So.. As stated, I had 486 energy, since I waited for a friend to hit my lvl so we could lvl together. Everything fine.
The energy came due to me not going through any dungeon at all, just being there, talking with friends and waiting. But exactly THIS week on monday, it just reset to 200? I'd like to know if it's intentional? If it's some kind of weekly reset? If yes.. I'd have loved to know earlier, so I could have used all that energy beforehand instead of just waiting and losing all that potential EXP and drops. Now that the 100 Energy drinks are something you can only use 3 times a day, it kinda annoys me even more.
Energy.jpg
Why did my Energy reset from 486 to 200?
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On Monday EP resets to 200.
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Sadly it resets every Monday which is slightly annoying. We need something about energy from gameforge soon.
I only just realised that you have a limit of how many energy packs you can use, which kinda defeats the purpose of what I had been doing originally which was saving my energy packs (daily) for Iris' release. I was planning on doing a 24 hour grind on release ;-;
god damn energy limitations -
Sadly it resets every Monday which is slightly annoying. We need something about energy from gameforge soon.
I only just realised that you have a limit of how many energy packs you can use, which kinda defeats the purpose of what I had been doing originally which was saving my energy packs (daily) for Iris' release. I was planning on doing a 24 hour grind on release ;-;
god damn energy limitationsSame here. I have now 25 of the 100 Energy packs, all safed in case of the sudden release or just me having a exciting day to just run through raids all day long. But apparently they just added a limit of 3 each day recently. Because I cannot remember it being there like 2 weeks ago, or mayb even a month ago. Since I really glared at the 20 and 50 pots, being lowkey confused about the maximum use of 3 per day. While I was relifed when I noticed the 100 potions did not have any limitations of usage.

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Sadly it resets every Monday which is slightly annoying. We need something about energy from gameforge soon.
I only just realised that you have a limit of how many energy packs you can use, which kinda defeats the purpose of what I had been doing originally which was saving my energy packs (daily) for Iris' release. I was planning on doing a 24 hour grind on release ;-;
god damn energy limitationsSame here. I have now 25 of the 100 Energy packs, all safed in case of the sudden release or just me having a exciting day to just run through raids all day long. But apparently they just added a limit of 3 each day recently. Because I cannot remember it being there like 2 weeks ago, or mayb even a month ago. Since I really glared at the 20 and 50 pots, being lowkey confused about the maximum use of 3 per day. While I was relifed when I noticed the 100 potions did not have any limitations of usage.

They cant put usage limits on my wallets. Judgement day awaits for Iris' release lmao
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But apparently they just added a limit of 3 each day recently. Because I cannot remember it being there like 2 weeks ago, or mayb even a month ago. Since I really glared at the 20 and 50 pots, being lowkey confused about the maximum use of 3 per day. While I was relifed when I noticed the 100 potions did not have any limitations of usage.
Pretty sure that was there since the start of beta. I remember me going "wth why?" when i realized the 30 EP-Pack I just used counted towards the 3-times limit of the 100-version as well. On the other hand, it now made sense why the 50EP-Pack at the Grutin-Store is double the price of two 30-Versions even though it provides less EP.
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But apparently they just added a limit of 3 each day recently. Because I cannot remember it being there like 2 weeks ago, or mayb even a month ago. Since I really glared at the 20 and 50 pots, being lowkey confused about the maximum use of 3 per day. While I was relifed when I noticed the 100 potions did not have any limitations of usage.
Pretty sure that was there since the start of beta. I remember me going "wth why?" when i realized the 30 EP-Pack I just used counted towards the 3-times limit of the 100-version as well. On the other hand, it now made sense why the 50EP-Pack at the Grutin-Store is double the price of two 30-Versions even though it provides less EP.
But why punish us for having time on our hands ;-;
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But apparently they just added a limit of 3 each day recently. Because I cannot remember it being there like 2 weeks ago, or mayb even a month ago. Since I really glared at the 20 and 50 pots, being lowkey confused about the maximum use of 3 per day. While I was relifed when I noticed the 100 potions did not have any limitations of usage.
Pretty sure that was there since the start of beta. I remember me going "wth why?" when i realized the 30 EP-Pack I just used counted towards the 3-times limit of the 100-version as well. On the other hand, it now made sense why the 50EP-Pack at the Grutin-Store is double the price of two 30-Versions even though it provides less EP.
Well, I have a screen of it on my phone, but no access to my phone atm. I will be looking at that since I ain't sure of it. But sadly I don't get it. It just destroys the sense of something like that. Why would be people bother buying it then more? People will just go like "Oh well, can't use them all anyways, no need to buy them then" When the big debut of Iris and Jin appear and people go crazy wanting to max level them in one go.

