Attack % Scaling is Garbo

  • Yo ,

    for all the people that didnt realize it yet. % Attack Scaling in this game is shit cause everything scales with your Base Attack

    So for example i see a lot of people using maxed Arena Storm as Haru. You would think that it gives 20% attack and thats op but to do some quick maths.

    Harus Base Attack is around 900 at 55. If you use Arena Storm your Character will blow up cause it gets an extra 180 attack or something. :evil::evil::evil:

    For all the *Plebs* out there: Stop using Attack % Items, Cards, Skills or whatever. Its a waste of time, Slots and more :)

  • Nvm, I usually see % as more referred to ASPD because of other MMO's I played out there. You are certainly right about % Attack Damage Scaling. They should've made it so that % Attack Damage Scales off your weapon power. Then it would be worth considering to stack.


    Having it based on your naked stats is just somewhat absurd considering that the level cap is 55, and even then it only increases by a bit per level. There's other stats you can get that are certainly worth much more.


    Unfortunately Haru has to stick with % Attack Damage because her kit is designed like that, so you're expected to see some using Arena Storm just for a skill combo.

    Edited 3 times, last by Koumaru ().

  • Nah, it's just players don't know how to effectively utilize %ASPD for all it's worth because of videos they saw.

    And Haru by far does not benefit much from having %ASPD. Erwin can though.

    That is..completely unrelated..to what the OP is talking about..

  • Nah, it's just players don't know how to effectively utilize %ASPD for all it's worth because of videos they saw.

    And Haru by far does not benefit much from having %ASPD. Erwin can though.

    Bro pls tell me how can i not be rude to you?? the whole thing is about ATTACK % and not freaking attack speed. i know my english is not the best but i think you never learned it

  • I believe attack speed can work well on some characters to keep consistent dps on the target. Also if it affects your base attack "speed" so it affects also its animation which can help to execute attack animation faster (and so combo it with skills).


    Also if anyone know does attack speed affect skills ? In some games attack speed option was making skills animation slightly faster.

  • I believe attack speed can work well on some characters to keep consistent dps on the target. Also if it affects your base attack "speed" so it affects also its animation which can help to execute attack animation faster (and so combo it with skills).


    Also if anyone know does attack speed affect skills ? In some games attack speed option was making skills animation slightly faster.

    that's the point of attack speed, to make skills faster so you can spam decent-dps short cooldown skills faster, that's also why you don't build a lily with attack speed(unless your entire party has big plastica), the only relevant lily dps skills have 30-40second cooldowns, lily dps isn't consistent enough to make it worth going for attack speed, you'll only do your rotation(once) faster and wait for 30-40s faster(so please, lilies, stop building AS and focus and making your short burst as efficient as possible dmg-wise)

    Haru/Erwin/Stella can make use of it though, but don't forsake your crit/crit dmg, there's no point attacking faster if your dmg stays shit


    sorry OP for hijacking thread, just wanted to educate someone actually interested in taking in info but yeah attack % is trash, so is any % related gear stat, unless it already shows as % on stat sheet like crit rate/armour break/attack speed

  • But on the flip side if you make attk% scale off total attk you're gonna have people start doing millions of damage and balance will be thrown out the window


    So why have attk% exist? Obviously you need some trash rng stats to make you grind/spend for energy converters...

  • But on the flip side if you make attk% scale off total attk you're gonna have people start doing millions of damage and balance will be thrown out the window


    So why have attk% exist? Obviously you need some trash rng stats to make you grind/spend for energy converters...

    need that evasion stat though :')

  • The only % related gear stat that isn't already shown as a percentage in the stat window that can be argued for is % max HP, but that only applies to defense brooches and chest rolls so most of the time it's irrelevant.

  • The only % related gear stat that isn't already shown as a percentage in the stat window that can be argued for is % max HP, but that only applies to defense brooches and chest rolls so most of the time it's irrelevant.

    yeaaaaah, on chest thats still about only 3k hp though if I'm not wrong, it's fine as 3rd stat but wouldn't priorize it over crit dmg/flat max hp

  • The only % related gear stat that isn't already shown as a percentage in the stat window that can be argued for is % max HP, but that only applies to defense brooches and chest rolls so most of the time it's irrelevant.

    yeaaaaah, on chest thats still about only 3k hp though if I'm not wrong, it's fine as 3rd stat but wouldn't priorize it over crit dmg/flat max hp

    Yeah. The lowest it gets is on Stella/Lily at min % which is around 3.5k health, and then the maximum is on Haru at max % which currently gives her about 6k health. I personally would rather just have the flat HP/cdmg/att because content at this point isn't hard enough to justify having a ton of health outside of PvP (which I might invest into in the future).

    Brooches are a bit of a different story though; the amount of effective survivability that verves give is approximately half of what the general mob/boss brooch reductions are. So if you wanted to be tankier across the board without specialization in boss or mob reduction, % max HP brooches are actually the best choice that there is. Taking PvP into consideration makes that even moreso the case.

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    Edited 2 times, last by Lilabelle ().

  • I agree that attack % scaling is not the best stat. However, my guide also still advises to max out Arena Storm if they want to, because:


    A. There are few better things you can use those points for

    B. Any attack is good attack, and Haru is stuck with it since its part of her skills


    You can argue that the 180ish attack from Arena Storm at lvl 55 is pointless... IF you compare it to the frankly stupid scaling you get from gear enhancement and crit damage bonuses. But you could consider that getting 180 flat attack on a stat roll or refining your weapon for an extra 180 attack is good... its pretty decent.


    Not to mention with Arena Storm applying to your entire party, that's a much more significant impact than if it was just a self buff.


    So yeah, don't go for attack % in AR cards and titles, but Arena Storm isn't too bad if people decide to grab it.

  • But on the flip side if you make attk% scale off total attk you're gonna have people start doing millions of damage and balance will be thrown out the window


    So why have attk% exist? Obviously you need some trash rng stats to make you grind/spend for energy converters...

    Eh except for the part where Haru's unique passive is Attack damage% and her party buff is atk damage % >.> I'm all for trash stats to be "fillers" but making an entire class revolve around attack damage% is...well bad.

  • you have a point but tbh its not even worth to use the skill considering the boss dies in 5 hits anyway. why would i even use it if i have 10k attack and the buffs gives me around 2% more. i would need to use around 45+ skills to make it worth it xd the only reason its worth it, is considering skilling it with the stun ability to stun monsters :)

  • But on the flip side if you make attk% scale off total attk you're gonna have people start doing millions of damage and balance will be thrown out the window


    So why have attk% exist? Obviously you need some trash rng stats to make you grind/spend for energy converters...

    Eh except for the part where Haru's unique passive is Attack damage% and her party buff is atk damage % >.> I'm all for trash stats to be "fillers" but making an entire class revolve around attack damage% is...well bad.

    if you take haru as a point. arena storm doesnt give you any dmg, your supernova doesnt give you any dmg and your passive xd

  • The only % related gear stat that isn't already shown as a percentage in the stat window that can be argued for is % max HP, but that only applies to defense brooches and chest rolls so most of the time it's irrelevant.

    yeaaaaah, on chest thats still about only 3k hp though if I'm not wrong, it's fine as 3rd stat but wouldn't priorize it over crit dmg/flat max hp

    Agreed I wouldn't prioritize it, but Haru gets 6825 HP for +30% HP, it's pretty decent since Haru has the highest base HP out of the 4 available characters.

  • Yeah it sucks. I would recommend you to take a look on the Mega Guide in the Guides section, just in case there's something else you haven't realized about yet.

    :stella1:

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