Decrease difficulty in Rucco town and slightly increase experience gains or no new players will keep playing this game. (In-depth read it all)

  • Seriously just made a 2nd character and gifted myself moneys, Meggidon for the stamina (the strong version) and giga mediqubes to get best gear and have insane healing for a low level character in Rucco Town and guess what, mobs base dmg is still too high, as soon as you get at lvl 9 with 60% exp and all quests done, you need to grind exp in manic ep 2 Tower of greed or manic ep 4 R square, and not only it will take you multiple runs to get that 40% you will die instantly to the super armored mobs, and can't really do any hard / manic quest since the bosses will just blow you up and receive little to no dmg at all. This makes an incredibly painful experience as a new player AND as a veteran... even if I know how to not get hit, manage sf and stamina, get experience equipment ecc. the first city is definately too hard to be enjoyable, so I can only imagine new players instantly thinking: "this game is not worth it, I just started and the mobs already 1shot me and I have to grind? at lvl 9? no thanks."

    It's understandable to grind at lvl 50+ where you reach the endgame content but not running the same dungeons at the lower levels, where you have been playing for not even 1 hour and already grinding, it's just sad.


    My suggestion is to increase Experience gains in Rucco Town by 50%, Candus City 30%, Grace City 10%, Ruin Fortress same as now,

    Reduce damage received in Rucco Town by 40% like a buff to new players or something.


    Why these changes and not keep it the same as Korea? (the original server where the game was first develpoed and published?) I wanted to say something about Eu/Na vs Korea, and that is: different mentality. Yep they tend to enjoy grinding and tryharding in videogames, to them winning and being the best is what matters the most, so even if they would get half the experience they would probably still play the game, but the majority of us from my experience in Eu and Na don't really enjoy that style, new players might be people who never played a harder videogame and they would feel overwelmed by lvl 10ish difficulty and just leave the game for good.


    I think this would be a good solution to test for now, but I also want to say that as someone who comes from LoL and have seen Fortnite growth, I can tell you that showing your players that you actually care about them, listen to them / their ideas, and you don't want to just milk their moneys, is the best way to get people to play your game, and more people playing your game also equals to more moneys, which is what all company wants, so, if someone from gameforge would show up on the forum and actually read the Suggestions Thread it would be every appreciated, Thanks for reading.

  • You can complete Rucco Town in 2 hours,lol...That's why the auto toeam exists, if u are seeing that you can't complete solo a dungeon,you can call reinforcements.You are not forced to solo all the dungeons,as in the full release there will be a lots of ppl in queue for auto,as it was on the release of beta

    I am the handle of my gun

    Speed is my body and bullet is my blood

    I have created over a thousand guns

    Unknown to Myriam,nor known to Lex

    I have withstood pain to create many relationships

    Yet,those hands will never hold anything

    So as I pray

    Unlimited gun works!

  • As a veteran I can complete it in less but it doesn't make it less enjoyable, you need to be able to complete first town dungeons alone, going in group should be another option and not being forced to do so, the Rucco dungeons are supposed to be easy , yet they are harder than ruin fortress dungeon and I'm not even kidding, I'm lvl 53 on Erwin and I can solo manic any dungeon with lvl 40 equipment, but at lower levels? nope, your base hp is not high enough and even in group people tend to die all the time, it's just not enjoyable, games are supposed to have a difficulty curve, where the game starts really easy and slowly gets harder, it's like this for every videogame, here it's like the 1st dungeon is super easy, then the other 3 dungeons are super harder, and then the game gets gradually easier from candus city as you get more base Hp / skills and don't get 1shotted anymore. Also im sorry but the release will not really attract new players, they call this open beta but it's not different from what we will have in 1 year in terms of content, at best we will have 2 more raids and 1 new city? they need more Ads about Soulworker and a better reputation as a company.

  • I do 11lvls 100%rucco with 25runs, i have no idea what you talking about, just do all quest, and you can do maniac+die on boss to get xp. Or farm normals.

    It's hard on purpose, to slow down bots farm.


    And if you quit game cause you need to grind dungeon 10x, well good for you cause it ain't getting better later.

  • I feel like you are missing the point I didn't say it's impossible of course you can run the dungeon multiple times in normal or die at boss in manic and repeat till you get the lvl up, but for a new player do you think it's actually funny and he would keep playing the game? probably not, if we do this and we are on the forum arguing, it means we like this game and for us to grind all day or maybe make a new character to complete rucco and get the akashas everytime it's not a problem but it doesn't mean for a new player who isn't invested in the game as much as we are, it would be a possible solution, and I actually got a friend who told me these exact words: "dude I'm not gonna keep playing soulworker I just die over and over at low level and I did all quests but I won't level up for some reason." I told him that he could autoteam and that I would help him since i was 8 lvls ahead of him but he said he prefers solo when he starts a game and he doesn't want to just get carried. I think a lot of people actually have this mentality so cant blame him, this is just my suggestion for people like him

  • Yea it could be cool to make our version better!

    KEEP IN MIND, it's a korean game, and it's intentionally made to be hard with every difficulty. It's like the game itself is talking with you: (insert meme) ---> "Git gud!"

    No, really the game is made this way because the GAME want you to learn the mechanics: dodge, attack, boss attack, dodge again, etc...


    BnS is the same and I take it as a good example (in that game the mechanics are well made). So SoulWorker is trying the same thing.

  • Honestly, from my perspective, if they make it "easier" than it already is, then it isn't much enjoyable for me.