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But apparently they just added a limit of 3 each day recently. Because I cannot remember it being there like 2 weeks ago, or mayb even a month ago. Since I really glared at the 20 and 50 pots, being lowkey confused about the maximum use of 3 per day. While I was relifed when I noticed the 100 potions did not have any limitations of usage.
Pretty sure that was there since the start of beta. I remember me going "wth why?" when i realized the 30 EP-Pack I just used counted towards the 3-times limit of the 100-version as well. On the other hand, it now made sense why the 50EP-Pack at the Grutin-Store is double the price of two 30-Versions even though it provides less EP.
But why punish us for having time on our hands ;-;
Exactly.
It's like they punish us for wanting to play more, and to maybe get caught fully into the game. We're all not that braindead to know how time consuming games can be, jeez. But isn't it our decision in the end? And many of us have still school maybe college. And there is a lot of freetime. And yet they just bash the ideas of playing a lot during the breaks of school.Because why would you take care of that if you don't care about your community and potential costumers. -
But apparently they just added a limit of 3 each day recently. Because I cannot remember it being there like 2 weeks ago, or mayb even a month ago. Since I really glared at the 20 and 50 pots, being lowkey confused about the maximum use of 3 per day. While I was relifed when I noticed the 100 potions did not have any limitations of usage.
Pretty sure that was there since the start of beta. I remember me going "wth why?" when i realized the 30 EP-Pack I just used counted towards the 3-times limit of the 100-version as well. On the other hand, it now made sense why the 50EP-Pack at the Grutin-Store is double the price of two 30-Versions even though it provides less EP.
But why punish us for having time on our hands ;-;
Exactly.
It's like they punish us for wanting to play more, and to maybe get caught fully into the game. We're all not that braindead to know how time consuming games can be, jeez. But isn't it our decision in the end? And many of us have still school maybe college. And there is a lot of freetime. And yet they just bash the ideas of playing a lot during the breaks of school.Because why would you take care of that if you don't care about your community and potential costumers.Very true

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Gotta keep players from getting themselves burnt out somehow
that's the whole purpose of it -
Gotta keep players from getting themselves burnt out somehow
that's the whole purpose of itBut it slows down mah progression

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Let's just hope they change the EP system soon. What I'm hoping for is energy cap to 400 and dungeon cost cut in half but like that would happen D'x I wish they would just remove the EP system in general.
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Let's just hope they change the EP system soon. What I'm hoping for is energy cap to 400 and dungeon cost cut in half but like that would happen D'x I wish they would just remove the EP system in general.
Considering all of the major Korean MMOs have a stamina system (Elsword, Closers, etc), it's unlikely.
Personally, the cap on the number of packs we can use per day doesn't bother me (though the max energy amount per character could be a bit higher >.<). If you play other games outside of Soul Worker, the cap doesn't seem as bad, since you're dividing your time between games anyway.
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Let's just hope they change the EP system soon. What I'm hoping for is energy cap to 400 and dungeon cost cut in half but like that would happen D'x I wish they would just remove the EP system in general.
Considering all of the major Korean MMOs have a stamina system (Elsword, Closers, etc), it's unlikely.
Personally, the cap on the number of packs we can use per day doesn't bother me (though the max energy amount per character could be a bit higher >.<). If you play other games outside of Soul Worker, the cap doesn't seem as bad, since you're dividing your time between games anyway.
Well, surely they have it. But even Elsword has one server without it, or more with the possibility to buy stuff in game for it. In korea it's sure, well.. It's a more busy country. Everyone has the standard of "Work is most important. Work work work." They have a way different lifestyle, and to imagine someone only playing games.. no no. That ain't much bad, but we have much more time in our hands. Even more the still "younger" generation.

