one thing i had a problem with of the jp servers is the fact i run out of res stuff and it leaves me to the point of stopping from playing. because of no ability to res when i die. at the same time i don't blame the server i think its my ability to under stand the language and how to make the res stones stuff. but then again there really expense if you buy them. i hope gameforge does not make them really expensive also would like to craft them. P.S. Stella4Life!!!!
res stones stuff.
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Hmm i think the problem is that you die too much, ever think about that?, cause when i played JP i had no issues with that(was playing erwin) also stella can heal herself if you right click, you change your skills to support mode

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Hmm i think the problem is that you die too much, ever think about that?, cause when i played JP i had no issues with that(was playing erwin) also stella can heal herself if you right click, you change your skills to support mode

ya know that already just speaking out anyways i had a very hard time figuring out how to make my self stronger and with not everything translated it made it more difficult.
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how do you die playing that character from your avatar... She has heals..
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Heals that instead of restoring HP, steals it. ;<
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Cash shop, easy.
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If you expect soul worker to be one of those games where you can just face tank the bosses, you're in for a very painful time. After the difficulty revamp, the game is very non-beginner friendly and a lot of people are caught of guard by the difficulty spike in as early as the first zone. That being said, once you get used to actually evading bosses you won't have an issue with dying. I've used less than 10 reses total before I stopped playing on jp and last I checked I was coasting 200 accident cells.
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If you expect soul worker to be one of those games where you can just face tank the bosses, you're in for a very painful time. After the difficulty revamp, the game is very non-beginner friendly and a lot of people are caught of guard by the difficulty spike in as early as the first zone. That being said, once you get used to actually evading bosses you won't have an issue with dying. I've used less than 10 reses total before I stopped playing on jp and last I checked I was coasting 200 accident cells.
Ok lets not get ahead of ourselvs here the game isnt that diffucult
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I've never had a ress problem with JP, the problem is not you dying more than normal?
I always had many rocks to spare in any DG.
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We'll be following KR version of client, not JP. In KR the dungeon difficulty was:
- at KR server launch, much easier than JP
- buffed very hard later on (boss in first dungeon could crit you for 2400 damage, while you had 2000 max health)
- nerfed a little but, but still pretty challenging, and for new people still hard
It's unknown if we'll start at the 2nd "patch" where everything was hard as balls, or the 3rd "patch" where is was still pretty hard but not too hard.
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We'll be following KR version of client, not JP. In KR the dungeon difficulty was:
- at KR server launch, much easier than JP
- buffed very hard later on (boss in first dungeon could crit you for 2400 damage, while you had 2000 max health)
- nerfed a little but, but still pretty challenging, and for new people still hard
It's unknown if we'll start at the 2nd "patch" where everything was hard as balls, or the 3rd "patch" where is was still pretty hard but not too hard.
Hard as in, the bosses deal much more damage? or do they have different attacks or more attack speed?
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If you expect soul worker to be one of those games where you can just face tank the bosses, you're in for a very painful time. After the difficulty revamp, the game is very non-beginner friendly and a lot of people are caught of guard by the difficulty spike in as early as the first zone. That being said, once you get used to actually evading bosses you won't have an issue with dying. I've used less than 10 reses total before I stopped playing on jp and last I checked I was coasting 200 accident cells.
Ok lets not get ahead of ourselvs here the game isnt that diffucult
Cain (Whatever that big white wolf is called) legitimately one shot you. And he's the fourth boss in the game.
Granted, the game isn't nearly that bad anymore, but if you're basing this off of "standard" difficulty where the first town is meant to hold your hand, it's definitely much harder since bosses early on still kill you in a few hits. People who seldom play games and are coming primarily for the game aesthetics are in for a very difficult time if you want to go by normal game standards.
There is a reason this game is memed as Dark Souls Worker.
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We'll be following KR version of client, not JP. In KR the dungeon difficulty was:
- at KR server launch, much easier than JP
- buffed very hard later on (boss in first dungeon could crit you for 2400 damage, while you had 2000 max health)
- nerfed a little but, but still pretty challenging, and for new people still hard
It's unknown if we'll start at the 2nd "patch" where everything was hard as balls, or the 3rd "patch" where is was still pretty hard but not too hard.
Hard as in, the bosses deal much more damage? or do they have different attacks or more attack speed?
Only damage.
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Display More
If you expect soul worker to be one of those games where you can just face tank the bosses, you're in for a very painful time. After the difficulty revamp, the game is very non-beginner friendly and a lot of people are caught of guard by the difficulty spike in as early as the first zone. That being said, once you get used to actually evading bosses you won't have an issue with dying. I've used less than 10 reses total before I stopped playing on jp and last I checked I was coasting 200 accident cells.
Ok lets not get ahead of ourselvs here the game isnt that diffucult
Cain (Whatever that big white wolf is called) legitimately one shot you. And he's the fourth boss in the game.
Granted, the game isn't nearly that bad anymore, but if you're basing this off of "standard" difficulty where the first town is meant to hold your hand, it's definitely much harder since bosses early on still kill you in a few hits. People who seldom play games and are coming primarily for the game aesthetics are in for a very difficult time if you want to go by normal game standards.
There is a reason this game is memed as Dark Souls Worker.
I guess you are right, its a lil harder than most games, but still its easy to learn if you're not shit
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Key word: Dodge
Once you master that, gameplay will be smooth sailing especially when it comes to near end game areas -
Stop dying,problem fixed

LOL !
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yeah dodging helps a lot once you get use to it