K I played this a few weeks ago. Prices where pretty normal. Looked at market, pretty sure this will kill the game. its already making me not wanna play. If gameforge don't do something about this now, game going to go down, just like most games do. Lvl 1 item should not be 150K, guess I could make money, put stuff lower price, if someone guys it cool.
Whats up with the market values
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that profile picture
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"Prices were pretty normal" I am unexpectedly amused. This won't kill the game, nor gameforge has to do anything about it. Market is controlled by the players, not by the developers or publisher. The more dz/gold circulation there is, the more expensive items will get. It is a common rule. That's how market works. You either adapt to it or not play it, and prices will continue to increase, so don't be surprised.
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Some prices will eventually go down if more players reach 55 level and go raids. The market is always controlled by the players so if we have greedy whales the market will be full of ridiculous prices. Give it time, the market has to adjust over few weeks not few days.
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Wow, in a freshly new game prices go up as players discover the real value of items and dzenai.
Much inflation
Very surprising
Wow
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Profile picture scared me and make me don't wanna replyYes, it's normal that price keeps rising, but the incredible speed still make me believe that there are problems beside the price adjustment/control and gold bots. If our publisher could ever recriticize the market mechanism we have right now, which allows player to play monopoly, resell and price pasting
that I did once or twice, as well as reconsider their target customer and improve their own marketing, the similar threads won't appear so often like twice a week. -
Humans can't fix humans

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Low level items always become "expensive" due to less the game having less lower leveled players. First week of release, level 8-11 Unique weapons were 10k - if that. Now they are 200k+. Which is bad for new players since they don't have that kind of money by lvl 8 but for people making alts, it's chump change.
Just how the game works. :x Personally I prefer BDO's market system.
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"Prices were pretty normal" I am unexpectedly amused. This won't kill the game, nor gameforge has to do anything about it. Market is controlled by the players, not by the developers or publisher. The more dz/gold circulation there is, the more expensive items will get. It is a common rule. That's how market works. You either adapt to it or not play it, and prices will continue to increase, so don't be surprised.
And it's common knowledge that inflation is bad in mmorpgs and devs usually try to minimise it as much as they can.
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Played-controlled market. Doesn't really need more explanation, Gameforge isn't your wetnurse.
Humans can't fix humans