For me honestly, Soulworker is the only game I found fun in lately, so to me it truly bothers me.
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Let's just hope they change the EP system soon. What I'm hoping for is energy cap to 400 and dungeon cost cut in half but like that would happen D'x I wish they would just remove the EP system in general.
Considering all of the major Korean MMOs have a stamina system (Elsword, Closers, etc), it's unlikely.
Personally, the cap on the number of packs we can use per day doesn't bother me (though the max energy amount per character could be a bit higher >.<). If you play other games outside of Soul Worker, the cap doesn't seem as bad, since you're dividing your time between games anyway.
Well, surely they have it. But even Elsword has one server without it, or more with the possibility to buy stuff in game for it. In korea it's sure, well.. It's a more busy country. Everyone has the standard of "Work is most important. Work work work." They have a way different lifestyle, and to imagine someone only playing games.. no no. That ain't much bad, but we have much more time in our hands. Even more the still "younger" generation.

For me honestly, Soulworker is the only game I found fun in lately, so to me it truly bothers me.
Same, I've been taking a small break from it for now but I always feel like I can't play that much in case someone else wants to play with me and I used up all my energy, it'd be great to just play however much I wan
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Why didn’t anyone ever address this?
Each word has a link with a thread talking about the thing the OP complained about. There’s plenty information about this topic on this forum so it’s your own fault for not searching.
Talking now about the vitamins limitation, it’s always been like this HERE. I don’t know much about SW KR, the main server and the one we’re taking the content from, but it’s true that SW JP doesn’t have limitations on 100 EP vitamins, but it’s also true that you receive them ONLY DURING EVENTS. You don’t get them for free every day.
People complained about the energy and GF released the VIP system. If you really are willing to spend money for vitamins it’s better for you to buy the Silver & Gold VIP. With 400 EP and proper preparations you reach level 24/25 in about 5 hours. Using 3 vitamins gives you 300 more energy which gives you 3/4 hours more of gameplay. If you want to desperately do a 24h marathon you can always wait the EP reduction event while stacking more EP.
If weekly maintenances are always done on Thursday and they release the missing characters on that day you can wait 1 more day, or am I wrong? You waited for 2+ months for their release so you won’t die waiting 1 more day.
TL;DR: there are answers for all your problems but you’re too lazy to look for them
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Let's just hope they change the EP system soon. What I'm hoping for is energy cap to 400 and dungeon cost cut in half but like that would happen D'x I wish they would just remove the EP system in general.
Considering all of the major Korean MMOs have a stamina system (Elsword, Closers, etc), it's unlikely.
Personally, the cap on the number of packs we can use per day doesn't bother me (though the max energy amount per character could be a bit higher >.<). If you play other games outside of Soul Worker, the cap doesn't seem as bad, since you're dividing your time between games anyway.
Well, surely they have it. But even Elsword has one server without it, or more with the possibility to buy stuff in game for it. In korea it's sure, well.. It's a more busy country. Everyone has the standard of "Work is most important. Work work work." They have a way different lifestyle, and to imagine someone only playing games.. no no. That ain't much bad, but we have much more time in our hands. Even more the still "younger" generation.

