Quality of Life Changes and Thoughts About the Game

    • I really enjoy playing SoulWorker and probably fall into the nolifer side of the game, but playing a lot lets me see some issues that I think probably needs to be altered to increase the longevity of the game. Some of these have already been stated, but just wanted to give my two cents on everything I could think of. I really want to see this game succeed, but I think at its current rate I don't think things look too good. I know not everyone plays the game for the same reasons as I do, but I think people probably all want to have good gear, make good friends, and also have this game survive.


    Thoughts & Changes

    • Leveling
      1. Rate
        • Leveling seems fine to me atm, this is a lot less grindy than most Korean MMOs that I've played, which is basically every triple AAA MMO that has came out.
      2. Experience Instance and Boss
        • Right now people either leave instances before bosses or just farm the instance and skip the boss to maximize energy.
        • Make the exp that you gain for clearing all the stages before the boss the same amount. This gives incentive for people to stay for the boss or make it 50%/50%
      3. Dungeon Mob Difficulty
        • Keep hp/dmg values the same, I think people need to learn how to dodge etc learn to play the character.
      4. Party Play with Lower Levels
        • Right now lower level dungeons are kind of a ghost town for new players. Most games are like this its hard to avoid it, and high level players are not encouraged to play with low levels. You better be a really good friend or I probably won't help you :)
        • Make some changes if you do a dungeon that is 10 levels lower than your current level, make it cost 0 energy or something really low like use only 25% energy instead. This would make me more inclined to play with friend for awhile or help out more guildmates etc....
    • Energy
      1. I'm not a fan of the energy system however I propose the following energy scenarios. I think this will still make Gold + Silver VIP a incentive to get and also won't kill mats and energy boost items.
        • 250 Energy everyday with 75% carry over
        • 250-300 energy with 50% carry over
      2. Normal/Hard/Maniac they should be different energy values. You shouldn't be punished for playing normals/hard and spend the same amount of energy since everyone wants to just spam Maniac to be efficient. Some people just want to play normal and hard to learn the map then try maniac.
        • Normal Energy 6/8/10/12
        • Hard Energy 8/10/12/14
        • Maniac 10/12/14/16 or keep it the same energy
      3. Daily Quest
        • Right now daily quest are in a bad spot. You have to choose to do the daily quest or to grind out maniac ep 4 content to level/farm/raid. Most people probably are not doing their daily quest since its a waste of energy. Some solutions:
          • If you have a quest that says do Normal X Dungeon. Make it count as any difficulty hard or maniac as well.
          • Bump up the rewards right now they are pretty terrible x4 or x5 the reward rate make it WORTH IT FOR US TO DO IT
            • Maybe even offer something like for every 30 daily quest you complete get a 5 akasha as well
    • Crafting
      1. Materials
        • Right now it costs absurd amount of mats in order to craft items. Its really a grind and makes me skip a lot of items and forces me to choose really carefully. It makes most of the blueprints useless.
        • Change the crafting materials to about 60-70% of the current req. mat rate
    • Upgrading
      1. Enchanting
        • Every game has a enchantment system however I think what bugs me the most about this one is not the low rates but the 0/25 tries to enhance. You are already punished in this game if you don't have a antidestruction and if your item breaks. This is just overkill for me and I have not seen this in any other game where you hit a cap on enchanting. You shouldn't be penalized a additional time for bad rng on upgrading.
        • +7 +8 +9 I like the rates where they are at it should be kept low and hard to obtain.
    • Titles
      1. This could but just me but it would be nice if Titles that you earn were account wide. However if you want to earn the grutin coins/blueprint for that character they have to reearn it.
    • Cash Shop
      1. Make all items tradeable
        1. By allowing people to sell cash shop items to players you'll get a healthy balance between people spening money and f2p players finding a way to gear up. Items like anti destruction or akasha would sell like hotcakes and people would buy them.
      2. Cost
        • I think the cost of this game is very high than most games that I've played and probably needs to be tweaked. To me if things were cheaper I probably would spend more, but with every outfit costing $20 bucks and releasing so frequently I probably will not spend money. I usually buy things in most games, but this game feels so bad with the cost that I haven't spent anything and am F2P.
        • How much I would pay from the US
        1. Hair $5 USD
        2. Eyes $3 USD
        3. Skin - Keep same price
        4. Clothing Sets $10 USD
        5. Premium Limited Clothing Sets $15-20USD
        6. If you could somehow sell pieces of the sets that would be neat. Example Bunny Ears for $7 etc....
        7. Make the price of sold individual pieces cost more than just buying the whole set itself. This would encourage people to either A Buy the set at a cheaper price or B spend a bit more and obtain only a piece or two.
        8. Hair Color $2-3 USD I feel like since they are one time use more people would play with colors if they were cheaper
        9. Skill Reset
          • The partial skill reset ticket is kind of useless in this game. Most games give 1 full reset for every character. This does not encourage people to try other builds and have to copy a cookie cutter build every time.
          • $10 USD feels fair to me
        10. Inventory Expansion
          • Keep the price however make it account wide. If you unlock it for one character unlock for all the others.

