Soulworker EU/NA is now live! Let's talk some important aspects of the current game. Help decide the future!

  • Great to see we have an expert in F2P games market! Me myself I don't claim such merits, however I have been playing pretty much all types of games (single player,multiplayer, on both PC and consoles) for more than 20 years now while paying close attention to the gaming industry as a whole. And no, I haven't been born 21 years ago :< But, to keep it short as well:


    I've been playing since I was 10, my dad and uncle were KR RPGs addicts who got me hooked as well ever since I was a kid. I started spending a lot of money and investing a lot of time during my teenage years and in 13+ years I've spent more than 15,000€, most definitely. Regardless, this is not a battle between experience on the matter, this is a discussion and thus opinions should be shared. That being said, I don't claim to be an expert, but I'm definitely an heavy and avid consumer, which is fairly important considering I tend not to buy anything unworthy of its price; I'm also being very objective when I say understanding a company's Business Plan is very important. Game Forge sucks, pretty much, you could say it's common knowledge, but the actual pricing of Premium Content in Soul Worker is not bad by all means if you take into account inflation on the actual Game Market due to Premium Content resellers

    - F2P market generates revenue from "Whales" and "Casual players". If the "semi-hardcore" and "hardcore" player categories start having concerns, then Casuals are already in danger. Will whales be able to sustain the game indefinitely? Time will tell.

    That's the point you don't need to sustain the game indefinitely. You need to feed those whales for as long as you can until you have new food to give them so they don't get tired of what you've been giving them, but this is also an entirely different topic since those who do spend money on the game and have absolutely zero issues with the prices are going to purchase non-stop. What I've been trying to say instead is that if you compare the 20€ outfits in SW to the 35€ ones in Black Desert, then GameForge is just utterly scamming people if you just judge by numbers and models, BUT if you take into account that a lot of people would start reselling those items, then the price is sort of justified. A lot of Gold Sellers would start investing into reselling Premium Content and would start manipulating the market prices in a way that favors their change rates.


    As long as there is the option of crafting your own fashion stuff and that some basic fashion items are given out for free, then the entire talk about Cash Shop prices is just a huge helpless fuss in my opinion. Also, if you think the free items are bad, well, either you should complain with the Devs and the actual designers or with Game Forge for picking bad starting outfits (I'm unsure of what KR/JP have and if they have it at all), but even in that case, why would they ever provide better looking items for free? That's so against their own business.


    Also I'd like to add that unlike PhoenixShi said:

    Although in C9, outside of maybe the odd exception, all costume sets have a cost of just shy of $7 US, as opposed to the about $20-$50 US price tag here, with most being in the around $30-$50 US range

    European players like myself actually have very different rates because some costumes are sitting on a 12€ prize (14$~) whilst the most expensive ones are around 20€.

    - Last thing: Players who reach max level have a considerable chance to return on new content release. Players who don't? Not very likely. And this is a proven thing in online communities.

    In fact, you don't consider players not reaching end game content dedicated players, you call them casual players and casual players provide absolutely ZERO income.

    Edited once, last by Silent ().

  • - Costumes at their current prices (20 $ each) should be account wide. Paying 120$ to get the same costume for all your 6 characters is a major spit in the face. How many costumes are in the game? Dozens? And this is without purchasing things like VIP/special packs/other items from the store.

    - Further appearance customization for your characters is absurd. 4$ haircut, 4$ hair color, 4$skin color, 4$ eye color – that’s 16$ just for some appearance tweaks for ONE character, that you can’t even preview (for some reason Gameforge provides tiny pics in their shop while Korea offers fully fledged 3D character previewer). I know they’ve just reduced prices on these, but the value is still pretty bad. Good luck getting them in the ingame market, where there are barely some of them sold.

    #1... I assume you just weren't aware you could transfer purchased items through the bank to your other characters. If you were, I'm not really sure what to tell you. I'd have to take up half the page detailing all of the problems with doing that.


