not to mention, one shot damage."


    -Once again that super armour system is SA. Just because it's not your ideal version of it isn't an excuse not to call it a system. It is indeed a system. Now if you said it's not a "good" system. That's your opinion. But, even then it makes more sense than just flat out saying it's not a system at all. There's no actual standalone passives or skills that provide stoic. Most skills themselves or combos provide stoic.

    Edited once, last by SaiNSuki ().

  • I'm not so much concerned, just a bit frustrated with the process of playing through an early-access game title.


    I personally just want the Housing system content to be present. And well... the rest of the content to be present as well.

  • Answered in bold

    Edited once, last by Vaunhause ().

  • To stay on topic for once in my life, I'm a bit concerned. The longevity of this game is threatened by the lack of content via PvP, and PvE currently. I don't think it's even gameforge's fault, but regardless I still enjoy the game. I'm on it everyday, and I play with my friends. I have a real reason to farm alts, and I can make my characters cute/cool. It's a win for me, but I do wish there was more to do. All I can hope for at the moment is for Jin and GC to release soon. Within the month of April, maybe.

    Particularly GC, since I'm not really looking forward to Jin, or even Iris.

  • "And we don't yet have the said pvp mode. Yeah? Yes, thank you. Because me talking to you this entire time has been based on the KR/JP version, which it does have the implemented pvp mode and district 6 pvp, even if you want to disregard it entirely. They may be doing changes to it, but that's because a lot of things in mmo's are tentative. Much like balance changes. You should know this by now."


    -DEDICATED. And our version is a port of KR. That means that our version is just translated and is an earlier build. But, it's still KR. It's not an entire remake of the game just for us with unique features added to it and what not.


    "I could really say the same thing to you. The point of what I said was literally to make fun, and be a bit sassy at the same time. Ridiculing you for pulling a random dumb number out of your butt, basically."


    -Do you not know exaggeration and the context in which it's appropriate to apply it? I feel like if I go any further I'd just be acting as a school teacher.


    "If you think having an SA gauge that basically gets broken by not only the one shot damage people take in pvp, but also by 1 or 2 uses of an SAb skill is an actual super armour system, then there's not much left to be said on this."


    -It's still a system. Rather you like it or not. It's just disingenuous if you say otherwise.


    "Surely you knew that I was talking about PvP. That's what I've been talking about this entire time, my dude. The damage in PvP is too high to make it even remotely enjoyable. You get touched by one high damage skill, and you're down."


    -You didn't specify unless I overlooked it. So, no I didn't know that.


    "Of course I cannot one shot enemies in PvE, other than the occasional trash mob. I just 2 - 3 shot them with basics, tho."


    -Understandable.


    "It really can't be called a system if it's so flawed to the point where it's useless. Sorry. This is broken, and if they want PvP to be an actual thing in their game, they should fix it. The sooner, the better. The revamp videos and changes to PvP have given me basically 0 hope for this. Mainly because, the damage is still too high, and the SA meter is very useless. It's sad really, because you can combo in this game."


    -Except it can be called a system. If something doesn't reach a certain standard can it still not be called that something if all characteristics are still in place? If a cellphone has a few more features than another cellphone can that cellphone with lesser features not be called a cellphone?


    "And, just in case you misunderstand again. I don't mean broken literally. But if you wanna call this poorly designed mess of a "protection system against being combo'd aka SA" a real super armour break system, when it basically does nothing for you, more power to you. I guess if you enjoy destroying people with one skill, then it's fun. And if you miss? Kite 'till it's off cd."


    -It's still a system rather you like it or not.


  • It all basically falls to "agree to disagree". As before, answered in bold.

    The state of PvP in this game is lacking to say the least, and all we can do is hope they make it much better in the future.

    Not an "actual" super armour system, but one that works, yeah? One that does it's job properly, instead of failing miserably.


  • Yeah, "agree to disagree". Things could use some improvements those of which are up to debate. At the end of it all hopefully things get done in a successful way.