For me honestly, Soulworker is the only game I found fun in lately, so to me it truly bothers me.
Let me clarify the misinformation. All Elsword servers have a stamina system in place that resets at a specific time, just like in Soul Worker. Also, for the NA Elsword server, it is impossible to buy/obtain stamina potions outside of specific events or trading rng coins at an npc for a random chance of obtaining one. Some story mission quests give you stamina potions, but they are not bank shareable.
Yes, people do have time on their hands, but spacing out that time between different games instead of focusing more intently on one is a better strategy.
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Let's just hope they change the EP system soon. What I'm hoping for is energy cap to 400 and dungeon cost cut in half but like that would happen D'x I wish they would just remove the EP system in general.
Considering all of the major Korean MMOs have a stamina system (Elsword, Closers, etc), it's unlikely.
Personally, the cap on the number of packs we can use per day doesn't bother me (though the max energy amount per character could be a bit higher >.<). If you play other games outside of Soul Worker, the cap doesn't seem as bad, since you're dividing your time between games anyway.
Well, surely they have it. But even Elsword has one server without it, or more with the possibility to buy stuff in game for it. In korea it's sure, well.. It's a more busy country. Everyone has the standard of "Work is most important. Work work work." They have a way different lifestyle, and to imagine someone only playing games.. no no. That ain't much bad, but we have much more time in our hands. Even more the still "younger" generation.

For me honestly, Soulworker is the only game I found fun in lately, so to me it truly bothers me.
Let me clarify the misinformation. All Elsword servers have a stamina system in place that resets at a specific time, just like in Soul Worker. Also, for the NA Elsword server, it is impossible to buy/obtain stamina potions outside of specific events or trading rng coins at an npc for a random chance of obtaining one. Some story mission quests give you stamina potions, but they are not bank shareable.
Yes, people do have time on their hands, but spacing out that time between different games instead of focusing more intently on one is a better strategy.
I disagree, I'd rather be into one game spending my time in it than playing 10 games all at the same time. I normally become obsessed with one specific game and put tons of hours into it, then I take a break from it when I feel like it to maybe go back to one of my older games. At the moment, I don't really care to play other games so being limited to how much I can play is annoying, especially because I have to just take a break for 30 minutes in the middle of playing just to play for another 15 minutes. Some people have a lot of games they like to balance out but others like to just play the one specific game. It should really be up to the player for how much time they want to spend in the game at a time.
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Let's just hope they change the EP system soon. What I'm hoping for is energy cap to 400 and dungeon cost cut in half but like that would happen D'x I wish they would just remove the EP system in general.
Considering all of the major Korean MMOs have a stamina system (Elsword, Closers, etc), it's unlikely.
Personally, the cap on the number of packs we can use per day doesn't bother me (though the max energy amount per character could be a bit higher >.<). If you play other games outside of Soul Worker, the cap doesn't seem as bad, since you're dividing your time between games anyway.
Well, surely they have it. But even Elsword has one server without it, or more with the possibility to buy stuff in game for it. In korea it's sure, well.. It's a more busy country. Everyone has the standard of "Work is most important. Work work work." They have a way different lifestyle, and to imagine someone only playing games.. no no. That ain't much bad, but we have much more time in our hands. Even more the still "younger" generation.

For me honestly, Soulworker is the only game I found fun in lately, so to me it truly bothers me.
Let me clarify the misinformation. All Elsword servers have a stamina system in place that resets at a specific time, just like in Soul Worker. Also, for the NA Elsword server, it is impossible to buy/obtain stamina potions outside of specific events or trading rng coins at an npc for a random chance of obtaining one. Some story mission quests give you stamina potions, but they are not bank shareable.
Yes, people do have time on their hands, but spacing out that time between different games instead of focusing more intently on one is a better strategy.
Well, while you focus on the main Elsword servers, I focus on the not official ones. Which are by far more successful at this point than most of the Elsword servers, including DE. The not official server has a perfect run, they have a strong community and they allow everyone to play as long and as much as they wish to. Which is the good way of it. The limitations just make people who really enjoy playing atm, and then suddenly are empty of energy, just get annoyed rather than glad they can take a break. We're in the age of time where we can and will more likely leave a game which has limitiations to our personal playstyle.