    #2: Yeah I mostly agree with the prices being too high, especially for the little things. I can't bring myself to bite the $20 bullet to buy one hairstyle and one color for one class. If it were something like $20 for maybe, 2 colors and a style? The other way around? Don't wanna seem greedy here, just for example. You'd have me paying much easier. But, someone brought up a good point that got me rethinking it a bit. The value of these items. If the price is really low and is a huge bargain, GF would get less money and the item would become less valuable on IG market, decreasing its value for all involved. I'm no economist, but that's probably a negative side effect. I think what GF can really do better, though, is stop with these massive bonuses for people who decide to spend more money at one time. Or more accurately, stop screwing people that don't spend $100 in one go. That's... really odd. I don't want to pay $100 right now just to get "the most bang for my buck". I'm giving you my money. Why can't I just give it to you in $5 bursts? If I do, I get massively shafted, even though I'm still giving you my money. So, in the end I'd just like them to create some flat rates. Actually $5 for a hair color, rather than their weird SoulCash price of "5 dollars and some more or whatever because our currency converts as randomly as ever". So, 300 SC for a color.


    I do agree with the implementation of the 3D preview feature. JP and KR has it, so why are we stuck with a web-only shop?

    As for cosmetics, the only thing I'd like to see changed would be to be able to buy costume-pieces seperately instead of only as a set.

    This is implemented in the other regions, and I second that it would be a good option to have.

    On EXP rates, ours are apparently more forgiving compared to JP or KR.

    No. Unless you're talking about Battle Books or something I'm unaware of, no. Not at all.

    When did Gameforge halve EXP, do you have a source regarding this?

    I don't know of an exact date, I think most people say it was from outset. The sources are the other versions of the game.

    If you're not a fashion maniac like me you won't be constantly buying hair colors and styles

    I think it's an extremely safe bet to say that most people that play this game are fashion maniacs. As in, they care enough about them to want at least one. That meaning they would take them all if the price was right/they have no regard for the amount of money they spend.

    Your biggest mistake was trusting a review from steam.

    Haha, no... If a review makes it to the top on Steam it's usually because it's accurately researched or its points are well illustrated, and the community can agree on it because of that. That's one thing I can give Steam users credit for. They're elitist, in their reviews they jump on anything that can even possibly be perceived as non-user friendly like hungry dogs.

    I'd rather pay a monthly fee knowing that I can enjoy all the content instead of knowing that if I don't spend hundreds of $$$ my characters will sit in their crappy, free and limited costumes.

    I expressed the same sentiment a while back. I suppose they went with the F2P model because no money barrier to entry is more appealing for new players, thus they can get a larger playerbase easier. Meh, what can you do. At the end of the day I at least got to play something for no money at all, and that's pretty cool.

    Reviews are opinions, not facts.

    Good reviews contain facts on which the following opinion is based. Good reviews are not common, but the highest rated Steam reviews usually happen to fall into that category. Well illustrated. Or, short and to the point with the significant ups and downs.

    If you have trouble grinding solo, try learning more about your character and becoming more efficient with them. It will help you out a ton in later levels!

    You know what would really help me? Having the Stamina regen rate upped to what it's supposed to be, 5 on outset, instead of this version's 3. How's nobody noticed this? Massive issue. It takes roughly 33 seconds to regen your stamina by default in this version, meanwhile 20 seconds on any other. I've maxed out my passive stamina regen skill in this version and it's still lower than other regions' outset, total! Unbelievable. Makes dodging really fun. (40% less possible) Have fun running around in circles waiting for your stamina to regen, for 13+ seconds longer than you should ever have to because don't forget, the stamina regen skill is a thing in the other versions too.

    Edited 3 times, last by solace: Forgot what the max Soulcash purchase price was. Minor amount edit. ().

  • I think it's an extremely safe bet to say that most people that play this game are fashion maniacs. As in, they care enough about them to want at least one. That meaning they would take them all if the price was right/they have no regard for the amount of money they spend.

    Ehh, no. You are purely speculating. If this would be an educated guess I might agree, but on what basis do you make this assumption that isn't just a personal opinion.