  • Everyone who has a reasonable complaint are doing it to better this version of the game we play. Whether we base it on facts or the feeling that something doesn't feel quite right, each one adds value to the issue at hand. And when you start to see a trend of complaints being said by different players about the same thing, then it should be something to take into consideration and address the problem in a timely manner. This way you at least maintain the relationship with your players, keeping them happy and content because it shows that you're listening. Keeping us in the shadows only adds more uncertainty and fear of investing into the games we play.


    However though my concern is most likely different from the majority and the minority. As far as I understand, Gameforge has bought the license from Korea to release SoulWorkers through Europe and North America. But they're not the developer of the game, so if they want to have something changed which deviates from the legal contract that was mutually agreed upon, they would have to go through channels which could take days or months to Liongames to respond and even then Gamforge don't know if they're going to reply favorably. Gameforge then has no choice to but to keep proceeding as planned (Unless they said screw it and decide to take it into their hands, which COULD put them in hot water.) But oh I don't know, I'm just speculating as if know the ins and out how a game provider works, and the world is too complicated to make any sense of it.


    But what I do know is that the way things are going, this game is likely to have a bleak future if we follow the True Korean path. Only those who can tolerate because of how awesome the game is will likely stay, while those who just wanted to try it out will move on to other games once they find better things to do. To really sell this game, Gameforge would need to give it a unique version to suit the demographic the game will reside in while keeping the core elements of the game intact, just like how Japan did.

  • I am personally more concerned of how future updates turn out rather then when at the moment. This has basically just to do with gear progression. There is a lot RNG involved when you get a piece of gear. Will you be able to make that thing "good" via ingame means or do you have to use the CS? If there is an ingame method, is it reasonable doable or like the creating and delete a new character per day? The later isn't fun. If new content arrives, is all spent in the prevision gear lost?


    I am not a fan of being milked to get decent gear to plying doesn't feel super painful. Currently it's more like "Why even bother" but that talking about the normal process of leveling up. Who know what the future holds? I am very concerted about gear wall that include a pay wall and I do not indent to invest in a game milking me like this.


    This of course as mainly to do with what Lion Games does, not GameForge.

  • So for me I was really excited for this game. I played 188 hours, of which i spent roughly 50 in the log in screen trying to get my name back, I gave up after 5-7 days, and the problem still persists, there is a thread on that, but regardless of me being upset I still played this game and enjoyed it.

    I am Max Level and can clear any content that is currently availible, my friends as well. We can do it solo or in group it doesn't really matter. We bought several Outfits from the AH, completed Steele Graves, farmed all the Soul Sequences, and have now kinda distanced ourselves from the game. I currently watch the forums from time to time, get my Log-in Bonus, maybe run a couple of Dungeons to increase my Progression, but there is currently nothing that keeps me interested to play the game, because I finished it. Of course any completionist would argue achievements and leveling all the characters, and getting the very best gear, but I can clear anything. I have cleared all the content they released. There is no need for me to get better gear. So while someone said that MMO's usually die after investing 1500 hours of game time, thats totally okay. But not after investing roughly 130 hours. A tenth of what this person said. Could probably substract another 10-20 hours for standing around (not the mats) just getting the log-in Bonus.

    So I am really hopeing for a bigger Update. My friends as well. We have already turned our backs kinda to the game, not because its bad, but because there is nothing worth while to do.

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    Guild Sanctuary - Guild Master - Lucienne

    Discord: Vivi#4811

  • I'm not so much concerned, just a bit frustrated with the process of playing through an early-access game title.


    I personally just want the Housing system content to be present. And well... the rest of the content to be present as well.

    I see people keep bringing up housing and stuff but what exactly is it in here? What it do

  • I'm not so much concerned, just a bit frustrated with the process of playing through an early-access game title.


    I personally just want the Housing system content to be present. And well... the rest of the content to be present as well.