    Confirmation Button

    • Adding confirmation button to buy items in the cash shop. "Are you sure you want to purchase x item Yes or No"
    • Current End Game Status
      1. Thoughts
        • Right now there's more content to be released however the current state of end game will probably cause people to quit. Why? Because in most other MMOS end game instances or content take longer than spamming a raid for 10-15 mins. It makes you feel like you are doing the same thing over and over again but just more often!
        • Most other games have pvp to kill time as well, yes pvp is not for everyone, but its a good timesink for a good section of the playerbase aka the people who play usually grind a a lot in games because they want to stay competitive.
        • Yes there are new chars to be release Jin/Iris etc...and Advancements and Primal. This content will be staggered however the current state of this game punishes people who do not just play their main. If you are trying to get ready for Primal etc... you most likely will never touch a alt seriously unless you are farming for certain items :) because you will be busy trying to grind out that Level 9 Soulstones, Weapon Chips, etc.... The drop rates for these items are low so you are forced to repetitively grind long hours.
      2. Proposal
        • If we get crafting mats droped to 60/70% I think this will be good or increase the drop rate of crafting materials. More time potential to play on alts.
        • Don't know if its just me but I feel like the Energy Converter drop rate also the amount of Grutin Cubes dropped in Raids were lowered a few weeks ago. I think a global item drop rate buff by a small multiplier would be nice. Example Current drop rate of lets say a Weapon Chip is .20% now make it .30%. Not asking for a crazy increase but a slight increases would be nice.
        • Increase the exp rank for alts once you hit level 55 rank D/B/C etc... D being only a 5% increase is lame....make it start at 10%/15%/20%/25%
    • Tutorials/Help Option/Language
      • Probably could use a image overhall, images on my screen are low res or super skewed like the Trade Section of the Trade window or the Akasha section.
      • You can find stuff that's not translated still like the Whisper section
      • The Whisper system is kind of funky to use as well pressing shift + r or /w name is not that intuitive. Many people struggle on how to whisper in this game.
    • Events
      1. Half Energy Weekends
        • I'm okay with this, but rather see a energy overhall with some of the suggestions I listed.
      2. Easter Event
        • This one feels kind of a waste of energy without the energy overhaul. I'm doing dailies a real poor skill reset. Yes I know Gameforge does not have to do it at all but this reward feels awful.
      3. I would like to see some Community Events
        • Example Make Video and Upload it on Youtube
          1. Gameforge picks the best and gets like 10 anti destructs and 10 akasha.
          2. Everyone who enters get 2 of each if they meet the requirements.
          3. Its a win for Gameforge free advertisements and a win for the players
        • Twitter Art Contest etc...
        • Make a GM Spawn Tons of Mats and Radios once in awhile, I don't know it can be creative and simple.
    • Advertise
      • The amount of advertising I saw for the launch of this game was so slim use events in order to advertise. See above.



    tl;dr Fix game please, I like Soulworker.



    If you read all this thanks <3

  • I don't know when you started playing, but the energy was recently raised from 100 to 200 with a max of 600 bonus. Even when the energy was 100 I never really used mats, now I use them even less


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    A lot of my friends and guildmates can say the same, but we're also not on the game 24/7


    As for your opinions on cosmetic pricing, hair in this game looks a lot better in other games. I think it's worth at least $10. I think eyes and skins are fine where they are.


    Clothing sets are based on the "appeal" of the costume. So, you have Beauty School right now and it's a pretty basic costume along with Beddy-bye Pyjamas. I can argue that I think Beauty School is a nice set, but compared to more detailed or special costumes like the SFL set, SFL is definitely prettier in it's own regards. All the costumes that range over $20 have an emote associated with them which are also thoroughly animated. I believe the first 2 price ranges could be disputed, but I think the special costumes with emotes make sense.


    I also appreciate the formatting in your suggestion. Makes it easier to read than the other ones.

  • Thanks for reading! I'm a daily player and burn energy daily and probably fall in the extreme category. Not everyone plays like me but I think most people burn their energy daily (without vip, Gameforge has the data). Right now we are supported with Mats and Energy Potion, but if that gets removed the game probably will feel worst. I don't think games should encourage people to log off once they run out of energy. I know this doesn't apply to every single person, but from someone that is using their daily energy and vip I think it needs to be tweaked still. The reason why I think the energy should be increased because not everyone will buy VIP. F2P players are the biggest chunk of the game and Gold Silver VIP will not always be in the Auction House. If you are a daily player just playing with 200 energy and do raids which is necessary, you play this game for about 2 hours and 30 mins, assuming it takes 15 mins per raid. 2 hours and 30 mins is not a lot of game time and turns off people, by increasing to 250 or 300 max raid time would be 3 hours 45 mins max~ This is a reasonable amount of time for f2p to play and still encourage mat usage/vip play.