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greedy whales
I mean I shouldn't be surprised based on your previous opinions and the ...lack of quality in your posts but really?
If anyone's greedy it's been the playerbase desperately trying to pay whales at pennies on the dollar for their items. It's why most the whales quit, LOL.
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Actually it's the more demand there is the higher the prices. In other words people are buying at these prices. It doesn't matter how much money in total exist, it matters how much money in general is available to buyers. You could also say if you can acquire money fast you will see higher prices.
Even if there would be less money this doesn't mean it takes less time for you to buy an item. You would, at the same time, also earn less money. The dangerous thing about hyperinflation isn't that things cost a lot. It's that prices change so fast.
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It's the gold sellers and population decrease.
People finally wised up about buying cash shop items and selling them on the market. They saw they were getting completely ripped off compared to people participating in RMT. As a result, Cash items have pretty much quintupled in price. Example:
Gameforge hasn't done anything to stop it, and as such the market is getting completely destroyed.If you're a F2P player and haven't already bought outfits and other cosmetics along with VIP packages back when they were cheap, you're SOL. Things will only continue to get worse.
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/Edit
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Nah, I'm better than that. Live in your illusions, please delete my posts. Sorry for the trouble.
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It's the gold sellers and population decrease.
People finally wised up about buying cash shop items and selling them on the market. They saw they were getting completely ripped off compared to people participating in RMT. As a result, Cash items have pretty much quintupled in price. Example:
Gameforge hasn't done anything to stop it, and as such the market is getting completely destroyed.If you're a F2P player and haven't already bought outfits and other cosmetics back when they were cheap, you're SOL. Things will only continue to get worse.
Not if you are in "Norway" or some other Gameforge-sanctioned boosted soulcash country where $150 USD gives you approximately 27,500 soulcash and lets you sell akashi packages at 450m+ on NA, making it way better than RMT.
Also, it isn't any different (by the way). Whether someone buys cash shop items and trades it for dzenai or pays for it directly (they are both real-money trading). When the number of cash shop items decreases, prices increases in proportion to the inflation level/money velocity/aggregate demand curve - making the effective rates less attractive overall. Only when marginal costs decreases does the problem of rates make it worse (i.e. new ways to farm dzenai more efficiently, being level 55, doing raids, merching, mass selling low level drops).
Anyhow, it's irrelevant what the notional value or nominal value of prices are. What's more important is the average time-adjusted value of acquisition of items, how many hours it takes you to get 'critical' items if you farm when fully geared/decked out.
if you can sell drops to the market at higher prices, and you can still buy items at higher prices- it is irrelevant how many zeroes you see behind things, what matters is whether the rate at which you can farm dzenai (your income/wages) has increased faster than price level (which is usually the case, due to lag effects). Sometimes there's price suppression from whales spamming the market (making price discovery hard). You can't really sell things for 1-4m anymore because everyone has too much money and they would just buy it all up.
Check EN. 35k fragments. 14m Energy Converter. 1.2m weapon chip. Star Card 110k
Check NA. 70k fragments. 31m Energy Converter. 2.5m weapon chip. Star Card 225k
Really, people. There are no discernible differences. You get 2x more money more on your drops as a low level. You pay 2x more. Stop babbling over zeroes behind numbers.
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Profile picture scared me and make me don't wanna replyYes, it's normal that price keeps rising, but the incredible speed still make me believe that there are problems beside the price adjustment/control and gold bots. If our publisher could ever recriticize the market mechanism we have right now, which allows player to play monopoly, resell and price pasting
that I did once or twice, as well as reconsider their target customer and improve their own marketing, the similar threads won't appear so often like twice a week.The 'Problem' if you wanna call it one - is that the game heavily encourages to creat additional characters, on one hand because of the lack of content (by now alot of players reached 55 and have no longer anything to do but to increase their money and are just waiting for GC) on the other hand (and that's the main reason) because the game has unique rewards for clearing the two lower level cities which you don't get from anywhere else.
This results in alot of Alts running around creating quite a large demand for low level gear with alot of gold to back it up.
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You can get a unique level 5 weapon just by running the very first dungeons first chapter. I really don't see a problem with that.
The problem is that people panic because they see high numbers. However those items still sell so by the rule of the market they are fair. Pure capitalism doesn't care if certain individuals are at a disadvantage. As long as it sells prices are fair.
There isn't really much you can do to prevent that other then set a hard cap.
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Profile picture scared me and make me don't wanna replyYes, it's normal that price keeps rising, but the incredible speed still make me believe that there are problems beside the price adjustment/control and gold bots. If our publisher could ever recriticize the market mechanism we have right now, which allows player to play monopoly, resell and price pasting
that I did once or twice, as well as reconsider their target customer and improve their own marketing, the similar threads won't appear so often like twice a week.The 'Problem' if you wanna call it one - is that the game heavily encourages to creat additional characters, on one hand because of the lack of content (by now alot of players reached 55 and have no longer anything to do but to increase their money and are just waiting for GC) on the other hand (and that's the main reason) because the game has unique rewards for clearing the two lower level cities which you don't get from anywhere else.
This results in alot of Alts running around creating quite a large demand for low level gear with alot of gold to back it up.
You probably right. Although I personally not a fan creating subs, I'm planning on have one just in order to have ARs (since they are more hard to obtain along the games' progress).
Meanwhile I simply don't have time do it.I wish there could be ways you obtain those items in the late game with the same amount time you put in creating subs.In fact, the rising price and the inflation can be affected by multiple reasons.
Tbh I don't even want to think about it since there are so many of them; it make me headache. -
You can get a unique level 5 weapon just by running the very first dungeons first chapter. I really don't see a problem with that.
The problem is that people panic because they see high numbers. However those items still sell so by the rule of the market they are fair. Pure capitalism doesn't care if certain individuals are at a disadvantage. As long as it sells prices are fair.
There isn't really much you can do to prevent that other then set a hard cap.
Did you farmed all your suzie gears by yourself?I once spend all my EPs farming at 1st dungeon, and I can tell you it's not as easy as you said to obtain something specific. I didn't save the picture, but I only get 2 scythe and 1 guns for the weapon, and the armors with a large rate of legs. Meanwhile it's the game's failure if it require players to grind repeatedly at the beginning, since it didn't provide anything 'fun'.
On the other hand, I'm not only complain on the large numbers, but also the mechanism behind the market, since the market we believe 'fair' actually allowing people paste price unfairly.

(Sry I didn't attempt to doubt you; I just can't agree with you)