Seriously just made a 2nd character and gifted myself moneys, Meggidon for the stamina (the strong version) and giga mediqubes to get best gear and have insane healing for a low level character in Rucco Town and guess what, mobs base dmg is still too high, as soon as you get at lvl 9 with 60% exp and all quests done, you need to grind exp in manic ep 2 Tower of greed or manic ep 4 R square, and not only it will take you multiple runs to get that 40% you will die instantly to the super armored mobs, and can't really do any hard / manic quest since the bosses will just blow you up and receive little to no dmg at all. This makes an incredibly painful experience as a new player AND as a veteran... even if I know how to not get hit, manage sf and stamina, get experience equipment ecc. the first city is definately too hard to be enjoyable, so I can only imagine new players instantly thinking: "this game is not worth it, I just started and the mobs already 1shot me and I have to grind? at lvl 9? no thanks."
It's understandable to grind at lvl 50+ where you reach the endgame content but not running the same dungeons at the lower levels, where you have been playing for not even 1 hour and already grinding, it's just sad.
My suggestion is to increase Experience gains in Rucco Town by 50%, Candus City 30%, Grace City 10%, Ruin Fortress same as now,
Reduce damage received in Rucco Town by 40% like a buff to new players or something.
Why these changes and not keep it the same as Korea? (the original server where the game was first develpoed and published?) I wanted to say something about Eu/Na vs Korea, and that is: different mentality. Yep they tend to enjoy grinding and tryharding in videogames, to them winning and being the best is what matters the most, so even if they would get half the experience they would probably still play the game, but the majority of us from my experience in Eu and Na don't really enjoy that style, new players might be people who never played a harder videogame and they would feel overwelmed by lvl 10ish difficulty and just leave the game for good.
I think this would be a good solution to test for now, but I also want to say that as someone who comes from LoL and have seen Fortnite growth, I can tell you that showing your players that you actually care about them, listen to them / their ideas, and you don't want to just milk their moneys, is the best way to get people to play your game, and more people playing your game also equals to more moneys, which is what all company wants, so, if someone from gameforge would show up on the forum and actually read the Suggestions Thread it would be every appreciated, Thanks for reading.