    Pricing on clothing although values can differ, and we probably both agree that pricing needs to be adjusted. As a whole set this game to me is more expensive than the average game cash shop if you add up for a whole set of cosmetic, face, eye, clothes, dye the cost is extremely high. Especially in this game where most people probably want multiple outfits. Gameforge can set this price, but overall I think lowering the cost overall encourages people to spend more in the long run.

  • I don't know when you started playing, but the energy was recently raised from 100 to 200 with a max of 600 bonus.

    I don't know when you started but when I did at the second day after Beta-Release it was already at 200 with 600 Bonus. I'd also like to see an increase even though I'm currently hardly ever using all my EP. It's just nice to have at weekends or vacation where you actually can play more than 1-2 hours a day. I'd also love it if they'd remove the reset of the bonus-ep at mondays.


    Party Play with Lower Levels

    - Right now lower level dungeons are kind of a ghost town for new players. Most games are like this its hard to avoid it, and high level players are not encouraged to play with low levels. You better be a really good friend or I probably won't help you
    - Make some changes if you do a dungeon that is 10 levels lower than your current level, make it cost 0 energy or something really low like use only 25% energy instead. This would make me more inclined to play with friend for awhile or help out more guildmates etc.

    The energy isn't the only problem there. EXP- and Drop-Rates are determined by the highes player in the party. So if you want to help someone through let's say Rucco while you're Character is at 30+ the other person will get only a fraction of the exp they'd normally get as well as no items or dzenny at all other than the clear-rewards. They really did their best to keep you from helping anyone without making a new character for that region. I'd love to see that changed as well.

    Easter Event

    This one feels kind of a waste of energy without the energy overhaul. I'm doing dailies a real poor skill reset. Yes I know Gameforge does not have to do it at all but this reward feels awful.

    I don't understand that point. Sure, the rewards may seem a bit lackluster but how is getting stuff for free by just doing 5 random dungeons daily a waste of energy? Raids count towards those 5 as do Manics and if u decide to do Steel Grave, one run of any chapter will clear all 5 needed instances since every phase counts as one dungeon, and that's with no energy-cost at all.


    Increase the exp rank for alts once you hit level 55 rank D/B/C etc... D being only a 5% increase is lame....make it start at 10%/15%/20%/25%

    Well..there are 20 Ranks in total so u reach exactly 100% by going up 5% every Rank starting at 5. It just fits perfectly to do it this way. However, they could decrease the exp needed to rank up since 1.3 billion just for Rank 1 seems insane to me. On the other hand it gives people something to do so I can kinda see why they did that.


    I agree with the cash-shop prices, the suggestion of making dailys (or quests in general) doable in Normal or higher instead of Normal only and the crafting-mats. Titles can stay as they are but I'd love to see something to sort them instead of having to manually scroll down each time you want to change them. I guess that's all I can think of right now concerning this.

  • I see you mentioned something about dyes, I didn't know there were dyes for clothing?! Where at :huh:


    Or do you mean hair colors? Because you can change them anytime you wish once purchased.

  • Agree with the drop rate and exp as well for to be more balanced when you're paired with a lower level. Wouldn't mind if the lower level stilled earned the full amount and drop rate, tbh it's not alot of zenny and exp you are gaining. Maybe 75% exp and 75% drop rate if you are paired with a way higher level. This probably would start a whole new business of power leveling other people haha.


    For me its because the rewards are lackluster, yes they are free and Gameforge didn't have to do anything. However as a Holiday event its kind of weak. Hopefully as the game goes to official release the rewards are better.


    Also with the cash shop looks like there was a update today. Hairstyle prices look more reasonable, gotta figure out what else was changed in the shop. :/

  • I see you mentioned something about dyes, I didn't know there were dyes for clothing?! Where at :huh:


    Or do you mean hair colors? Because you can change them anytime you wish once purchased.

    I changed the wording to Hair Color, use to other games calling it dyes haha. Main grip overall is cash shop prices I feel like if things were cheaper people would spend more. The barrier to entry for the cash shop is pretty high right now and people I think are unlikely to spend as much.


    Also including that the cash shop needs a button to confirm to purchase items. Clicking buy to autocheckout sucks. Havn't bought anything yet though with the new cash shop changes so I need someone to confirm.


    Just realized I double posted, should of just combined it. Is there a way to delete post here?

  • Eternity I do like to see a lot of your suggestions into the game, but what i never really thought about is the part where you mention what if they don't give us energy and free mats. I literally don't know if the game will keep it's playerbase if they remove the free energy and mats.