(NA)Can we do something about Weapon Upgrade Chips?

  • The problem is that people love to talk about problems without doing anything meaningful to solve them. They also like to over complicate everything. You can babble about this for years if you like. Doesn't change a thing. The developers will most likely take the easiest way out.

    Believe me I'D WRITE A CODE RIGHT NOW, RIGHT NOW FOR WHAT I PROPOSED. But I'm not a programmer :S

    I believe you're not being reasonable. Sir.

    I mean if we put it like you did then complaining about problems is in itself pointless and people who don't like the game as it is should simply quit it. That's ... not something resonable either. Personally, GF should be grateful for all the whiners because as long as they're doing it in a civilized manner they're doing something beneficial for the community and the game.

  • 2. You claimed 40mil/day raiding... An average individual WITHOUT VIP have 10attempts in raiding. (200ep, 10tries) That means that same individual has to be GUARANTEED an energy converter or 4-5 REFINED Frags to make that amount, so unless you are literally the god of rng which I definitely envy you, this number is completely wack.

    You forget the free daily Dynamite Power Vitamin Z and 30 min community mat which restores 130 EP, giving you 6 more runs per day. On average I make around 350,000 DZ per run, so 16x 350k = 5.6mil. If you actually complete the side quest, you can get a guaranteed 2x inferior fragment per run which is worth 150k for 2, so 150k x16 = 2.4 mil. 5.6mil + 2.4mil = 8mil at bare minimum per day for a F2P player. That does not include ANY drops from the actual raid itself. If you sell all the loot you obtain I can see people making 20-30mil/day realistically, without having to rely on RNG from the boxes for energy converters.

    The fact that your minimum 8mil still relies on RNG to push to 30mil a day is a slight problem. My drop after 20runs today: Inferior: 92, Common: 3, Refined: 0. Given current market prices, that gives me about 15mil in profit today. (20runs is also more)


    But lets go with your 30mil figure. As of yesterday morning, the prices were at 2.8mil, as of today morning, the prices are now at 3.4mil. That means within a SINGLE day, your 3attempts a day have now become 2.666tries a day. This isn't going to stop given the current drop rates.


    Also Obama makes a perfectly great point of why inflation is such a huge issue. In every game, market tax is the biggest gold sink and biggest preventer from market manipulation. the fact that VIP takes away the 9% tax means that if i buy a 10mil item. as long as I can sell it for 10.1mil, I am making a profit. Whereas the 9% gold sink tax would make it so I have to sell it for 11mil to make any profit... THAT is a huge problem



    Nekavrad

    If the drop rates are anything like current bosses' WUC drop rates, then nothing is going to change. Unless its a guaranteed WUC every run, it will continue to skyrocket



    Also, Update: As of today, 24hours later, WUC chips have went from 2.8mil to 3.7mil. theres literally 5 pages of them above 3.7mil... And you still tell me this isnt a problem?

  • Its not just weapon chips that have gone up, literally everything has gone up in price. When I started playing outfits were like 12 million, now they're like 40 mil...
    Although I agree, for such a high demand item it is way too easy to manipulate. They're too essential for upgrading

    :iris1::iris3::iris4::iris2:

  • 'Also, Update: As of today, 24hours later, WUC chips have went from 2.8mil to 3.7mil. theres literally 5 pages of them above 3.7mil... And you still tell me this isnt a problem?'


    They keep going up and down, if you're complaining now then you should see them at their peak time, depending on the day they range between 2.5m and 4.5m

  • It's gonna drop to under 1mil after GC comes out anyways, you can literally get more than 5 WUC per GC runs...

    Assuming it uses energy system, I'll be generous and say a run uses 50 Energy. Then you can potentially farm up to/at least 80/160 WUC for Free/VIP players if you're a 4 person squad... that would drop the price to under 1 mil if you put all of those on the market instantly

  • Nekavrad


    They definitely fluctuate, I can say right now they went back down to 3.3mil, which has been the lowest its gone today. Ive been on checking prices about few times per hour for the past week or so. Its overall increasing rapidly. The volatility of 2mil range is ridiculous for any item anyways.


    Its at the point where I feel less and less motivated to play this game. By the time I make enough money to attempt it a few times, the pricing of the item has already gone up. Its a lot easier for a veteran player who bought WUCs when they were 50k/piece with a +8 weapon to say that this doesn't impact the game.


    As of right now, the only end game content is to get better gear, if its becoming more and more difficult by the day, it really doesn't help the game's case of keeping players around. Remember, with a high demand item like wuc, increasing by 100k means 300k/attempt, but its increasing by much more than that, and unfortunately I am not one with god rng that can upgrade my items in a couple of tries... so the struggle continues


    Aequarius

    Like I said before, it all depends on drop rate. If drop rate of WUC in GC is as bad as it is right now, then nothing is gonna change as there is no guarantee. Basically you are agreeing with more post, more drops= lower prices. Its the same thing.


    Now I wonder what is more difficult, changing a drop rate, or releasing new content.

  • It's gonna drop to under 1mil after GC comes out anyways, you can literally get more than 5 WUC per GC runs...

