We need UPDATE!!!!!!!

  • I think this 'open beta' phase has really exhausted a lot of player's patience hoping for more content since many have hit the cap. Doing repetitive runs just to make Dzenai and getting better gear in preparation for future content can get very tedious it almost feels like work, and no one plays games just to work for little to no worth for themselves.


    I for one am baffled that GF didn't announce the official release with some additional content applied so the that the hype is revitalized. That would at least get people's hopes up, even if it is a little add-on.

    Very much agree with that, and now another maintenance has been announced adding PvP content and fixing darling outfits. Like, content is content, but I would've thought it'd be much better to release content that suits the original player base. As far as Im aware, no one started playing this game for PvP because it wasn't really boasted. Not to mention if they're serious about PvP they've seriously shot themselves in the foot now because they'll care about balancing more than content. But I really hope it doesn't come to that...

    :iris1::iris3::iris4::iris2:

  • Few games prioritize PvP over pve. Yes, PvP can make money if it's gear based, and there are pushes for tournaments/leaderboard, because some people spend for stats to win. But the majority of "whales" are PvE only, just because they'd rather spend in ways that make their game time enjoyable (beat up mobs co-op) instead of entering the salt mine against their friends.


    But on the spectrum, soulworker falls closer to fast-paced twitch combat of FPS games than story-driven rpg, so I think this game would do well with a balance of PvE and PvP content. Oh, and pvpers are just as big fashionistas as anyone LOL

  • i don't care about grindin or else it's the game who want that just want the new style gameplay they make after all we play this game coz it's grindin one