    Also no to the reviews. Those things can be the same as those like systems. Raging or a funny post earns you more likes then a serious one. A good review simply tells you what the game is all about, may give some personal opinions, but ultimately let's you decide. It's much easier to criticize something then seeing the good things and it's even harder balance this out in a review. For example, I personally do not agree that Breath of the Wild deserves all that praise. While it is a good game I would have preferred a classic Zelda and was kinda disappointed how it turned out. In my opinion it should have been it's own game and not part of the Zelda franchise. However, that's personal opinion and while this would effect a review, if I would make one, I shouldn't rate it low just because it wasn't what I excepted.


    The Stamina thing is something I can agree with and I did think something was weird when watching a KR video. However this needs further investigation and definitive proof. As of now it's just a guess that something might not be right.

    Edited once, last by Nitros ().

  • Stamina probably is a later fix, if our version doesn't have the increased regen, it just means the early game was this hard haha. It's one of those things devs need player feedback for, because it's hard to know what is good and balanced until it's tested. If we still don't have it after several months then yeah I would complain but it's interesting you bring it up cause I didn't think other versions had increased stamina.

  • Also I'd like to add that unlike PhoenixShi said:

    Although in C9, outside of maybe the odd exception, all costume sets have a cost of just shy of $7 US, as opposed to the about $20-$50 US price tag here, with most being in the around $30-$50 US range

    European players like myself actually have very different rates because some costumes are sitting on a 12€ prize (14$~) whilst the most expensive ones are around 20€.

    - Last thing: Players who reach max level have a considerable chance to return on new content release. Players who don't? Not very likely. And this is a proven thing in online communities.

    In fact, you don't consider players not reaching end game content dedicated players, you call them casual players and casual players provide absolutely ZERO income.

    If the prices are that different, then that in of itself is an issue. Although even if it was the case, then they are still at least double the cost of costumes in C9, so my point would still be valid.


    Then you're dead wrong about who will, and will not spend money on a game. There's plenty of casual players, that due to being casual feel they NEED to spend money on a game, just to keep up with other players to some degree. This would be in the form of getting boosters, or in a game like this, buying sought after cash shop items, like costumes, selling them to players for the in-game currency, then using that to get equipment, and such. At the same time, there's plenty of hardcore, no-lifers in online games that proudly state they've never spent a single cent playing the game.


    If someone wants to spend money, they will, regardless of their time investment in the game. Even some of those people that jump from one new title, to the next, only playing each for a month, or two will often spend money on those games.

  • I don't think there is any difference between "hardcore and casual" players when it comes to spending money.

    • Both may go full F2P
    • Both will spend money on sometime they really want
    • Both may refuse spending money if they feel scammed

    The only difference I can think of is that a hardcore player may end up being able to buy anything without spending soulcash. Just because he or she plays so much.

  • Then you're dead wrong about who will, and will not spend money on a game. There's plenty of casual players, that due to being casual feel they NEED to spend money on a game, just to keep up with other players to some degree. This would be in the form of getting boosters, or in a game like this, buying sought after cash shop items, like costumes, selling them to players for the in-game currency, then using that to get equipment, and such. At the same time, there's plenty of hardcore, no-lifers in online games that proudly state they've never spent a single cent playing the game.

    If the casual players you refer to are casual enough to feel the need to catch up to other players, they're not casuals anymore. They're dedicated players. You can be more or less dedicated depending on how much time you play the game. In this context, "casuals" should indeed be the ones who hop into the boat and see what's up, casual players in general are irregular, not-permanent players who don't spend the money on the game because they play every once in a while and if you do continue playing the game then you're not casually playing the game. Doesn't matter whether you play 2 hours a day or 10 hours a day but if you do play regularly you're not a casual player, you're a dedicated player with just less time at your disposal. Furthermore, even if the new player hopping into the game has a lot of money in his pocket and wants to throw that 50€ bill at the game, it may be just a one time top-up and thus shouldn't even be taken into consideration when talking about income.