    Assuming it uses energy system, I'll be generous and say a run uses 50 Energy. Then you can potentially farm up to/at least 80/160 WUC for Free/VIP players if you're a 4 person squad... that would drop the price to under 1 mil if you put all of those on the market instantly

    GC cost 30 energy

  • I get WUCs pretty often, I had about 16 when I finished running through the game and got about 5 more as random drops from getting from 53 to 55, I sold them all 'cause it was easy money to buy outfits before they went up in price and upgrading past +6 on the current weapons doesn't seem worth it. I wouldn't complain about a drop rate increase though.

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  • 2. You claimed 40mil/day raiding... An average individual WITHOUT VIP have 10attempts in raiding. (200ep, 10tries) That means that same individual has to be GUARANTEED an energy converter or 4-5 REFINED Frags to make that amount, so unless you are literally the god of rng which I definitely envy you, this number is completely wack.

    You forget the free daily Dynamite Power Vitamin Z and 30 min community mat which restores 130 EP, giving you 6 more runs per day. On average I make around 350,000 DZ per run, so 16x 350k = 5.6mil. If you actually complete the side quest, you can get a guaranteed 2x inferior fragment per run which is worth 150k for 2, so 150k x16 = 2.4 mil. 5.6mil + 2.4mil = 8mil at bare minimum per day for a F2P player. That does not include ANY drops from the actual raid itself. If you sell all the loot you obtain I can see people making 20-30mil/day realistically, without having to rely on RNG from the boxes for energy converters.

    The fact that your minimum 8mil still relies on RNG to push to 30mil a day is a slight problem. My drop after 20runs today: Inferior: 92, Common: 3, Refined: 0. Given current market prices, that gives me about 15mil in profit today. (20runs is also more)


    But lets go with your 30mil figure. As of yesterday morning, the prices were at 2.8mil, as of today morning, the prices are now at 3.4mil. That means within a SINGLE day, your 3attempts a day have now become 2.666tries a day. This isn't going to stop given the current drop rates.

    I don't have any data on drops, so I have no clue if your drops fall below average, average, or above average. Without any refined I doubt it would fall into the above average. Is that the total from 10 runs? There are more ways to squeeze out profit if you are really stressed over it. You can equip the Greedy Millionaire title which gives +18% DZ, equip the Scral tier 3 akasha card for an additional 20% DZ. By investing into gold/silver vip you gain 200 more EP per day which is 10 additional runs, 30% DZ bonus, and no market fees for you to sell your loot.

    I could go into a lengthy analogy of expected value you have from getting boxes that have a x% drop rate chance of energy converters that you should also factor in, but I don't really have a clue on the % which is the determining factor on the average you would make per day. If x is 0.5%, then you would figure about 7-8mil/day of ev given that you farm 50 boxes a day.


    As far as WUC goes, I don't really get why people complain about the price. I play no part in trying to control the market, and I do agree that 3 mil per chip seems costly. Just remember that NO ONE IS FORCING YOU TO BUY WUCs. +6ing a weapon isn't all that difficult. If you are one of the unlucky people that tried 20+ times and failed to upgrade your weapon, you can actually buy a +6 weapon from the market for an affordable price. If you buy non vivacious calling set weapon, such as the weapons dropped from Ark Ship ep4, there are some on the market that are +6 that are under 10mil. All current endgame content can easily be cleared with a +6 weapon. Getting anything above +6 is just a luxury to be able to clear raids faster. Same can be said about the vivacious calling armor. You don't need it to clear current content, you can pretty much wear whatever, you don't even need to +4 armor.

  • If you guys are unable to do it, I'll do it for you: Increase Number of Weapon Upgrade Chips acquirable

    By the way, it's also in the list of suggestions here: Quality of Life Changes and Thoughts About the Game


    Done. If you think it's a bad idea, you can post it in the suggestion thread. Actually, you could just merge the two, because we really don't need it under general discussion.

    Aye someone read my thread haha. But yeah, unless there's another means of getting weapon chips it will keep increasing regardless with how the current market is structured. It only gets worst now that pvp comes out and as the game continues. Now there's even more of a incentive to upgrdae your gear. This is damaging to the f2p server base, for people who can afford to sell cash shop items this isn't a issue. As much as I support the people who p2p and support the game, without f2p players this game will slowly die off since they are most of a servers population. You need to maintain that balance between f2p and p2p players.


    However what you will see is that if weapon chips are easily obtainable then the next thing to go up will be Blueprint Prices. That's why I suggested to remove the 0/25 limits for weapon and armor upgrades with a increase weapon chip drops or way to obtain them.


    Nekravad makes good points on WUC dropping on GC later on, but it really depends how long it takes for GC to be released. Lets say it takes 6 months for it to come out with no patch changes to the server prices either continues to increase or player base population will drop.

  • I think it's pretty narrow minded to label this thread regarding weapon chips when that's only a small portion of the reselling/inflation issue we are currently dealing with.


    Increasing the drops will only solve THAT issue and the next one will pop up as a forum thread in less than a week. Like a few people have stated, a lot of items in game are subject to this issue.


    I honestly don't care if players are being smart and playing the marketplace like a stock trade (I use to do it in Vindictus to make tons of gold off whales) but what really concerns me is that bots are probably doing it too and making gold to sell for cash which goes full circle back into the community.

  • Nope because none of the content requires +7 gear or higher so those people who pay clearly just don't care about the price and will pay very fast.