    I see people keep bringing up housing and stuff but what exactly is it in here? What it do

    You can play sims in soulworker, so you can play a game while you playing a game

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  • Although I have a low opinion on Gameforge, I would like to say they are actually working on things. My game was being crash frequently when repairing or selling, but I experience 0 case this week after the last patch. I guess they are just being quiet; which is definitely not a good way.


    I will continue play this version since it has the most population in my opinion and it is still in beta. However I won't spend money at this point simply because the price is too high and product isn' worth the price. In other word, I still have some hope to this version and will give myself some time to judge if I need to continue or spend money.

  • If you want to spend on a game where communication between staff and players is less than none then do it.


    Questions about THE SAME THING have been asked at THE VERY LEAST 3 TIMES and yet nobody answered.

    They created a suggestion and a localization feedback to make us feel like they care about what we think but guess what? No reply. I bet they didn't even see them because all the mistranslations are still there and some have been reported on the 1st day of OBT.


    The MODs said to tag CMs or write them a PM. I bet you won't believe it. 20 DAYS HAVE PASSED AND THEY STILL DIDN'T ANSWER IT NOR OPEN IT.


    Every time they do a "server stability update" it feels like it gets worse by time.


    Things being changed without saying anything, whether being good or bad changes. When you address them a problem you'll receive the same copy-paste message that has nothing to do with what you said.


    Sure, spend your time but not your money, it's not worth

  • When a person has to resort to name calling you know your argument is weak. If you did in fact read my past posts and if you leisurely scroll through the forums you would know the issues. I'm not asking to be directly addressed either..l just want GF (the company that wants us to pour money into their game) to acknowledge their players concerns that's all. I mean that's what a beta is supposed to be. If you think people are complaining too much then maybe take the time to understand why instead of needlessly name calling.

  • Just because they don't tell us anything it doesn't mean their not acknowledging us. We're barely even 1 month into the beta and some people already expect constant new updates with new content..? Adding costumes to the shop doesn't take them much time and keeps (some) players interested in the game. And im pretty sure they're already working on preperations for the official relase or/and new content, so keeping some players interested meanwhile with costumes isn't a bad thing at all. This game isn't even out of the beta so just be patient and see what's coming next. To be honest im pretty sure u don't even want that game to succeed at all, ur not even trying to give it a chance.

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  • Hello everyone,


    First of all thank you for your comments. We understand that you are all looking forward to new content on our version, and of course, we will give you more information about future updates or events soon.

    However, since we don’t have any confirmation yet for the official release date, please understand that we can’t provide right now news about upcoming game updates. The priority is still the official release, the servers’ stability and the analysis of user’s feedback regarding our version.

    Thanks for your patience and hopefully we will get more news for you soon!

    Former Responsible Community Manager

  • Hello everyone,


    First of all thank you for your comments. We understand that you are all looking forward to new content on our version, and of course, we will give you more information about future updates or events soon.

    However, since we don’t have any confirmation yet for the official release date, please understand that we can’t provide right now news about upcoming game updates. The priority is still the official release, the servers’ stability and the analysis of user’s feedback regarding our version.

    Thanks for your patience and hopefully we will get more news for you soon!

    Thanks Nyoka for the response, But when I see this in steamcharts:



    It makes me kinda concerned about the way the game is going.

    from an almost 11k peak in most of the weeks, we dwarreled down to 6.6k almost a 5k decrease in players.

    You guys can tell me that it's always "like" this, but yeh not a freaking down of 5k players. There is no end content to play, the xp is garbage is fk. Why did we not get the Japanese version of this game? Atleast the japanese one was decent, unlike the korean one.

  • Hello everyone,


    First of all thank you for your comments. We understand that you are all looking forward to new content on our version, and of course, we will give you more information about future updates or events soon.

    However, since we don’t have any confirmation yet for the official release date, please understand that we can’t provide right now news about upcoming game updates. The priority is still the official release, the servers’ stability and the analysis of user’s feedback regarding our version.

    Thanks for your patience and hopefully we will get more news for you soon!

    Appreciate the response ^_^

    :iris1::iris3::iris4::iris2: