Hey Everyone,
Let's start this on a positive note. First of all, thanks to Gameforge for bringing Soulworker to EU & NA - without them we would not be able to experience this game in our territories
Also, congratulations on the live launch! While for us (the players) this doesn't mean anything new in terms of content, it's a form of reassurement that GF is able to start working on delivering the eagerly awaited content - there's a lot of awesome stuff to come, and well... rookie raids just don't cut it anymore.
This is not intended as a "suggestion" thread - there are many of you who made wonderful suggestions over there, and I hope we will see some of those improvements in the game at some point. Instead I want this to be focused on 2 very important aspects of the game so far (leaving content aside which everybody including GF knows it’s direly needed).
#1 - EXP rates
The adopted version for EU/NA is one of the early Korean ones. It is widely known that Korean games are based on grinding (doing the same thing over and over until your soul starts screaming at yourself). That may be fine for them, but we’re a different audience.
I wasn’t there at the EU/NA open beta start, but it is said that the EXP rates in the start were ok, actually double than now. After a few days or a week, Gameforge took the liberty of halving the EXP rates. Reasons behind it? I can only think of two:
- Limit player progression, as currently there is not much endgame content
- Introduce XP Battle books which increase your XP gain, purchasable with real money
While I can somehow understand the first part, the second one is a terrible decision in my opinion.
“BUT THEY NEED TO MAKE SOME MONEY OUT OF THE GAME, RIGHT ?” – Sure they do. But not by providing you with a miserable experience just to feel *forced* to buy it. Besides those XP Battlebooks are very inefficient:
- Buff duration is 1 hour and only applies on monster kills
- You can only pause the buffs by logging out (in case you want to take a break or something happens)
- Just by logging back in, you lose at least ~30 seconds of the buff (using SSD, but buff starts running again from the moment you click “start” for your character). Let’s not mention if you need to run around to deliver quests or even loading screens on a slower computer.
So every second that you’re not actively killing monsters is time lost on your buff. Not a good deal if you ask me. You should not be pressured this much. And well, you aren’t, if you’re willing to throw a lot of money out of the window.
Before anyone jumps with snappy remarks like “leveling should be hard, you should spend 7-8 months of your life just to reach maximum level like in Lineage 2” – please don’t – unnecessary grinding and time wasting is just a lame excuse from the developers for not being able to create meaningful content. Go back to the 2000’s or move to Korea if you feel the need to waste hundreds of hours of your life for something with so little meaning. I don’t mind grinding, I just don’t like wasting double the time on something or be forced to pay myself out.
*Most* people saying “current XP rates are fine” are the ones that:
- Spend a lot of hours per day on the game (5-10 +)
- Didn’t spend a dime on the game, and most likely don’t plan to
- Are mainly playing one character. As someone who’d like to level up all characters (and that’s just leveling up, without farming endgame for gear which will take a whole lot more) I wouldn’t enjoy spending dozens of hours just to do that.
But the Rank buff will help your alts! Very true, let’s see how long it will take to do that once you reach 55 with some basic math. These are the rank requirements (our version is based on Korea so numbers are the same so far):
| Rank |
|
Korea: |
||||
| |
|
|
next rank |
total points |
rank bonus |
|
| |
|
|
||||
| Beginner D |
|
|
|
1,304,818,075 |
0 |
5% exp |
| Beginner C |
|
|
|
1,423,437,900 |
1,304,818,075 |
10% exp |
| Beginner B |
|
|
|
1,542,057,725 |
2,728,255,975 |
20% exp |
| Beginner A |
|
|
|
1,660,677,550 |
4,270,313,700 |
40% exp |
Assuming you have some decent 55 gear and are able to farm 5 million XP / 10 mins (or 30 mill/hour) which is a nice average if you are *speed farming with good rank results and some xp gear*, it would take you:
- 43.4 hours to reach Rank Novice C
- 47.4 hours to reach Rank Novice B
- 51.4 hours to reach Rank Novice A
Total to reach Rank Novice A - ~142 hours of farming getting the above XP/hour (don't forget the daily energy limitation). Getting less XP per hour will result in significantly increased time to achieve this.
In order to halve this time, you would need to buy at least 71 battlebooks with 100%xp gain (valued at around 3 euros/dollars each) which you bring you at a cost of 213 euros/dollars.
And this is just to get 40% bonus buff for leveling your alts. While there doesn’t seem to be any more useful rewards above this rank, and might be just cosmetic I’ll just leave this here:
*Highest Rank, Master A will need 45B XP to reach, so around 10 times more than Novice A. But that’s not too important, it’s just a mark for someone who invested farming 1.5k hours in the game. We might get more XP gains later on, sure, but well this is how it is right now.
#2 Cosmetic Prices
Leaving aside the mobile “energy based model”, by locking the hairstyles and costumes to individual characters the game is designed to either:
- Make you spend huge amounts of real money
- Make you want to contact the friendly dzenai farmers in Rucco Town
- Just feel bad that you’ll be stuck wearing shitty costumes/hairstyles on your characters and move to a different game.
My point here, is that this is a major rip-off. This is the same mistake Blade&Soul did before finally making changes to how costumes work.
My thoughts:
- Costumes at their current prices (20 $ each) should be account wide. Paying 120$ to get the same costume for all your 6 characters is a major spit in the face. How many costumes are in the game? Dozens? And this is without purchasing things like VIP/special packs/other items from the store.
- Further appearance customization for your characters is absurd. 4$ haircut, 4$ hair color, 4$skin color, 4$ eye color – that’s 16$ just for some appearance tweaks for ONE character, that you can’t even preview (for some reason Gameforge provides tiny pics in their shop while Korea offers fully fledged 3D character previewer). I know they’ve just reduced prices on these, but the value is still pretty bad. Good luck getting them in the ingame market, where there are barely some of them sold.
So feel free to comment on how you feel about these – just think well so you don’t regret it later on.
And if you managed to read everything – congratz -> ***You are awesome!!!***
Thanks for reading and keeping up a constructive discussion.![]()