    If I look at the other side's perspective, I could see how it would be frustrating for new players to level and finish the dungeons, especially early on. Others would say, "just auto-team", but it really depends on the time and the server. No one really auto teams early on from what I've experienced.

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  • I just recently watched a Stream from KR and they moved through Rucco by just doing Story in Normal-Mode. No Grind needed, no Hard/Manic-Dungeons entered. So I'm guessing that's gonna be implemented sooner or later for us as well. However, on the other hand it led to him using blue/green gear and therefor having a hard time even on normal difficulty so...there's that.

  • I am not sure of the general consensus, but having started only last Thursday, I have not been able to consistently get into an auto party at low levels even if I am playing at prime time on the NA server.


    I don't mind the difficulty too much, but it seems to be a barren beginner zone if nobody is grouping.

  • Honestly, from my perspective, if they make it "easier" than it already is, then it isn't much enjoyable for me.

    Same for me but if the game was a little easier early on (so not endgame) it's not like I would have stopped playing because of that, just Rucco town feels more annoying than all the other dungeons and for me it feels like I have to be more careful in there more than I do in Ruin fortress which doesn't make any sense.


    Yea it could be cool to make our version better!

    KEEP IN MIND, it's a korean game, and it's intentionally made to be hard with every difficulty. It's like the game itself is talking with you: (insert meme) ---> "Git gud!"

    No, really the game is made this way because the GAME want you to learn the mechanics: dodge, attack, boss attack, dodge again, etc...


    BnS is the same and I take it as a good example (in that game the mechanics are well made). So SoulWorker is trying the same thing.


    Yeah I remember BnS and that same friend who left Soulworker played with me in that game because it was a harder mmo than many others,(he also played as a blademaster) so im guessing if he left this one it's simply because he felt like he was good in BnS (we were pretty much on pair with the endgame from when BnS started to 6 months always able to 4 man any dungeon) and being bad here at low levels discouraged him.


    By the way the sense of this Thread was also to attract Gameforge and hear what they think. It would be good to see we are discussing and making them think what they could do to improve their new game and not just being ignored completely wasting our time and good will towards the game.

  • Honestly, from my perspective, if they make it "easier" than it already is, then it isn't much enjoyable for me.

    Same for me but if the game was a little easier early on (so not endgame) it's not like I would have stopped playing because of that, just Rucco town feels more annoying than all the other dungeons and for me it feels like I have to be more careful in there more than I do in Ruin fortress which doesn't make any sense.

    Oh, I completely agree. It gets easier (for me) as the game progresses.

    Though, you can easily get level 11 and finish all the districts in rucco town in 40~60 mins (with Haru) solo. Though, it isn't the same for every character.

    I'm not against your suggestion, it'd be great if they increased the exp received early on, but I have no trouble against manic mobs early.

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  • I never saw difficulty as an issue honestly. Even when I first started I rolled through Rucco easily, I only started to struggle slightly from Naran's Blood Nova, and that's because of how DOT works on some of their attacks.

    Experience gain could be a bit more friendly in Candus but then again that might just be me personally feeling like it was going to slow. Partially because the story had started to pick up a bit so I was more interested in what happens next other than Please get to 'x' level

    Probably the better solution to that is to still have a level limit, but you can still play somewhat under levelled, just at a slight disadvantage due to underleveling

    :iris1::iris3::iris4::iris2:

  • The problem with the first town is that the game does a very bad job at teaching you it's difficultly. The seconds dungeons first three areas have some really strong bosses in them. In addition, you do not have the skills and passiv yet to deal with those situations. It's not necessary to make it easy, you just should be able to take a bit more punishment because you are not able to get that +HP equipment and stamina recovery passiv yet. The skills available to you are also very limited.


    Other then that some of the bosses are simply at the wrong point. For example take the last dungeon in the first city. The first area boss is extremely annoying while Edgar himself is extremely easy. Grace City bosses aren't really hard, I consider most of them easier then the first town, with a difficulty spike when you face Amaryllis.


    I really wouldn't call the difficulty curve well done in SW. However, I have seen worse.

  • Just play as a team and it won't be hard. Once you get gear for each next area it isn't hard to take care of enemies and bosses

    :haru2:

  • Just play as a team and it won't be hard. Once you get gear for each next area it isn't hard to take care of enemies and bosses

    Not everyone likes to play in groups, there are alot of players who like to level up playing solo, but after Rucco Town is when solo play begins to take its toll

  • Well, there's nothing to nerf at all in Rucco, the mobs are very easy to kill and even if the bosses are a bit hard, in Hard and Manic mode, there's nothing to nerf at all. Just make sure to have a decent stuff and you will see the difference.


    Because if you want to see Rucco dugeons nerfed, then you're definitly didn't see Grace city final boss to have the real meaning of difficult

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    Always remember to make your real life a priority.

  • What does the Grace City final boss has to do with Rucco town? There is a whole build up to it and you have to get past the Candus Citiy final boss first. Grace City actually teaches you how to play before that. And that boss is just the introduction to what's to come.

    • Play in groups? They just started the game, allow them to gather some experience on how to play the game first.
    • Have decent stuff? From what? Again it's the first town, people are just staring out.

    It's not a huge nerf that is need. Slowing down some attacks and slightly lowering the damage of some bosses and SA mobs. Especially the SA spiders in the first dungeon are way too fast. Meanwhile some endgame stuff is extremely slow.